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Xaver
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Post subject: Supreme One Flag CTF - V1.B5 Released Posted: Thu Nov 22, 2007 1:47 pm |
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Joined: Thu Jul 12, 2007 11:18 am Posts: 366
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Supreme One Flag CTF
You cant contribute to this project anymore, that means you cannot sign up for a mapslot. Suggestions for this project are still welcome.
General Info If you like to make a map for this wad, please post in this thread asking for a slot. Try to keep us up-to-date with your map's progress by posting here in this tread. When you have finished youre map, send it to me. Anyone may do a map.
Mapping Info All maps must be in Skulltag 0.97 format. You may use new textures. You may use any music you want. You may use ambient sounds in your map. Create your own mapinfo for your own map.
Mappers Xaver M3ntos 3Dfx Jimmy Captain Toenail Kuchikitaichou
Team Plasma Captain Toenail Blzut Ghastly_Dragon
Map List Map01: UAC Compound by Xaver Map02: Open Warfare by 3Dfx Map03: UAC Center by Xaver Map04: Defiled CTF by Captain Toenail Map05: The Caverns by M3ntos Map06: Pharaoh II by Kuchikitaichou Map07: City of Nomads by Jimmy Map08: Desert Sniper by M3ntos Map09: ????????? by Impboy
_________________ Xaver
Last edited by Xaver on Wed Dec 10, 2008 7:50 am, edited 111 times in total.
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Felicrux
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 2:48 pm |
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| Skullstuff Reviewer |
Joined: Sun Nov 26, 2006 2:24 pm Posts: 2054 Location: D.C.
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could I get a slot?
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Code: <%Ralphis> Eruanna I like your assertive attitude <%Ralphis> even if I think you're wrong, it's kind of sexy
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[UD]
HeX9109
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 2:53 pm |
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Caco says: UD on TOP!
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Joined: Sun Aug 13, 2006 8:22 pm Posts: 3952 Location: [DTX1]
Clan: UniDoom
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Finally an original st ctf map pack that will work in 97 that isn't a clan wad! But why not just make the maps ctf with white flags somewhere? That way it can be played for both gamemodes.
Also RBCTF has 1flag.
_________________ Do you like to play Doom over the internet??? Hey kids You can find me in #unidoom on quakenet.
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BvF
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 2:57 pm |
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This sounds pretty epic. I might decide to get in on this, but I'll confirm it later.
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[SA]
thomas
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 2:58 pm |
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Joined: Tue Nov 29, 2005 9:02 am Posts: 711 Location: The Netherlands
Clan: Savage Assassins
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You mean like the Skulltag maps have? Yeah I agree with that  .
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Xaver
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 3:06 pm |
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Joined: Thu Jul 12, 2007 11:18 am Posts: 366
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@BvF: Sure dude @Catman847: Ofcourse, mapping or testing? @Hex_vulture: Yes, the maps will be CTF compatible to so you can play both gamemodes, but my target is to let people play more One flag capture the flag because there arent so much wad's for OCTF Here are some screenies of my map! Attachment:
DOOM0009.png [ 77.89 KiB | Viewed 3357 times ]
Attachment:
DOOM0008.png [ 115.68 KiB | Viewed 3316 times ]
Attachment:
DOOM0007.png [ 99.93 KiB | Viewed 3250 times ]
_________________ Xaver
Last edited by Xaver on Fri Nov 23, 2007 8:31 am, edited 1 time in total.
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-=[ERIF]=-
Quakeman224
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 3:30 pm |
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Mr. Tester Guy.
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| Skulltag Tester |
Joined: Fri Aug 18, 2006 7:49 pm Posts: 812 Location: Arizona
Clan: Eternal Rights In Fire.
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I want a Slot in mapping, Also a Slot for Testing 
_________________ ~Quakeman Youtube-Quakeman224 Skulltag name: -=[ERIF]=- Quakeman
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Felicrux
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Post subject: Re: -= Supreme One Flag CTF Community Pack =- New project! Posted: Thu Nov 22, 2007 6:47 pm |
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| Skullstuff Reviewer |
Joined: Sun Nov 26, 2006 2:24 pm Posts: 2054 Location: D.C.
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@Xaver: If possible, both
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Code: <%Ralphis> Eruanna I like your assertive attitude <%Ralphis> even if I think you're wrong, it's kind of sexy
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Xaver
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 8:34 am |
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Joined: Thu Jul 12, 2007 11:18 am Posts: 366
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Ok, signed you both up 
_________________ Xaver
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-=[ERIF]=-
Quakeman224
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 10:37 am |
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Mr. Tester Guy.
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| Skulltag Tester |
Joined: Fri Aug 18, 2006 7:49 pm Posts: 812 Location: Arizona
Clan: Eternal Rights In Fire.
