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 Post subject: PKST 2
PostPosted: Mon Dec 07, 2009 4:44 pm 
Mais oui!
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Joined: Sun May 14, 2006 1:54 pm
Posts: 486
Location: Skiing on the planet Zorgon

Clan: UniDoom
It's finally released! I hope this version won't require any hotfixes and similiar stuff so we won't have any redownloading mess etc..

Screenshots.
[Reveal] Spoiler:
ImageImageImageImage
ImageImageImageImage
ImageImageImageImage


Downloads.
PKST 2 version 2 (PKST2 final release).

Credits.

First of all, I have to thank all the mappers for their unvaluable input:
Pluit, Kate, Lazureus, TheShooter7, Blzut3, Metalhead, Mechadon, Cpt Toenail.
Testers:
HeX_Vulture, Cacodemon, Lazureus, ClonedPickle, probably bunch of others I've forgotten.
Graphics:
Various people that made those pretty things for SMII; Odamex team for a single texture, taken from odactf.

Special thanks go to HeX_Vulture for all the help, motivation, ideas and so on and so forth.

Enjoy!

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Code:
<Hellbent> i wonder if exl excells in excel
<AlexMax> Exl's got a brother named Wyrd
<Exl> D:
<AlexMax> Word is actually tolerable
<Exl> leave my brother alone, he's dyslexic


   
 
 Post subject: Re: PKST 2
PostPosted: Mon Dec 07, 2009 5:14 pm 
Would you kindly...
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Joined: Sat Jan 17, 2009 12:10 pm
Posts: 1191
Looks cool but wierd, good jearb. 6/5 stars.

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 Post subject: Re: PKST 2
PostPosted: Mon Dec 07, 2009 8:10 pm 
Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm
Posts: 4334
Yay, SMII maps :D

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