EXTENSIVE BUG LIST TIME! (Awesome!)
* Bugs
----------------------
** General
-If a player has auto weapon switch enabled; The buy menus will sometimes break. Fixable with +WEAPON.NOAUTOSWITCH
-New minimap doesn't always work.
-H.U.D info doesn't always update. (The hudmessageonactor stuff)
-Turrets sometimes turn against players. (Normally after the round is close to ending.)
-Some enemies (Notably, the Chaingun major) will desync with the server; Causing them to become invulnerable.
-H.U.D won't display when you're not "Combat ready" (This makes purchasing items during this time a bit of a hassle)
** Frenzy
-None specific to this gamemode. Yay!
** Survival Defender
-Players dead counter is sometimes inaccurate.
** Total Invasion
> General
-When entering the battlegrounds, players can get stuck as 'unready' if more then 1 player attempts to enter. Fixed with suiciding.
-Building lifts can break. (Unsure what causes this)
-Cameras don't work as commander.
-Dynamic camera will sometimes get stuck in a wall, causing HOM.
-Commander H.U.D has a tendency to flicker.
-Item dispensers sometimes refuse to operate.
-Demon turrets are sometimes invisible.
-Tank skins still don't work. (Try the new
Weapon.PrefferedSkin "Skin" feature!)
None! Map works as intended aside from general bugs.

-Players can climb over the door connecting Sector 1 and 2 from the guard tower.
-If players get overwhelmed, entering battlegrounds can be exceptionally difficult.
There may be more bugs; but those are the most outstanding ones.
Now for exploits; You filthy bastards you!
* Exploits
----------------
** General
-Players can destroy team cores, turrets, dispensers, and monsters. Use
custom damage types to address this griefing!
-Players can hide in some sectors and hold that sector indefinitely.
** Frenzy
-Again, flawless. Woo-hoo!
** Survival Defender
-Nope. No exploits. Awesome.
** Total Invasion
> All exploits are map specific.
-Players can still reach the missile silo island if they have enough health.
-As stated before, players can jump over the Sector1/2 doors. Not sure what they can do with that, however.
-None have been found yet.
And now for my favorite part:
* Suggestions
--------------------
- Camera panning controls are atrocious! Please give us key bindings!

(If you add only one of these, PLEASE make it this one! Aiming the Ion Cannon can be hell during larger battles!)
- Replace lifts with stairs, as these can't be broken from player abuse. (Or at least a teleporter backdoor stairwell)
- Use Custom damage types to make Summons, cores, turrets, and dispensers immune to player fire.
- Make the turrets susceptible to scrolling floors; So you can't be real cheap with them on SD01.
- Please remove the WORLD flag from the Cyberbaron see sound. It gets spammed when they spawn and it's real annoying.
- Give the Guard Tower from the refinery some kind of bonus. It's a pretty useless building.
- Add more Item dispensers! As two can get very crowded. Making it 3 or 4 would be perfect!
- What happened to the sandbags from the beta? They were great!
- Tank should be placed in the "Interaction" menu on the main menu. Not buried under the Marine Command menu.
- Allow Turrets to be placed by the Commander; As it is, The menu tells us we can but there is no option to deploy a turret.
- Move Turrets, dispensers, mines, and summons to the Inventory instead of weapon slots.
- Make the Spheretech items (Including the Berserk 2.0) inventory items; So we can activate them at will.
- Put the core on SD01 on a pillar or something; It blocks player shots way to easily.
Okay, hopefully that's everything. Just remember, the wad is EXTREMELY playable and enjoyable as is! But these bugs and exploits can easily ruin it for everyone.
Anyway, great mod and I can't wait to see more maps made for this!