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 Post subject: Intergalactic Death
PostPosted: Tue Sep 29, 2009 10:06 pm 
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Intergalactic Death shall be a set of Spacey Deathmatch/Duel maps. There's somewhat of a "you are trapped in space" mood going on.

Current Demo
http://www.mediafire.com/?dmthtzzdyee


    MAP01 - Deathspace (Me) Complete
    MAP02 - Nuclear Nebulus (Me) Complete
    MAP03 - Iceplosion (Me) Complete
    ???? - ????
    ???? - ????
    ???? - ????
    ...and so on

Screenshots:
[Reveal] Spoiler: MAP01
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Image
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[Reveal] Spoiler: MAP02
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Image
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Image


[Reveal] Spoiler: MAP03
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Screenshot_Doom_20100103_005544.jpg [ 90.16 KiB | Viewed 588 times ]

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Last edited by pun1sh3r on Sun Jan 03, 2010 12:01 am, edited 11 times in total.

   
 
 Post subject: Re: Intergalactic Death
PostPosted: Tue Sep 29, 2009 10:09 pm 
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Oh my god!

I thought I was the only one that used the old status bar.


   
 
 Post subject: Re: Intergalactic Death
PostPosted: Wed Sep 30, 2009 12:32 am 
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Damn!
This looks really badass. Loving the skyboxes. Keep up the good work :)


   
 
 Post subject: Re: Intergalactic Death
PostPosted: Thu Oct 01, 2009 3:03 am 
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Shit! That's seriously nice! I really love the green in the second map!

Keep up the good work!


   
 
 Post subject: Re: Intergalactic Death
PostPosted: Mon Oct 05, 2009 10:35 am 
???
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I seem to always like your maps layout pun1sh3r.
can't wait to see more maps.
and only tried the first map so far. I will try the other when I get home form college

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 Post subject: Re: Intergalactic Death
PostPosted: Thu Oct 08, 2009 5:33 pm 
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Link updated. I took out the long drop on MAP01(it felt kinda redundant after making the second map), added some graphics/music(winnerpic/loserpic), and a slight item placement adjustment.

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 Post subject: Re: Intergalactic Death
PostPosted: Thu Oct 08, 2009 6:40 pm 
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Looks very interesting, I'll try this sometime. :)

Cool skies btw :D

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 Post subject: Re: Intergalactic Death
PostPosted: Thu Oct 08, 2009 10:03 pm 
Makin maps and fuckin bitches
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About the skies, they are very distracting from the actual maps.

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 Post subject: Re: Intergalactic Death
PostPosted: Thu Oct 08, 2009 10:40 pm 
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Not really... I tested them with about 5 people about a week ago and they didn't seem to mind. A single picture should only keep your attention for so long...

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 Post subject: Re: Intergalactic Death
PostPosted: Fri Oct 09, 2009 3:47 am 
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If the sky was stationary and everything else was moving I don't think it would be that distracting. They look pretty rad btw, wouldn't mind giving this a go :D

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 Post subject: Re: Intergalactic Death
PostPosted: Fri Oct 09, 2009 10:57 am 
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A) since you have the (Me) tag, are you planning to have other people map for you?

B) isn't there a way to force sv_gravity 600 with scripting somehow?


   
 
 Post subject: Re: Intergalactic Death
PostPosted: Fri Oct 09, 2009 5:59 pm 
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DrKelexo wrote:
A) since you have the (Me) tag, are you planning to have other people map for you?

B) isn't there a way to force sv_gravity 600 with scripting somehow?

If people want to make maps for it, then yeah. Whoo might be making a map.

And yeah, I ended up getting the gravity in mapinfo and forgot to take that note out of the main post.

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 12:05 am 
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Mega bump.

Changes:

New map(probably the weakest of the 3, but whatever)
MAP02's skybox doesn't look like ass in Software and it even looks better than it used to in Hardware.

http://www.mediafire.com/?dmthtzzdyee

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 12:09 am 
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What!? Rune placement in a DM map? Surely that is illegal! I like it.

I remember that first map from a single release some time ago and loved it. I'm definitely loving the theme and the aesthetics. I will definitely have to try them out in a real game.

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 12:46 am 
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Maybe for your fourth map, you could make a square with 8 railguns, and just put another fucking awesome picture as the skybox.

Nah, j/k. I played your previous maps and they were quite delectable. I'm glad you shot out another.

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 4:00 pm 
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I like this project. Of course, bots are absolutely terrible at it (first time I've had a spread of 95 in a 25-point game) but that's to be expected.


   
 
 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 4:09 pm 
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Weakest of the 3? That looks great!!! My favorite one judging from the screenshots. Idk mabbey im just a sucker for blue space backgrounds but it still looks really incredible

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 4:21 pm 
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Punisher, your maps look good, just some of your structures don't look solid, they look like flimsy cardboard. Also, try to use complimenting textures.

Nice skies but they are waaaay too bright.

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 Post subject: Re: Intergalactic Death
PostPosted: Sun Jan 03, 2010 4:36 pm 
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Doomsphere wrote:
some of your structures don't look solid, they look like flimsy cardboard.

Yeah, I can see what you mean there. Also, about the skies. I'm afraid having them any less bright would look bad in Software as seen with MAP02's previous brightness.(which could have possibly been too bright then too) Hmm...

WhoDaMan wrote:
Weakest of the 3? That looks great!!! My favorite one judging from the screenshots. Idk mabbey im just a sucker for blue space backgrounds but it still looks really incredible

Well, the layout is the weakest in my opinion. But thanks.

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