Remember all those old maps that came with Skulltag, that while they were fun to play at first, they got boring and mediocre very quickly?
The Skulltag team has raised the standards on all maps, and we've cut some of the old ones, improved on a few existing ones, and introduced a number of entirely new ones!
Contributed and approved by various members around the community, the new maps aim to be better than the originals, and offer more uniquely styled gameplay as well as a gentler sight for the eyes - so you can concentrate more on the game and less on glaring errors!
Here are just a few screenshots of our new additions:

HeavenWraith's "Naked Temple" map, which will be taking the place of D2CTF3.

Mechadon's "Power Mill" map, which used to be Disengage from Duel Surge - it will be taking the place of D2DM8.

Wagi's Eco System map, which also came from Duel Surge - it will be taking the place of D2DUEL4.

Next, Wagi's Human Cargo map, which also came from Duel Surge - it will be taking D2DUEL10.

Last but not least - a heavily remixed version of RBCTF2 - made originally by Metalhead, and modified heavily with the help of her, Wartorn, and Morpheus! This map will be taking the place of D2CTF1.
Some of our other maps have also had various changes and improvements - thanks to Doomsphere, Morpheus, rific453, and Rivecoder for these!
98a: coming Sunday! 