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 Post subject: Legacy Of Suffering [Help to Release]
PostPosted: Sun May 17, 2009 7:37 am 
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Hello guys!

I worked in a MOD for GZDoom for the last 3 years. Soon, it will release to ST too!

Just a little demo:


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Last edited by Logan MTM on Thu Oct 22, 2009 11:16 am, edited 3 times in total.

   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 7:44 am 
Accuracy!
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This so totally reminds me of Doom 3

It.. Looks.. SWEET

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 7:57 am 
I'll be back next year
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Logan MTM wrote:
Edit: Youtube BBCode doesn't work. :(

take out the www

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 8:05 am 
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This looks fantastic. Can't wait for it.


   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 8:09 am 
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Oh! Thanks. :)

I wonder why this anyway. =/

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 10:20 am 
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Very impressive, especially the rechargable health :)

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 10:43 am 
MAPLESTORY GOOOOOOOOO!
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omg it looks excellent i cant wait untill it comes out

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[Reveal] Spoiler:


   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 10:50 am 
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Ohhhh! Thanks all you guys! ^^

I've got some problems converting the mod for ST due to some minor bugs in the engine as BrightMaps and Radius Quake, like example. =/

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 10:57 am 
The Grim Reaper as you know it...
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Location: Skulltag Forums Dumbass...where else? ^^

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theres no file to download, so shouldn't this be moved to projects?

anyhow, this looks bad ass, I can't wait for it, but the health recharge thing seems funny to me, I guess it's there to balance out the player and the amount of enemies?

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[Reveal] Spoiler: What I am working on as of now :D


   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 11:30 am 
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I'm sorry if i posted in the wrong place. ^^'

That Health recharge is... secret! xD

I'm kiding, the player has this ability and how the game is Coop, the healing occurs more fast than normal.

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 11:43 am 
Metal forever!
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Logan MTM wrote:
I've got some problems converting the mod for ST due to some minor bugs in the engine as BrightMaps and Radius Quake, like example. =/

Did you already test your mod with the latest 97e-alpha version?


   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 11:51 am 
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Yes!

BrightMaps doesn't work with textures and RadiusQuake go to stupid when his Time is "1". ^^'

BRB, i'll take at ScreenShot!

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 11:52 am 
Shroomin'
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Moved to correct forum

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 12:32 pm 
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There is:

[Reveal] Spoiler: GZDoom/SkullTag
GZDoom//SkullTag
Image||Image
Image||Image
Image||Image


Anyway, my worst problem is SBARINFO! =/

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 12:39 pm 
Alice, is everything alright?
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I saw the title and figured it was some other lame-brain mod to plauge the Skulltag community; Instead I found an impressive use of textures and OpenGL features to deliver a nice atmosphere and fairly impressive looking gameplay.

I love doom. I also love Skulltag; This gives a healthy dose of both.
Looking forward to this.

Also, Sbarinfo only works in 97e.

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 2:32 pm 
Metal forever!
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Logan MTM wrote:
BrightMaps doesn't work with textures and RadiusQuake go to stupid when his Time is "1". ^^'

Please test with the latest 97e-alpha viewtopic.php?f=77&t=18897 and GZDoom 323.


   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 4:38 pm 
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From wat i see, i see a beautiful, yet bloody, game in the making. KEEP at it! cant wait til release

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 7:58 pm 
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Torr Samaho wrote:
Logan MTM wrote:
BrightMaps doesn't work with textures and RadiusQuake go to stupid when his Time is "1". ^^'

Please test with the latest 97e-alpha viewtopic.php?f=77&t=18897 and GZDoom 323.


YEAHHH!!! \o/

Perfect! Legacy of Suffering is a SkullTag Mod now! :-D

-BrightMaps 100%
-Radius Quake 100%
-Decals 100%
-SBARINFO 100%

But...

I just noticed one strange thing, when the Camera is moving and ain the Player, the ST does Print "Player Ally". ^^'

I love you Torr!!! (L)

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Last edited by Logan MTM on Sun May 17, 2009 8:10 pm, edited 1 time in total.

   
 
 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 8:02 pm 
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I can see the 3 years, you worked really hard, Can't wait.

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 Post subject: Re: Legacy Of Suffering
PostPosted: Sun May 17, 2009 8:03 pm 
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-[Mikk]- wrote:
This so totally reminds me of Doom 3

me too, but this look interesting, i hope what dont have much bugs like shotgun frenzy.

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[Reveal] Spoiler:
j5461 wrote:
lord_of_hell wrote:
pun1sh3r wrote:
Wow...interesting...

Catman wrote:
Hey, I have an idea...
STOP QUOTE PYRAMIDING!


   
 
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