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Xaver NL wrote: Ok, signed you both up  YAY! now its time to finish up my map I have been working on 
_________________ ~Quakeman Youtube-Quakeman224 Skulltag name: -=[ERIF]=- Quakeman
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Mechadon
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 1:32 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Lazureus
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 2:09 pm |
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Bearer of the Souleater Rune
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Joined: Tue Nov 21, 2006 12:48 am Posts: 689 Location: Florida, somewhere...
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Why does everyone tell people they can't use any new textures in projects nowadays? Part of what makes some maps look really good is unique textures being used, instead of doom2 shit over and over again.
_________________ ☜❤☞ If you wanna play it like a game, well come on come on let's play. I'd rather waste my life pretending, than have to forget you for one whole minute... ☜❤☞
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Alterworldruler
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 2:31 pm |
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Your average fool
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Joined: Thu Jan 18, 2007 12:49 am Posts: 440
Clan: Ex-DRZ
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Sign me up for SOCTF04: Supreme Capture
_________________ "The day I saved the humanity from their own weapons, was the day I got turned into this monstrosity. I'm not gonna regret killing both mutants and scientists from Nanocorps. They will all die a horrible, violent and painful death." - Xenus 3
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Mechadon
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 2:34 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Lazureus wrote: Why does everyone tell people they can't use any new textures in projects nowadays? Part of what makes some maps look really good is unique textures being used, instead of doom2 shit over and over again. I guess it just depends on the opinion of who's running the project. If I don't allow textures (and I'll explain my reasoning in a sec), then I'll atleast try to compile a texture resource wad to get away from the normal Doom2 stuff (however, if its for Skulltag...there's already a massive amount of textures in the Skulltag.wad). The reason why I may not allow custom textures to be used is because if everyone starts piling textures into their wads, it can cause a couple of things to happen. Number one, you end up with a massive amount of textures that take up a lot of room. If one map is just using X number of texture and the rest aren't, it's not a very efficient use of resources. Also, depending on who sends in the map, you can have X number of textures that aren't even being used. Secondly, there can be conflicts...and trust me, this happened to me a number of times during SMDM's development. It's a pain in the ass to find and rename textures just to prevent conflicts and to remove any redundant textures. I'm all for new textures however, I agree with your reasoning Laz. But sometimes limiting or even disallowing the use of new textures can be better for a project's health...I guess it really all depends on who's leading up the project 
_________________ Mekworx | Supplice | Vela Pax
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[Jetsons]
esselfortium
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 2:47 pm |
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◕‿‿◕
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Joined: Tue Jun 26, 2007 9:19 pm Posts: 1294 Location: Space!
Clan: [Jetsons]
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This is looking really cool so far. One suggestion I have, though, is to use a midtexture other than STEPTOP for your bridges. Using the same 16-tall metal supports from the sides of them would probably work best, but pretty much anything would be better than STEPTOP. 
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[Reveal] Spoiler: Don't even think about clicking this spoiler box Now in development: SPACEDM9: Oldschool just got newschool. When it's done.
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[UD]
Wartorn
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 3:10 pm |
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Joined: Tue May 15, 2007 1:17 pm Posts: 2873
Clan: Unidoom
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Mechadon wrote: Sign me up for testing Xaver  Me too 
_________________ Do You Know How To Only Your Left Hand?
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Felicrux
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 11:05 pm |
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| Skullstuff Reviewer |
Joined: Sun Nov 26, 2006 2:24 pm Posts: 2054 Location: D.C.
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I've got some screenies for my map. Attachment:
File comment: SOCTF03 - Siberia
DOOM0068.png [ 89.7 KiB | Viewed 2958 times ]
Attachment:
DOOM0069.png [ 70.51 KiB | Viewed 2926 times ]
Attachment:
DOOM0070.png [ 66.11 KiB | Viewed 2884 times ]
I'm probably going to add some ACS fog for the 1st pic's lit areas and maybe some more islands in between the bases
_________________
Code: <%Ralphis> Eruanna I like your assertive attitude <%Ralphis> even if I think you're wrong, it's kind of sexy
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Caz
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Fri Nov 23, 2007 11:48 pm |
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Looks very bland and empty, not to mention the first screenshot could use better textures and/or better variety.
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Xaver
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Sat Nov 24, 2007 3:15 am |
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Joined: Thu Jul 12, 2007 11:18 am Posts: 366
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@Mechadon: Signed you up @Afterworldruner: Slot SOCTF04 is yours. @Wartorncove: Ok signed you up. @Esselfortium: I'll see if I can change it :P @Catman847: Try to at more details outside like rocks and trees, im sure that will make the map allot better. @Lazureus: I agree what Mechadon said about the conflicts with new textures, thats a reason why I dont want them in this wad My map is almost finished, its about 90 % done
_________________ Xaver
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Mechadon
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Post subject: Re: --- Supreme One Flag CTF Community Pack --- New project! Posted: Sat Nov 24, 2007 5:54 am |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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>.>......<.<......>.> Keep this confidential Xaver...I may have a map that you can use for this. Shhh!! .... 0_0 Ugh, what have I done?! 
_________________ Mekworx | Supplice | Vela Pax
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