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Wad'a'Holic
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Post subject: Shotgun Frenzy - v1.3 November Release Expected... Posted: Wed May 13, 2009 11:20 pm |
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Simon says no... I'm not hopping on that bandwagon
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Joined: Fri Jan 04, 2008 9:04 pm Posts: 260 Location: SF04
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Version 1.1 Download Mirrors Wartorn's Mirror: http://files.phenomer.net/wads/sfrenzy%2011.zip SpeedyShare Mirror: http://www.speedyshare.com/918639123.html
Version 1.1 Changes
Code: Killer New Features! * New ACS * Brand new sector system. ^ This is a big one. The gameplay has been changed quite dramaticly for the better with this change. No longer must a player be in a sector to hold it, the new system relys on a 'Battery/Sector Core" system. You must defend the Battery(ies) in the current sector to be able to hold it. If the Battery(ies) get destroyed then you lose the sector! * Players can now recapture Sector 3. * Less anoying message system. * %100 Isometric Commander Camera. Perform Ion Cannon shots without a prespective change. * Building times added to Dispensers and Turrets. * Commanders can now build Turrets and Dispensers with the new 'Interaction' menu buttons. * Store Turrets, Spheres, Summons, Drones, etc in your inventory so you can activate them (or drop them) at will! * SANDBAGS, WOOHOOOO. These can be purchased in the Marine Command
Fixed Exploits * Players cannot do a "Josh/John" on the Core, Team Turrets or Dispensers (IE, players can't destroy these) * SF02: Players can no longer climb over gate between Sector 1 and Sector 2 * SF01: If a player runs into the water, they are now teleported back to base
Squished Bugs: * Lifts no longer glitch, preventing entering specific structures. * Buy menus/Inventory dispensers fixed, more than 1 player can use them now and they won't break! * Un-killable Chaingun Majors have been replaced with standard Chaingunners. * Commander Camera now has movement limits preventing the HOM effect. * Tank sprites are fully operational. * Players no longer get stuck in the 'Unready' pose when more than 1 player tries to enter a sector. * Cameras as Commander now switch acordingly (requires more testing). * BOSS flag removed from harder demons preventing their noise heard on spawning, Firewolf thinks its
Awesome Gameplay Tweaks: * Maps have been expanded to accomidate the larger player numbers. * Combat Ready time reduced to 6 seconds! OMG * Refinery and Demonic Lab now have turrets looking out the windows on construction for better defense. * SD01: Core has been placed on a pillar preventing it from blocking shots. * Battle Tanks have been placed under the 'Interaction' menu instead of the MC menu. * Health and Ammo drops via Commander have been disabled due to the new placement system. * Double Pistols now fire 2 bullets at a time.
Other Bits: * Music has been compressed, dropping over 10 megs off the mod size :O * Custom skills have been removed due to some server confusion.
Knowen Bugs: * Minimap and Advanced HUD currently disabled until further debugging.
Whats to come in the next release * Marines vs Demons gametype (This will definately will be added soon) * More maps, possiably some that are made by the community (hopefully some will show up when the SDK is released) * Defender gametype.
... and of course, more demons!
About the mod Finally after 3 years of constructing Shotgun Frenzy is out the door. Shotgun Frenzy is an Invasion/Coopertive mod with Real Time Stratergy elements. Build and upgrade your base by researching new abililities and buying new weapons and then take them out to the battlefield, where you fight along side with your friends to take down the giant hordes of invading demons. Shotgun Frenzy features 5 different maps ranging over 3 new game varrients (with more to come). This mod is compadiable with Skulltag, GZDoom and ZDoom.
Features * Never before seen Real Time Stratergy gameplay blended with Doom * Over 9 new weapons including a Flamethrower and Railgun * New Deployables including 4 different types of Sentry Turrets * The Demonic Lab structure, allowing players to create demon units * Vehicles and Superweapons * Realtime Weapon Change and GIANT enemy crabs!
* Featuring monsters from Realm 667's Beastiary * Featuring music from The Dark Side of Phobos
How-To-Play manual A Quick-Gudie is included in the zip file.
Cool Other Stuff
This mod can run up to 32 players but for lag issues, if your running a server, its recommended that a player limit of 8-10 is set. Too many players = too much processing. This will be resolved in future releases, but this is just something to keep in mind. Single Player only works properly in ZDoom/GZDoom with zcaujan unfortunately  All you gotta do is add some bots. You can do it in Skulltag, except the bots are completely useless and won't do anything. This is something that will hopefully be fixed in future releases also.
Please PM me if you are interested in mapping for Shotgun Frenzy. The Shotgun Frenzy SDK will be released in a week or 2.
Invasion has evoloved! Happy fragging!
_________________ Shotgun Frenzy v1.1 - viewtopic.php?f=12&t=18963 SDK & Version 1.3 coming August/September Total Chaos - 2010
Last edited by Wad'a'Holic on Sun Nov 01, 2009 2:27 am, edited 34 times in total.
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Fletto
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 1:35 am |
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Not a problem.
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Joined: Wed Jul 02, 2008 9:49 pm Posts: 86 Location: In the ARX-7 Arbalest trying to activate the Lambda Driver.
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Yay!  It's finally done. but... [Reveal] Spoiler: When I load it in skulltag  Execution could not continue.
Script error, "MAPINFO" line 70: Bad syntax.
_________________ -=Finished Projects=- City Invasion - Link Team Buddies Weapons - Link
-=Projects In The Making=- Project CIT - Top Secret Zombie Mayhem - 45%
-=Contributions=- Raven Battle Chest - Invasion & Jailbreak
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<DRZ>
/-]etor
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 1:53 am |
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ALL FEAR THE SENTINEL
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Joined: Wed Jul 16, 2008 1:57 am Posts: 1225 Location: Ukraine
Clan: Demon RiderZ
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Maybe you should try 97e?
