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 Post subject: AFTSDM
PostPosted: Sun Aug 09, 2009 4:48 am 
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born of one man's stalker-like obsession with a song, AFTSDM is a Deathmatch map compilation that aims to create some high quality deathmatch maps for the whole family to enjoy!

the IRC home of AFTS is irc.rfc1337.net #aftsdm

AFTSDM DEMO: 13/11/09
AFTSDM demo

There will be 12 maps (as of now) in this pack:

    AFTS01 - Hell's Anomaly (Kuchikitaichou) Complete

    AFTS02 - Valley Facility (Tib) Complete

    AFTS03 - Death Incogntio (Kuchikitaichou) Complete

    AFTS04 - Basin of Blood (Tib) Complete

    AFTS05 - Shell Shock (Tib) Complete

    AFTS06 - Cold Stuff (Doomsphere) Complete

    AFTS07 - Welcome To Your Death (Set Abominae) In Progress

    AFTS08 - Power Plant (pun1sh3r) Complete

    AFTS09 - Long Sentence (Tib) Complete

    AFTS10 - Vitus Canyon (pun1sh3r) Complete

    AFTS11 - The Deepest Hell (Tib) Complete

    AFTS12 - Reserved Not Started

    AFTS13 - Madness (pun1sh3r) Complete

    AFTS14 - AFTS (various) Complete


Current Contributors List
    Kuchikitaichou (HeavenWraith) - mapse
    Tib - mapse
    Set Abominae- mapse
    ALMN - :V
    Doomsphere - mapse
    PUN1SH3R - mapse, artse

Screenshots:
[Reveal] Spoiler: AFTS01
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[Reveal] Spoiler: AFTS02
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[Reveal] Spoiler: AFTS03
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[Reveal] Spoiler: AFTS04
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[Reveal] Spoiler: AFTS05
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[Reveal] Spoiler: AFTS06
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[Reveal] Spoiler: AFTS08
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[Reveal] Spoiler: AFTS09
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[Reveal] Spoiler: AFTS10
Image Image Image Image Image


[Reveal] Spoiler: AFTS11
Image Image Image Image Image Image


[Reveal] Spoiler: The magnum opus: AFTS14
Image Image Image Image Image Image Image Image

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Last edited by Tib on Mon Apr 12, 2010 11:54 pm, edited 38 times in total.

   
 
 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 2:27 pm 
Mais oui!
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<~Tib> aftsdm or die

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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 2:55 pm 
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[02:12] <Tornado> sooo whos the main guy behind the making of skulltag
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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 3:31 pm 
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Established project already at the same day of posting.... o_O

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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 3:35 pm 
Has newer hardware! :O
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UnTrustable wrote:
Established project already at the same day of posting.... o_O


Looks like a solid project to me. : |

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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 3:49 pm 
Telefax eeeee
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UnTrustable wrote:
Established project already at the same day of posting.... o_O


Well considering Tib was one of the few that actually asked, and it's technically already a quarter done, I don't think that's too unreasonable.

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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 4:17 pm 
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UnTrustable wrote:
Established project already at the same day of posting.... o_O


See viewtopic.php?f=129&t=17403

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 Post subject: Re: AFTSDM
PostPosted: Sun Aug 09, 2009 7:04 pm 
Would you kindly...
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Analysis:
-More than one non-shit mapper
-Non-piece of crap maps
-Good Screenshots

Verdict:
Established Project


I could map for this if you guys need another mapper.
Needs more doomsphere in center piece of map.

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 Post subject: Re: AFTSDM
PostPosted: Mon Aug 10, 2009 12:46 am 
ALL FEAR THE SENTINEL
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well, currently the IRC home of AFTS is irc.rfc1337.net #aftsdm, COME FOR FREQUENT UPDATES

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 Post subject: Re: AFTSDM
PostPosted: Tue Aug 11, 2009 2:40 pm 
Your average fool
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I actually test the maps in AFTSDM and I gotta say, they're damn awesome. If you won't play them when they come out, you are a turd (Who isn't?) :D Just joking. but yeah, this will be a worthwhile release!

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 Post subject: Re: AFTSDM
PostPosted: Tue Aug 11, 2009 2:42 pm 
Would you kindly...
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This get Doomsphere's 110% Hustle for Sports approval.

Oh wait, I'm in the project.

