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 Post subject: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 5:23 pm 
pǝʇuǝıɹosıp
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I have three words for you all:

AWESOME. DMFLAGS. DIALOG.

Image

The old dialog looked like something the cat upchucked. :P (My favorite: "Trace ign. lines w. s. sec on b. sides". The who what now?) So for 98a, I've completely redesigned this dialog! As you can now see, flags are now logically grouped and labeled, so you can find and configure your server much more easily. It also makes it easier for newbies to learn about Skulltag's various options.

As a side bonus, you can now type in a specific flag value, and all the checkboxes will update automatically!

Enjoy :)

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 7:35 pm 
Proof my brain follows the laws of Thermodynamics.
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Awesome! That makes much more sense now..... and... COMPATFLAGS2? guess there's more compatibility options as well!

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 9:28 pm 
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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 9:42 pm 
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Awesome.

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 9:56 pm 
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Neat stuff!

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Thu Oct 15, 2009 10:10 pm 
pǝʇuǝıɹosıp
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And, if you like where this is going, there's a whole lot more in 98b. Virtually every server dialog has been redone and improved drastically. :)

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 2:14 am 
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Great! Even just more logical ways of explaining the flags is nice. It took me a couple years to figure out "No respawn invincibility" referred to players, and not items. >_>

HeX_Vulture wrote:
EDIT: Nevermind I suck cock. Love it Rive :)


:lol: Siggable.


   
 
 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 4:06 am 
Student with WAY too much work :(
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Sweet. I never really understood the old one

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 4:19 am 
Om nom nom
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Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on?

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 4:32 am 
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This is nice.

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 5:13 am 
Heart of Ice
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Rive that looks sexy and very very useful =P awesome!

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 7:33 am 
Coming soon to a DooM near you
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Can't see the damn image :(
Good work, still!

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 8:10 am 
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Rivecoder wrote:
And, if you like where this is going, there's a whole lot more in 98b.

What else is planned for 98b?

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 9:04 am 
Rhythmic Hallucination
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That's actually really sweet. I love it.

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 9:24 am 
Coming soon to a DooM near you
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That's sweet. Great fucking job, I like it.

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Lin Mengju wrote:
There should be a menu: Monsters' conflict

Trashykins wrote:
There should be a menu that lets me electrically shock you through your mouse for such crap ideas.


   
 
 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 9:51 am 
Krieger!
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Cutman wrote:
Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on?

There's also "default" which probably uses the map's setting.


I loved the new dialog. Also found out some cool new things with it :D

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 11:31 am 
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Awesome. that.

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 12:28 pm 
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Release it already! I'm dying to use this version :P

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 12:40 pm 
pǝʇuǝıɹosıp
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Gez wrote:
What else is planned for 98b?
Do you mean as far as the server dialogs go?

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 Post subject: Re: 98a preview #6: New DMFLAGs dialog!
PostPosted: Fri Oct 16, 2009 12:51 pm 
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And more generally. Is there a target ZDoom revision, like 97d was r622 and 98a is r1551? Stuff like new gamemodes or new lumps (like that SECTINFO thing) or new utilities?

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esselfortium wrote:
Also, learning to spell is a more important life skill than learning how to use 3D floors.


   
 
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