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Rivecoder
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Post subject: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 8:23 pm |
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pǝʇuǝıɹosıp
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Joined: Mon Mar 21, 2005 10:36 am Posts: 3774 Location: Texas, USA
Clan: Skulltag
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One of the most-requested features for Skulltag is the ability to enable and disable certain skins. Well, in Skulltag 98a, you can do just that! SoulPriestess and HeX_Vulture completely re-organized skulltag.wad, and as a result, the skins and announcers have been split off into their own folders. Which means that if you don't like a certain skin ( *cough* *cough* daisy), you can just delete it! You save yourself annoyance AND disk space! (You can also just move it if you want). Here's what the /skins folder looks like in Skulltag 98a:  Notice something? That's right! NO MORE DAISY! Daisy, Massouth, Hissy, Doomcrate, and all the other non-humanoid skins are NO LONGER included in Skulltag! They're fun on occasion, but we realized they were simply annoying people too much. These skins are now available as an add-on to players who still want them. Bonus: Lighter Skulltag!In 98a, skulltag.wad has gone from 47MB to 11MB! We've employed all sorts of compression to make it smaller for you guys. Not only that, but there's now a special "lite" edition of Skulltag without the "announcer" and "skins" directories! It occupies just 16MB of disk space...yet is still fully functional! Oh, and skulltag.wad is now called skulltag-data.pk3, and the whole thing is now rebuilt from an open-source SVN. We're getting really close! If all goes well we hope to release 98a this Sunday! 
_________________ Do you possess a brain and a sense of humour? If so, you might enjoy the blog of Rivecoder (warning: no warrenty)
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Seikyo Jack
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 8:26 pm |
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Look At The Eye...
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Joined: Sun Sep 27, 2009 5:08 pm Posts: 232 Location: Somewhere in my own brain (Kinda lost)
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Can't wait this is complete! Finally! No more idiots using neutral-colored and hard to see skins like Massmouth and Daisy! Thanks! =D
_________________
Code: 22 : 37 VortexCortex>yeah... GURPS worked with everything... One Ruleset to Rule them All...
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Ten
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 8:29 pm |
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Joined: Fri Jun 02, 2006 1:33 pm Posts: 1683
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That's pretty cool. Although it's not going to make a difference for the competitive players who have all skins disabled in the first place.  I will miss Daisy, though.  I used to use that skin all the time back in the 95k/96f era.
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MK
t3h Icy
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 8:31 pm |
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Mr. LMS
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Joined: Tue Oct 02, 2007 4:05 pm Posts: 604 Location: Lethbridge
Clan: Mushroom Kingdom
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I've used Daisy ever since I started.
Ehh, nice feature though.
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WTF IS
Awesomesauce
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 9:04 pm |
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MAPLESTORY GOOOOOOOOO!
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Joined: Fri Dec 12, 2008 7:35 pm Posts: 379
Clan: [TK] (FSR)
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oshi- THIS SUNDAY
*explodes*
_________________ SKULLRANT. ALMN's Lair of stuff.
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[UD]
Xenaero
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 9:05 pm |
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Rhythmic Hallucination
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| Lazy Administrator, Terminally Crazed Nazi |
Joined: Sun Dec 21, 2003 12:01 pm Posts: 2563 Location: The X Factor
Clan: UniDooM
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I swear your OS windows colors change constantly. MAKE UP YOUR MIND MAN
_________________ dsoof
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<:
puhax
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 9:16 pm |
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:>
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Joined: Wed Nov 05, 2008 7:38 pm Posts: 268
Clan: <::>
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sunday... I won't be here,  , but, The new skulltag looks great, can't wait for it!!!
_________________
11:19:53 <VortexCortex> I  gay porn
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WK
Farm Fresh
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 9:39 pm |
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Resident Scatterbrain
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Joined: Fri Jul 27, 2007 5:59 pm Posts: 296
Clan: War Kittens
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Not only was Daisy hard to see and obnoxious, but I always felt like I had to aim down just out of instinct. Glad to see them gone, though I may hang on to Meepy just to hear the death sound. (Then get annoyed 20 seconds later.)
At first, I read it as the skulltag.wad being 11MB and the lite version being 16. Then I realized the lite version was referring to the whole package, .exe and all.
