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Mechadon
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Post subject: IGPack Version 1.1 Released! (idgames link up) Posted: Thu Dec 25, 2008 7:09 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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Download IGPack V1.1! - 41.1 MB After almost 15 months of working, tweaking, testing, eating cookies and nachoes, taking breaks, and then working some more, IGPack is finally ready for public release! I tried my best to time the release to be at the same time as the release of 97d3 so it would make this holiday ultra awesome. So Merry Christmas Skulltag community, I hope you enjoy the fruits of our labor! Want some screenshots? Sure! You can view screenshots of every map on my blog! For those of you who haven't been following the project's progress, the Community Instagib Map Pack (or IGPack for short) is a set of deathmatch maps originally compiled to encourage games of Instagib. The maps also serve double duty as regular deathmatch maps and they can be played with just about any deathmatch variant you fancy. The pack consists of 31+2 newschool maps varying in size, detail, layout, and flavor by the Skulltag community and beyond. Other tasty features include: - A fully working reloadable Railgun which allows you to reload whenever you want by pressing the alt-fire key.
- A new side-variant of Instagib called 'Altgib' which uses modified Karasawas instead of Railguns.
- Three new weapons for non-modified DM: Karasawa, Nailgun, and Prox Launcher (see below for descriptions)
- Lots and lots of new graphics, sounds, bots, and skins.
- A new, [somewhat] comprehensive campaign called 'Knee Deep In GIBS'
- A glorious, client-side gib system.
- Fancy new smooth particles for you fancy OpenGL users.
- A new color pallete which alters the blues and greens.
- A script which removes the OpenGL midtexture light gradients for software users.

- Karasawa - The Karasawa is a powerful, high-density plasma rifle. It was developed from a version of the UAC Plasma Rifle after a breakthrough was made in harnessing and containing high-density plasma. It was developed in the International wing of the UAC in Japan, thus it's odd Japanese name. The weapon is capable of firing a highly concentrated bolt of plasma at high velocities. The bolts obtain an elastic state while traveling through the air which allows them to bounce off of hard surfaces until it's energy fades. The weapon has no problem ripping through flesh and bone; in fact the bolt does not slow when moving through a target. It will only dissapate when it's energy depletes on it's own. This feature allows you to fire through many enemies at once, much like a Railgun. It's recommended that you use this weapon at mid-to-long range; however it's effectiveness diminishes in large, open areas.

- Nailgun - The Nailgun is a cross between a shotgun and a chaingun. It fires ultra-hard titanium nails with razorsharp edges in a spread pattern. This weapon has a high rate of fire making it ideal for mid-to-short range fire against numerous enemies.

- Prox Launcher - The Prox Launcher (or 'Proximity Mine Launcher') is a personnel-class mine layer. It's primary function is to create defensive perimeters or to help contain sectors that have been sealed off. Once a target enters the mine's proximity, it explodes with a very large blast radius. The mines in this version of the Prox Launcher have a timed feature which detonate the mines after a few seconds. It also has a new feature which allows the user to remotely detonate all laid mines using the altfire. The fire rate of this weapon is relatively slow and the ammo capacity is very small. This weapon is best used in a defensive manner rather than for assaulting targets.
D2IG01: Verdegrand -by- Mechadon D2IG02: E. Coli -by- Wagi D2IG03: Old Abandoned Warehouse -by- Xaver D2IG04: Volcano Installation ][ -by- Mastan & Mechadon D2IG05: Visio Dei -by- Dynamix D2IG06: The Flux Void -by- Mechadon D2IG07: Nebulae Simplified -by- Tormentor667 D2IG08: Octaround -by- Carnevil D2IG09: Sector S7 -by- Theshooter7 D2IG10: Helix Nebulous -by- Mechadon D2IG11: Bigatsni -by- Dynamix D2IG12: Zankplus -by- Mechadon D2IG13: Boubonic Jungle -by- Wagi D2IG14: Harlen Valley -by- Theshooter7 D2IG15: Mountaintop Ruins -by- Catman D2IG16: Dark Olympus -by- ShadeMistress D2IG17: Stone Cold -by- Dynamix D2IG18: Bloodbath Circuitry -by- Dynamix D2IG19: The Phobos Laboratory -by- Impboy D2IG20: Hang 'Em High ][ -by- Mechadon D2IG21: Subsidiary Power -by- 40oz D2IG22: Emesis -by- Dynamix D2IG23: Deck1 -by- alien8 & Mechadon D2IG24: Neodymium ][ -by- Mechadon D2IG25: Mastanse -by- Mastan D2IG26: Voidguard -by- Forty-Two D2IG27: Death Metal -by- Dynamix D2IG28: Void Facility -by- ClonedPickle & Mechadon D2IG29: Downfalling -by- Dreadopp D2IG30: Wicked Ultimatum -by- Theshooter7 D2IG31: Vertigone's Lament -by- Mechadon