_________________ IG name: <DRZ> HetOR
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Fletto
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 2:24 am |
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Not a problem.
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Joined: Wed Jul 02, 2008 9:49 pm Posts: 86 Location: In the ARX-7 Arbalest trying to activate the Lambda Driver.
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Awesome it worked.  Thanks. Took me a while to find where it was. (Guess I'm to busy looking at new releases :P)
_________________ -=Finished Projects=- City Invasion - Link Team Buddies Weapons - Link
-=Projects In The Making=- Project CIT - Top Secret Zombie Mayhem - 45%
-=Contributions=- Raven Battle Chest - Invasion & Jailbreak
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ʇnuɐǝd
Peanut
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 3:17 am |
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I do my best to FILL things.
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Joined: Tue Jun 27, 2006 1:45 pm Posts: 1239 Location: In your happy place.
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Hell yeah!
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Eonfge
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 4:37 am |
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BFG lover
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Joined: Mon Sep 01, 2008 11:07 am Posts: 72 Location: The Netherlands
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I'm going to try this out. sounds very interesting because it features some true blue chaos fighting.
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<iC>
†Iguana†
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 4:58 am |
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Super Shotty masta.
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Joined: Thu Mar 26, 2009 7:43 pm Posts: 11 Location: Guelph,Ontario
Clan: Invulnerable Crusaders
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[Jetsons]
Whoo
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 5:38 am |
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Come here, boy.
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Joined: Sat Aug 18, 2007 8:24 am Posts: 1981 Location: Space
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Awesome. I can't test it now, but I will later.
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Fu*k! It is
ds201
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 5:50 am |
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I am back from the Dead!
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Joined: Sun Jun 22, 2008 1:15 am Posts: 1622 Location: Still under your bed.
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same here, will test tomorrow now... wherez that usb...
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Firewolf
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 6:05 am |
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Alice, is everything alright?
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Joined: Mon Aug 08, 2005 1:41 pm Posts: 3059 Location: Alaska
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I think Whoo's avatar will suffice for my reaction to this being released:  Edit: Found a few issues.  Players can climb over this door before the sector opens. (SF02)  Clicking Dynamic camera yields this HOM effect.  Also, can the notifications be moved? Their current location is kind of bothersome. Maybe somewhere at the bottom right of the screen would be best; These issues aside, I can't wait to play this online!
_________________ FEATURE DROP IN CAPSLOCK!
Last edited by Firewolf on Thu May 14, 2009 6:21 am, edited 1 time in total.
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<DRZ>
mifu
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 6:21 am |
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ALL FEAR THE SENTINEL
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Joined: Sat Feb 03, 2007 5:04 am Posts: 498
Clan: Demon RiderZ
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MiFU approved  I should try to get this hosted by someone :P
_________________ * <DRZ> mifu is the leader of the Demon riderz
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DefilingSoul
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 6:43 am |
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Joined: Thu Dec 21, 2006 9:23 am Posts: 67 Location: Cicero IL
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Awesomo!!!! hey now some1 has sum free time for total chaos
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Wartorn
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 7:36 am |
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OH GOD I AM STUCK IN THIS TINY BOX LET ME OUT
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Joined: Tue May 15, 2007 1:17 pm Posts: 2637 Location: Texas
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I can't seem to download it properly, when it finishes (which takes less than a second), the zip file is empty 
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Aceofsleep
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 7:38 am |
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:)
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Joined: Mon Aug 07, 2006 8:25 pm Posts: 305 Location: The post is STILL over ->
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Out of all the times for a link to not work for me this HAD to be it D: *Insert Luke Skywalker screaming NO! Scene*
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Wagi wrote: I watched the demos and I can safely say I have never laughed so hard in my life. The lag on Outer Limits was a prime example of a shitty server. Was that server hosted on the moon?
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(ST)
Jimmy
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 9:07 am |
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fsjal
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Joined: Wed Mar 29, 2006 6:20 am Posts: 3660 Location: An abandoned project
Clan: Bit Busters
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[UD]
Xenaero
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 9:10 am |
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Rhythmic Hallucination
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| Lazy Administrator, Terminally Crazed Nazi |
Joined: Sun Dec 21, 2003 12:01 pm Posts: 2563 Location: The X Factor
Clan: UniDooM
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Had a chance to play this. Very sweet.
_________________ dsoof
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[Jetsons]
Zap
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 1:12 pm |
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Needs space vicodin
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Joined: Sat May 28, 2005 2:05 pm Posts: 1751 Location: 8[
Clan: Jetsons
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Congrats on finally releasing this!
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[R3R]
Paulinho AKA Shails
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 2:43 pm |
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ZDoom Wars FTW!
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Joined: Sun Dec 28, 2008 7:12 am Posts: 84 Location: In your heart trying to make it stop working
Clan: Raven's 3rd Reich
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Wanted to test this... But when I tryed to join the server (the skulldev version not the RC3) it sayd I hadn't the same wads as the server. I downloaded from supergod mirror cause the first one failed. WTF?!
_________________ Do ya hate Rick Rolls and love new themes for Windows XP? Come to this site and search for the NO TO RICK ROLL theme! And if u like rickroll... Search other skin  http://tinyurl.com/xpthemes
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!!!!
pun1sh3r
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 3:10 pm |
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Joined: Tue Jun 20, 2006 12:08 am Posts: 3165 Location: Pennsylvania
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Firewolf
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Post subject: Re: Cock your Shotgun, get your Frenzy face on Posted: Thu May 14, 2009 4:53 pm |
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Alice, is everything alright?
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Joined: Mon Aug 08, 2005 1:41 pm Posts: 3059 Location: Alaska
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