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It is currently Fri Sep 03, 2010 7:45 am
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[ 19 posts ] |
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[A3]
pun1sh3r
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Post subject: Intergalactic Death Posted: Tue Sep 29, 2009 10:06 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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MK
t3h Icy
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Post subject: Re: Intergalactic Death Posted: Tue Sep 29, 2009 10:09 pm |
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Mr. LMS
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Joined: Tue Oct 02, 2007 4:05 pm Posts: 857 Location: Lethbridge
Clan: Mushroom Kingdom
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Oh my god!
I thought I was the only one that used the old status bar.
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Obsidian AKA
Moti
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Post subject: Re: Intergalactic Death Posted: Wed Sep 30, 2009 12:32 am |
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Unrelated to Obsidian-UK
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Joined: Tue Nov 30, 2004 1:40 pm Posts: 515 Location: Israel.
Clan: European Legacy
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Damn! This looks really badass. Loving the skyboxes. Keep up the good work 
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Os'
Recurracy
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Post subject: Re: Intergalactic Death Posted: Thu Oct 01, 2009 3:03 am |
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I'd edit my avatar
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Joined: Fri Jun 12, 2009 1:18 pm Posts: 1226 Location: stuck w/ girg
Clan: OneShot
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Shit! That's seriously nice! I really love the green in the second map!
Keep up the good work!
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MS
Malinku
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Post subject: Re: Intergalactic Death Posted: Mon Oct 05, 2009 10:35 am |
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???
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Joined: Wed Jan 07, 2009 10:21 pm Posts: 469 Location: MN
Clan: Machine Shop
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I seem to always like your maps layout pun1sh3r. can't wait to see more maps. and only tried the first map so far. I will try the other when I get home form college
_________________ check out my deviantart page http://malinku.deviantart.com/ in game: Malinku[MS]
screenshots of my map
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[A3]
pun1sh3r
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Post subject: Re: Intergalactic Death Posted: Thu Oct 08, 2009 5:33 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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Guigui
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Post subject: Re: Intergalactic Death Posted: Thu Oct 08, 2009 6:40 pm |
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SwordGrunt
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Joined: Sat Apr 25, 2009 8:28 pm Posts: 1226 Location: Brazil
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Looks very interesting, I'll try this sometime.  Cool skies btw 
_________________ Visit Game Ground, my gaming forum!
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40oz
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Post subject: Re: Intergalactic Death Posted: Thu Oct 08, 2009 10:03 pm |
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Makin maps and fuckin bitches
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Joined: Fri Jul 20, 2007 6:49 pm Posts: 1946 Location: Pennsylvania, United States of America
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About the skies, they are very distracting from the actual maps.
_________________ Opinions breed fury. Conform Conform Conform
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[A3]
pun1sh3r
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Post subject: Re: Intergalactic Death Posted: Thu Oct 08, 2009 10:40 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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Cutman
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Post subject: Re: Intergalactic Death Posted: Fri Oct 09, 2009 3:47 am |
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Wykydtron
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Joined: Mon Jan 17, 2005 10:11 am Posts: 2128 Location: England
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If the sky was stationary and everything else was moving I don't think it would be that distracting. They look pretty rad btw, wouldn't mind giving this a go 
_________________ Cutstuff.net - Home of Ghouls vs Humans and Mega Man 8-bit Deathmatch!
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{POS}
DrKelexo
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Post subject: Re: Intergalactic Death Posted: Fri Oct 09, 2009 10:57 am |
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Glorified Version of a Pellet Gun
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Joined: Tue Dec 11, 2007 4:53 pm Posts: 96
Clan: POS - Planet Hexen
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A) since you have the (Me) tag, are you planning to have other people map for you?
B) isn't there a way to force sv_gravity 600 with scripting somehow?
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[A3]
pun1sh3r
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Post subject: Re: Intergalactic Death Posted: Fri Oct 09, 2009 5:59 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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DrKelexo wrote: A) since you have the (Me) tag, are you planning to have other people map for you?
B) isn't there a way to force sv_gravity 600 with scripting somehow? If people want to make maps for it, then yeah. Whoo might be making a map. And yeah, I ended up getting the gravity in mapinfo and forgot to take that note out of the main post.
_________________ Want a custom crosshair? http://www.mediafire.com/?zmoz2z4zezn
Intergalactic Death viewtopic.php?f=13&t=21600
ALL FEAR AFTSDM viewtopic.php?f=13&t=20651&start=0
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[A3]
pun1sh3r
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 12:05 am |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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Farm Fresh DX
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 12:09 am |
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Resident Psychopath
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Joined: Fri Jul 27, 2007 5:59 pm Posts: 428
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What!? Rune placement in a DM map? Surely that is illegal! I like it.
I remember that first map from a single release some time ago and loved it. I'm definitely loving the theme and the aesthetics. I will definitely have to try them out in a real game.
_________________ XFire: farmfreshdx
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IcedCoffee
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 12:46 am |
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Δεν βρέθηκαν λέξεις
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Joined: Sat Aug 18, 2007 1:39 pm Posts: 319
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Maybe for your fourth map, you could make a square with 8 railguns, and just put another fucking awesome picture as the skybox.
Nah, j/k. I played your previous maps and they were quite delectable. I'm glad you shot out another.
_________________ Catch the Apple: http://www.speedyshare.com/files/21716865/crazy.zip
Code: <18:04> IcedCoffee: she'll warm up <18:04> IcedCoffee: they always do <18:05> RedShirt": bitches cant resist the godfather's temptation
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Eric
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 4:00 pm |
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:> :> :> :>
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Joined: Wed Jul 29, 2009 4:33 pm Posts: 482
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I like this project. Of course, bots are absolutely terrible at it (first time I've had a spread of 95 in a 25-point game) but that's to be expected.
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WhoDaMan
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 4:09 pm |
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I Da man Yo
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Joined: Thu Oct 09, 2008 7:04 pm Posts: 632 Location: Krum Texas, USA
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Weakest of the 3? That looks great!!! My favorite one judging from the screenshots. Idk mabbey im just a sucker for blue space backgrounds but it still looks really incredible
_________________ VAL: "It must be.. HELL, to be human."
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Doomsphere
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 4:21 pm |
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Would you kindly...
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Joined: Sat Jan 17, 2009 12:10 pm Posts: 1191
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Punisher, your maps look good, just some of your structures don't look solid, they look like flimsy cardboard. Also, try to use complimenting textures.
Nice skies but they are waaaay too bright.
_________________
FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES FURRIES
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[A3]
pun1sh3r
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Post subject: Re: Intergalactic Death Posted: Sun Jan 03, 2010 4:36 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3491 Location: Pennsylvania
Clan: Cube
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Doomsphere wrote: some of your structures don't look solid, they look like flimsy cardboard. Yeah, I can see what you mean there. Also, about the skies. I'm afraid having them any less bright would look bad in Software as seen with MAP02's previous brightness.(which could have possibly been too bright then too) Hmm... WhoDaMan wrote: Weakest of the 3? That looks great!!! My favorite one judging from the screenshots. Idk mabbey im just a sucker for blue space backgrounds but it still looks really incredible Well, the layout is the weakest in my opinion. But thanks.
_________________ Want a custom crosshair? http://www.mediafire.com/?zmoz2z4zezn
Intergalactic Death viewtopic.php?f=13&t=21600
ALL FEAR AFTSDM viewtopic.php?f=13&t=20651&start=0
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