D2IGSEC1: Barrels not sO' Fun -by- Impboy D2IGSEC2: Enter the Lazy One -by- Lazyadon
CREDMAP: IGPack Credits -by- ClonedPickle I wouldn't be exaggerating if I said that I have been working almost non-stop for the past few weeks trying to get IGPack ready for release by the end of the year. In fact I was up this morning after opening presents working out the last few things I had on my list to tweak/fix! Hopefully everything is working as it should  . I'd like to take the time to thank the mapping and testing team; if it weren't for you guys, I would never be able to make something as ambitious as this. I'd like a special thanks to go out to Catman, Wartorn, and alien8! Thanks so much for helping me out with test servers and setting up mirrors for the final test builds...that helped me out more than you know! I'd also like to thank ClonedPickle; I know you were down to the wire to get the CREDMAP done...but you did an exemplary job man! I truly hope you guys enjoy this as much as I enjoyed working on it. I know the rest of the contributors worked very VERY hard on this and they, as well as myself, would really appreciate it if the community played it  . Also, one last note; if anyone happens to find a crippling bug while playing on or offline, please let me know!. I certainly hope something like that doesn't happen and we did test the final builds pretty thoroughly, but with me and my horrible memory you just never know. If such a bug pops up, I will fix it and get a new version up ASAP. Enjoy guys! And Merry Christmas  [EDIT v1.1 Release] Ok, version 1.1 is finally here! Have a changelog: Code: ############### #<IGPack V1.1># ############### - Released on January 05, 2009. - Made the Karasawa/IggySawa trails fade out faster. - Made the Nailblur actor fade out faster. - Slightly reduced the power and speed of the Nail actors. - Allowed more than 1 pickup sound to be played at once (thanks Wagi). - [Hopefully] Fixed the Karasawa idle loop sound so that it doesn't 'pop' (thanks Xenareo). - Changed the dynamic light of the Prox Launcher from flickerlight to pointlight. - Updated the Prox Launcher DECORATE; it was heavily bugged and caused lots of latency. Thanks Theshooter7! - Updated the Prox Launcher again: --- Prox mines won't explode for the owner of the mine. --- An Altfire was given to the Prox Launcher; this detonates all of the mines currently placed by the owner. --- **THANK YOU MG_MAN and THESHOOTER7 for all your hard work!** - Extended the timer on the Prox mines auto-detonate by a little bit. - [D2IG01] Made the lifts walkover as well as use triggerable. - [D2IG01] Made the wall nukage decor scroll because I forgot to do it a long time ago. - [D2IG01] Tweaked the transparent nukage fall. - [D2IG02] Fixed a mis-textured stair. - [D2IG04] Fixed a spawn spot where a player could get stuck. - [D2IG06] Removed the extra light from a camera texture area. - [D2IG08] Made the sky edges instakill and 1px wide. - [D2IG08] Made the jump pad barriers impassible so players can't get on them. - [D2IG08] Added a "Player hit Ceiling" sector action to the crusher to ensure instantaneous death with the crusher hazard. - [D2IG09] Added some ceiling decor to my redo of the floor area. - [D2IG10] Removed the lag-inducing skybox and replaced it with a normal sky texture. - [D2IG18] Fixed the skybox script so that it should work correctly online. - [D2IG18] Made the skybox and horizon lines hidden. - [D2IG18] Turned the horizon line actions into the sector method of sky horizon. - [D2IG18] Made some texture alignments. - [D2IG19] Switched a SSG and the Minigun by popular demand. - [D2IG20] Removed some light decors and some crates. - [D2IG20] Fixed some missing linedefs on two light decors. - [D2IG20] Fixed a HOM. - [D2IG22] Fixed a HOM on a lift. - [D2IG22] Added self-referencing sectors to the main lava area so it's easier to walk over. - [D2IG23] Made some decors impassible. - [D2IG23] Made the eastern-most ledge MUCH wider. - [D2IG23] Made it easier to see the slopes from the eastern-most ledge. - [D2IG23] Replaced the eastern-most RocketLauncher with a Nailgun and ammo. - [D2IG23] Replaced the north-western most SSG with a Karasawa and ammo. - [D2IG24] Added some new weapons. - [D2GI24] Made the lift walkover as well as use triggerable. - [D2IG25] Fixed a script. - [D2IG26] I tried to make the floor decor a little less annoying. - [D2IG26] Made the void instakill work properly with a sector action instead of ACS. - [D2IG26] Reduced the power of the jump pads so they wouldn't overshoot their destination. - [D2IG26] Aligned some textures. - [D2IG27] Changed the music to something more fitting. - [D2IG27] Made the door walkover trigger farther away. - [D2IG30] Removed the blinding red fog. - [D2IG31] Tweaked some jump pads. - [D2IG31] Removed a bit more decor to help reduce lag.