_________________ XFire: farmfreshdx
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[UD]
HeX_Vulture
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 10:03 pm |
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Shroomin'
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Joined: Sun Aug 13, 2006 8:22 pm Posts: 3858 Location: In your thoughts (:
Clan: UniDoom
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>WK<
gatllukS
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 10:11 pm |
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Joined: Tue Oct 06, 2009 10:19 pm Posts: 97 Location: The Shores of Hell
Clan: Wolf Klan
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I would like to thank the entire ST development team for their huge efforts and time spent twiking with all the gizmos found within ST; that being said, a HUGE thank you to Hex and SoulPriestess, why? because i despise Daisy  mm, and i wasn't crazy about the eight different versions of Doomguy either, but anyway, hell yeah! can't wait for sunday 
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40oz
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 10:12 pm |
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Legalize Crime
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Joined: Fri Jul 20, 2007 6:49 pm Posts: 1823 Location: Pennsylvania, United States of America
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Cool stuff man. This organization should make downloading skins more useful.
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WK
Alpha
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 10:17 pm |
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Joined: Sat Sep 06, 2008 7:36 pm Posts: 503 Location: Oklahoma
Clan: Wolf Klan
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98a, The Revolution is near.
_________________
Vulpeka wrote: A gun that shoots guns made out of guns for guns made by guns.
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Moti
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Post subject: Re: 98a preview #7: Skin Control! Posted: Wed Oct 21, 2009 11:35 pm |
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Now with 650% procrastination!
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Joined: Tue Nov 30, 2004 1:40 pm Posts: 456 Location: Israel.
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Aww, so, no more nazi skins?  I'm gonna miss that. Anyway, this Sunday... YES
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VGA
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 1:10 am |
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Joined: Sun Sep 14, 2008 3:19 am Posts: 231
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ThaMarine.
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 1:12 am |
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Oh, do I really need an avatar?
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Joined: Fri Aug 07, 2009 6:08 am Posts: 2
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Oh my God! This sunday? You're Gods! Glad to see no more Daisy and Massmouth in team based games. 
_________________ Careful with that axe, Eugene.
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Gez
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 2:59 am |
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Joined: Wed May 16, 2007 7:42 am Posts: 912
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Moti wrote: Aww, so, no more nazi skins?  I'm gonna miss that. No, you're not.
_________________
esselfortium wrote: Also, learning to spell is a more important life skill than learning how to use 3D floors.
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Cutman
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 3:03 am |
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Om nom nom
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Joined: Mon Jan 17, 2005 10:11 am Posts: 1756 Location: England
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Rivecoder wrote: In 98a, skulltag.wad has gone from 47MB to 11MB! We've employed all sorts of compression to make it smaller for you guys. Not only that, but there's now a special "lite" edition of Skulltag without the "announcer" and "skins" directories! It occupies just 16MB of disk space...yet is still fully functional! This is great. The "fun" skins and such made Skulltag feel less like a multiplayer port and more of a kiddy WAD, I approve. Rivecoder wrote: We're getting really close! If all goes well we hope to release 98a this Sunday!  Err crap, I need to mop up some testing stuff 
_________________ Cutstuff.net - Home of Ghouls vs Humans
Hey guyz I made a forum: http://cutstuff.net/forum/index.php
Last edited by Cutman on Thu Oct 22, 2009 3:58 am, edited 2 times in total.
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Bishop
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 3:49 am |
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Some d00d
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Joined: Fri Dec 19, 2008 9:32 pm Posts: 507 Location: Nissa, France
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Disabling skins is one thing. Not having them take up download time and disk space is even better. Also ... Sunday? (maybe) ... holy crap 
_________________ Templar: Land Of The Lost Temples
"Yes I know my enemies They are the teachers who taught me to fight me Compromise, conformity, assimulation, submission Ignorance, hypocrisy, brutality, the elite All of which are American dreams" - RATM
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DRZ MLK
Blood Raven
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 4:55 am |
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AKA Xorpedo, MLK janitor
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Joined: Mon Sep 21, 2009 8:42 am Posts: 27 Location: Croatia, the alternative hell if you ask me...
Clan: DemonRiderZ, MoonLightKillers
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This is some cool stuff! Wow, this sunday?? Woohoo, I can't wait!
_________________
One day on a GvH server... GHOUL TEAM WINS!!! (3 frags)xdoomedkiller200k: HAHAHA I owned you all maybe you should bow down to me!!!!! (16 frags)Blood Raven: maybe you should smoke my pole ;] (9 frags)Psybeast: rofl
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<DRZ>
Dr. Thrax
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Post subject: Re: 98a preview #7: Skin Control! Posted: Thu Oct 22, 2009 5:10 am |
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Student with WAY too much work :(
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Joined: Tue Dec 11, 2007 10:44 am Posts: 7 Location: England
Clan: Demon RiderZ
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At least I won't have to play against people with stupid skins now. And yay! This Sunday!
_________________ OK. So I'll want a shortsword, a longsword, a greatsword, a not-so-greatsword, a sword that is average at best, an gold sword, a power sword, a sword sword and an M72 Anti-Tank Rocket Launcher
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