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(st)
Rivecoder
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Post subject: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 5:23 pm |
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pǝʇuǝıɹosıp
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| Project Lead |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3774 Location: Texas, USA
Clan: Skulltag
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I have three words for you all: AWESOME. DMFLAGS. DIALOG. The old dialog looked like something the cat upchucked.  (My favorite: "Trace ign. lines w. s. sec on b. sides". The who what now?) So for 98a, I've completely redesigned this dialog! As you can now see, flags are now logically grouped and labeled, so you can find and configure your server much more easily. It also makes it easier for newbies to learn about Skulltag's various options. As a side bonus, you can now type in a specific flag value, and all the checkboxes will update automatically! Enjoy 
_________________ Do you possess a brain and a sense of humour? If so, you might enjoy the blog of Rivecoder (warning: no warrenty)
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<:3)~
Vortex Cortex
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 7:35 pm |
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Proof my brain follows the laws of Thermodynamics.
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Joined: Tue Aug 29, 2006 11:23 pm Posts: 136 Location: Houston
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Awesome! That makes much more sense now..... and... COMPATFLAGS2? guess there's more compatibility options as well!
_________________ Wouldn't it be cool to be invisible?
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[UD]
HeX_Vulture
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:28 pm |
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Shroomin'
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Joined: Sun Aug 13, 2006 8:22 pm Posts: 3858 Location: In your thoughts (:
Clan: UniDoom
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ʇnuɐǝd
Peanut
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:42 pm |
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I do my best to FILL things.
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Joined: Tue Jun 27, 2006 1:45 pm Posts: 1239 Location: In your happy place.
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Awesome.
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Mechadon
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:56 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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(st)
Rivecoder
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 10:10 pm |
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pǝʇuǝıɹosıp
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| Project Lead |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3774 Location: Texas, USA
Clan: Skulltag
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And, if you like where this is going, there's a whole lot more in 98b. Virtually every server dialog has been redone and improved drastically. 
_________________ Do you possess a brain and a sense of humour? If so, you might enjoy the blog of Rivecoder (warning: no warrenty)
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MK
t3h Icy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 2:14 am |
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Mr. LMS
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Joined: Tue Oct 02, 2007 4:05 pm Posts: 604 Location: Lethbridge
Clan: Mushroom Kingdom
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Great! Even just more logical ways of explaining the flags is nice. It took me a couple years to figure out "No respawn invincibility" referred to players, and not items. >_> HeX_Vulture wrote: EDIT: Nevermind I suck cock. Love it Rive   Siggable.
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<DRZ>
Dr. Thrax
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:06 am |
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Student with WAY too much work :(
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Joined: Tue Dec 11, 2007 10:44 am Posts: 7 Location: England
Clan: Demon RiderZ
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Sweet. I never really understood the old one
_________________ OK. So I'll want a shortsword, a longsword, a greatsword, a not-so-greatsword, a sword that is average at best, an gold sword, a power sword, a sword sword and an M72 Anti-Tank Rocket Launcher
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Cutman
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:19 am |
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Om nom nom
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Joined: Mon Jan 17, 2005 10:11 am Posts: 1756 Location: England
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Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on?
_________________ Cutstuff.net - Home of Ghouls vs Humans
Hey guyz I made a forum: http://cutstuff.net/forum/index.php
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[SA]
AconyX
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:32 am |
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Joined: Sat Dec 13, 2008 5:18 pm Posts: 110 Location: Rovaniemi, Finland.
Clan: Savage Assassins
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This is nice.
_________________ [SA] AconyX WIP
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cloud77
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 5:13 am |
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Heart of Ice
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Joined: Tue Aug 09, 2005 5:09 pm Posts: 1051 Location: Back home in michigan
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Rive that looks sexy and very very useful =P awesome!
_________________ Currently on break from Skulltag.
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[HAX]
Recurracy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 7:33 am |
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Coming soon to a DooM near you
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Joined: Fri Jun 12, 2009 1:18 pm Posts: 459 Location: Criminal heaven (Netherlands)
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Can't see the damn image  Good work, still!
_________________
Lin Mengju wrote: There should be a menu: Monsters' conflict
Trashykins wrote: There should be a menu that lets me electrically shock you through your mouse for such crap ideas.
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Gez
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 8:10 am |
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Joined: Wed May 16, 2007 7:42 am Posts: 912
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Rivecoder wrote: And, if you like where this is going, there's a whole lot more in 98b. What else is planned for 98b?
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esselfortium wrote: Also, learning to spell is a more important life skill than learning how to use 3D floors.
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[UD]
Xenaero
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:04 am |
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Rhythmic Hallucination
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| Lazy Administrator, Terminally Crazed Nazi |
Joined: Sun Dec 21, 2003 12:01 pm Posts: 2563 Location: The X Factor
Clan: UniDooM
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That's actually really sweet. I love it.
_________________ dsoof
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[HAX]
Recurracy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:24 am |
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Coming soon to a DooM near you
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Joined: Fri Jun 12, 2009 1:18 pm Posts: 459 Location: Criminal heaven (Netherlands)
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That's sweet. Great fucking job, I like it.
_________________
Lin Mengju wrote: There should be a menu: Monsters' conflict
Trashykins wrote: There should be a menu that lets me electrically shock you through your mouse for such crap ideas.
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<DRZ>
Guigui
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:51 am |
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Krieger!
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Joined: Sat Apr 25, 2009 8:28 pm Posts: 514 Location: Brazil
Clan: Demon Riderz
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Cutman wrote: Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on? There's also "default" which probably uses the map's setting. I loved the new dialog. Also found out some cool new things with it 
_________________ - Saad joined <Saad>lol - Saad quit (Quit: Skulltag rules!) <VortexCortex>^^ Just dropped by to spread some cheer?
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[SA]
Dancso
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 11:31 am |
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E = MC²
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Joined: Tue Jun 12, 2007 8:22 am Posts: 140 Location: Hungary
Clan: Savage Assassins
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Maurice
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:28 pm |
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Joined: Thu Dec 28, 2006 7:41 am Posts: 96 Location: None of your business.
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Release it already! I'm dying to use this version 
_________________
Captain Ventris wrote: The imagery of a tired Thomas Jefferson pressing Control-S in his Open Office window and closing "declaration.doc" is stuck in my head now.
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(st)
Rivecoder
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:40 pm |
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pǝʇuǝıɹosıp
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| Project Lead |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3774 Location: Texas, USA
Clan: Skulltag
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Gez wrote: What else is planned for 98b? Do you mean as far as the server dialogs go?
_________________ Do you possess a brain and a sense of humour? If so, you might enjoy the blog of Rivecoder (warning: no warrenty)
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Gez
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:51 pm |
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Joined: Wed May 16, 2007 7:42 am Posts: 912
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And more generally. Is there a target ZDoom revision, like 97d was r622 and 98a is r1551? Stuff like new gamemodes or new lumps (like that SECTINFO thing) or new utilities?
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esselfortium wrote: Also, learning to spell is a more important life skill than learning how to use 3D floors.
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