############### #<IGPack V1.0># ############### - Released on December 25th, 2008
/idgames link will be up sometime soon!
_________________ Mekworx | Project Vega
| Last edited by Mechadon on Thu Jan 15, 2009 10:06 pm, edited 13 times in total. |
| Added /idgames link |
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:11 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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Theshooter7
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:17 pm |
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Don't talk about Fight Club.
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Joined: Thu Oct 28, 2004 5:53 pm Posts: 4661
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EPIC! Now:
-Mirrors for download -Hosted on a Server
GO GO!
_________________ Doom Builder 2 Compilations!
Harbringer wrote: the doom freak wrote: Sex is overrated. I need people for social entertainment as well, as opposed to a few seconds of satisfaction. Harbringer wrote: Please surrender all external genitalia immediately.
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:25 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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+DC+
Amnesys
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:32 pm |
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Smoke weed everyday
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Joined: Thu Aug 03, 2006 8:24 am Posts: 1451 Location: Portsmouth, UK
Clan: DoomCode
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pun1sh3r wrote: I can't find the server.  There isnt a server yet. Shooter was just suggesting someone should host it permanently, which i really hope they do. This map pack is awesome. Ill have a good play through it tomorrow. Great work everyone who contributed.
_________________ Skulldizzle 2 - Bored off all those class-based, techy ACS wads? Come map for some good ol' DM action!
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Dreadopp
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:34 pm |
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Stand back, citizen.
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Joined: Sun Apr 13, 2008 11:59 pm Posts: 57 Location: Wherever you want...
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I am going to have to get my friends to get this. Man, I'm gonna have fun playing this. 
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:35 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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Wartorn
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:44 pm |
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OH GOD I AM STUCK IN THIS TINY BOX LET ME OUT
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Joined: Tue May 15, 2007 1:17 pm Posts: 2637 Location: Texas
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Mechadon
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:44 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 7:55 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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<CP8>
Catman
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 8:03 pm |
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Meow
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Joined: Sun Nov 26, 2006 2:24 pm Posts: 1808 Location: VA
Clan: Central Power 8
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_________________ Help TheDoomFreak with his addiction! Go HERE today!!
Last edited by Catman on Thu Dec 25, 2008 9:38 pm, edited 17 times in total.
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 8:05 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 8:44 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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Mechadon
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 9:16 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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Thanks for the mirrors guys! I'm adding them to the OP now.
_________________ Mekworx | Project Vega
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pun1sh3r
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 9:17 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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Mechadon
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 9:19 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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@pun1sh3r: Yup, I see it D:. I've already fixed it, though I'll wait a bit longer to see if any other bugs are found before I release an update.
_________________ Mekworx | Project Vega
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<CP8>
Catman
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 9:45 pm |
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Meow
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Joined: Sun Nov 26, 2006 2:24 pm Posts: 1808 Location: VA
Clan: Central Power 8
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Mirrors are done. PM me about 2 hours before you want the public fix to be out so I can put out mirrors.
_________________ Help TheDoomFreak with his addiction! Go HERE today!!
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[Jetsons]
Whoo
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 10:14 pm |
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Come here, boy.
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Joined: Sat Aug 18, 2007 8:24 am Posts: 1981 Location: Space
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I'll host this once I install my memory tomorrow. It'll appear as: [DOOM2HQ] InstaGib Community MapPack
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Theshooter7
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 11:26 pm |
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Don't talk about Fight Club.
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Joined: Thu Oct 28, 2004 5:53 pm Posts: 4661
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Posted for reminder: remove red fade on D2IG30 (In MAPINFO)
Also, I'll experiment around with that gib code so I can try to stop the mysterious flying bodies.
_________________ Doom Builder 2 Compilations!
Harbringer wrote: the doom freak wrote: Sex is overrated. I need people for social entertainment as well, as opposed to a few seconds of satisfaction. Harbringer wrote: Please surrender all external genitalia immediately.
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Mechadon
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Post subject: Re: Community Instagib Map Pack! Posted: Thu Dec 25, 2008 11:46 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4787
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Ok, just finished playing through all of the maps with some guys. I've got a small list of things to do tomorrow for v1.1. I kind of anticipated having to make some fixes after the initial public release...I need to fireproof everything that I can before I upload it to /idgames.
@shooter: Thanks for posting the reminder, I appreciate it! @Whoo: Cool man, thanks! I might hop in and play some after I make my fixes :] @Catman: You got it, thanks for your help!
_________________ Mekworx | Project Vega
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