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 Post subject: Re: AFTSDM
PostPosted: Tue Aug 11, 2009 2:43 pm 
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GOOD DAY DUDES: AFTS04 is complete, see OP

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 Post subject: Re: AFTSDM
PostPosted: Tue Aug 11, 2009 5:56 pm 
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TIB

Map 09 - Eternal Lamentation

Thank you very much.

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 Post subject: Re: AFTSDM
PostPosted: Thu Aug 13, 2009 6:04 am 
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I'm claiming AFTS05 - A big mess in a little complex.

Here's a WIP shot of it:
Image

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 Post subject: Re: AFTSDM
PostPosted: Thu Aug 13, 2009 7:33 am 
I'm da bomb. =3
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Wow, so far, these maps look sweet! :D

Although, being me, I has but a few nitpicks ...

AFTS01:
first shot: Looks good, guess. However, the lighting looks odd to me, dunno why...

second shot: That architecture looks kinda "blocky"... well, i mean, the vertex count is fine, it's just that "sharp, protruding edges" of walls are apperantly bad (or so i have been told). Also, the level of detail in that shot looks to be on the bland side. And making stairs that have that grass flat for the floor, and that "green marble with vines" texture for the lower, just doesn't seem to make sense to me ...

shot 3: Erm ... excuse me, is that a SEAM where those two liquids meet? :uhh: Unless they're oil and water, then it looks sorta odd. Although tellya the truth, you could probably just make the seamline "wavey" (i'd recommend DB's curve tool, if you do chose to do it) and probably get away with it (sorta like TeamTNT did with the nukage and water in "Habitat"). Everything else in the screen actually looks good.

shot 4: Don't quite know what to say about this one. I'll give you the benefit of a doubt and just assume nothing's wrong with it. =P

AFTS02:
all shots: Beautiful. Nice lighting, smart use of textures, a pleasing amount of detailing. Great work, keep it up. ;D

AFTS03:
I love the color scheme you have here (dark green and black/grey). Yet, avoid overusing that E1 brick texture, and also try not to just use that E1 metal tile flat EVERYWHERE (even though it works just about ANYWHERE, imo ;P). Other than that, great work. Lovin' the height variation, as well as the crates.

AFTS04:
Please tell me i'm not the only one who thought "AV!" immediately after seeing those screens. :uhh:
Anyways. Those textures seem to work really well together ... perhaps thats why they seem to be used together often in COUNTLESS maps. ;P
Lighting's good here too. Perhaps try making it more gradient, though, instead of just the "solid chunks of light" thing that you see in most 1995 wads. If you really wanna see some examples of BEAUTIFUL gradient lighting, just take a look at any of Ola's work.

AFTS05:
Doesn't look like enough is done yet for me to really make a judgement. ;P

------------------

So yeah, this project looks to be off to a pimpin' start, and i eagerly await the moment when i get to play it. =D

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 Post subject: Re: AFTSDM
PostPosted: Thu Aug 13, 2009 11:28 am 
Would you kindly...
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Dumbsphere wants aftsdm06 - dunno teh name yet.

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 Post subject: Re: AFTSDM
PostPosted: Thu Aug 13, 2009 3:34 pm 
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[02:12] <Tornado> sooo whos the main guy behind the making of skulltag
[02:12] <Tornado> that be u riiight
[02:12] <ALMN_> yeah
[02:12] <Tornado> my god


   
 
 Post subject: Re: AFTSDM
PostPosted: Tue Aug 18, 2009 6:15 pm 
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UPDATE MR SENTINEL UPDATE

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Now I feel that I've reached the end and the
End of my quest is close at hand.....
And as my life slowly fades away,
There's not one single thing I'd change......


   
 
 Post subject: Re: AFTSDM
PostPosted: Tue Aug 18, 2009 6:21 pm 
dem thighs
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My map got boom'd and now i'm sick :(

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[02:12] <Tornado> sooo whos the main guy behind the making of skulltag
[02:12] <Tornado> that be u riiight
[02:12] <ALMN_> yeah
[02:12] <Tornado> my god


   
 
 Post subject: Re: AFTSDM
PostPosted: Wed Aug 19, 2009 5:05 pm 
ALL FEAR THE SENTINEL
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updated OP with screens of completed AFTS09. THAT'S FIVE MAPS :nod: yes yes

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