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Edward850
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Post subject: Posted: Fri Mar 23, 2007 11:56 pm |
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Your internationally local Linux user
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Joined: Tue Jan 09, 2007 1:14 am Posts: 1158 Location: New Zealand
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Are you going to make a version of smdm that removes the trails for the nailgun? It slows down my p.c and on big maps it can slow it down to < 0fps
_________________ You must have posted in the 13 seconds I'm not browsing the forums each day.
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Mechadon
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Post subject: Posted: Sat Mar 24, 2007 12:43 am |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Edward850 wrote: Are you going to make a version of smdm that removes the trails for the nailgun? It slows down my p.c and on big maps it can slow it down to < 0fps
This is still happening? We removed the bullet puff trails, and I didn't get anymore complaints of it causing lag spikes. I was going to remove the trails as well if that caused problems...but like I said, no one said anything about it.
Well I dunno, we'll see...if I ever get the time to release a patch, I will. Otherwise, I'll get rid of them in SMDM II.
*edit*
...or are you talking about slowing down...as in not PING-wise, but computer wise? If its the latter...well I'll still consider it, but not as much. Again though, if not in SMDM, it will be gone in SMDM II.
_________________ Mekworx | Supplice | Vela Pax
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Edward850
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Post subject: Posted: Sat Mar 24, 2007 2:12 am |
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Your internationally local Linux user
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Joined: Tue Jan 09, 2007 1:14 am Posts: 1158 Location: New Zealand
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CPU wise, and I never mentioned it because I never had the problem until I played in the FNF with 5 people firing it at once. I swear that my FPS is going so low; it could start going into the negatives (lol, reverse FPS)
_________________ You must have posted in the 13 seconds I'm not browsing the forums each day.
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[SA]
thomas
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Post subject: Posted: Sat Mar 24, 2007 3:20 am |
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Joined: Tue Nov 29, 2005 9:02 am Posts: 712 Location: The Netherlands
Clan: Savage Assassins
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Edward850 wrote: Are you going to make a version of smdm that removes the trails for the nailgun? It slows down my p.c and on big maps it can slow it down to < 0fps
That does not happen to me.
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Edward850
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Post subject: Posted: Sat Mar 24, 2007 5:16 am |
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Your internationally local Linux user
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Joined: Tue Jan 09, 2007 1:14 am Posts: 1158 Location: New Zealand
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thomas wrote: Edward850 wrote: Are you going to make a version of smdm that removes the trails for the nailgun? It slows down my p.c and on big maps it can slow it down to < 0fps That does not happen to me.
BECAUSE YOU HAVE A DIFFERENT COMPUTER 
_________________ You must have posted in the 13 seconds I'm not browsing the forums each day.
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Rivecoder
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Post subject: Posted: Sat Mar 24, 2007 7:52 am |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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James Paddock
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Post subject: Posted: Sat Mar 24, 2007 10:24 am |
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ALL HAIL ANVIL GOD
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Joined: Wed Mar 29, 2006 6:20 am Posts: 3564 Location: Room 1
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Theshooter7
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Post subject: Posted: Sat Mar 24, 2007 11:47 am |
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Don't talk about Fight Club.
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| Global Moderator |
Joined: Thu Oct 28, 2004 5:53 pm Posts: 4619
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Then we start SMDM II. 
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Harbringer
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Post subject: Posted: Sat Mar 24, 2007 11:59 am |
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Our lady of Regis? I can't relax around them.
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Joined: Sun Feb 26, 2006 12:19 pm Posts: 1658 Location: Edmonton, AB
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Theshooter7 wrote: Then we start SMDM II. 
Oh damn I'd test that.
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Degex wrote: Harb you sexy thang
tubers93 wrote: SNIPER 109 whatever the hell you are doing is backseat reviewing My Youtube channel or something
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Mechadon
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Post subject: Posted: Sat Mar 24, 2007 9:20 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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jimmy91 wrote: Mech, would you like me to start compiling the Director's Cut wad?  Sure! However, I gotta get all of the crap together first...then you can help me out (I'm pretty sure I've got all of the dropped stuff on this comp here somewhere...). Quote: Then we start SMDM II.
Patiences youngins....patience! Shooter, when do you want that Resource Wad? I can probably whip it together in an hour or so...I was going to remove some texture and flats...and then add some things. Just let me know 
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Mastan
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Post subject: Posted: Sat Mar 24, 2007 9:21 pm |
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Come to Daddy
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Joined: Tue Jun 06, 2006 10:56 am Posts: 1983 Location: Texas
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Um... What's the point of a director's cut wad?
_________________ Computer Specs Motherboard: ASUS Rampage II Extreme CPU: Intel i7 920 2.66ghz Ram: 12GB OCZ PC3-10666 (6*2GB) Video Card: BFG Tech Nvidia Geforce GTX 285 Hard drives: 2 Random old PATAs (eWW)
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Mechadon
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Post subject: Posted: Sat Mar 24, 2007 9:22 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Mastan wrote: Um... What's the point of a director's cut wad?
No point really...I guess just so everyone can see some of the other maps that didn't make it 
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Harbringer
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Post subject: Posted: Sat Mar 24, 2007 9:39 pm |
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Our lady of Regis? I can't relax around them.
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Joined: Sun Feb 26, 2006 12:19 pm Posts: 1658 Location: Edmonton, AB
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Are there maps so horrible that even they won't be in the director's cut.
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Degex wrote: Harb you sexy thang
tubers93 wrote: SNIPER 109 whatever the hell you are doing is backseat reviewing My Youtube channel or something
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Mechadon
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Post subject: Posted: Sat Mar 24, 2007 9:58 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Nope...all of them (that includes DOS's leak!) will be in there...as long as I still have them somewhere on my computer.
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The DOS Guy
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Post subject: Posted: Sat Mar 24, 2007 10:17 pm |
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Plus, We can take a look at some of the maps that were drastically improved. Like Belials maps and my unimproved/symmetrical Martyrs Court, etc.
Maybe the unworking weapons too.
And as a tribute to the project, everyone on the sabbat martyr team, makes a map? DM? COOP?
Sounds interesting.
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James Paddock
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Post subject: Posted: Sun Mar 25, 2007 4:36 am |
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ALL HAIL ANVIL GOD
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| Retired/Inactive Staff |
Joined: Wed Mar 29, 2006 6:20 am Posts: 3564 Location: Room 1
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Hehe, and it was all my idea as well.
I still have some of the old SMDM maps and betas on my HD, such as Belial's Hell, Phendrana Drifts and The Green Room. Not sure why, but there you go. 
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Theshooter7
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Post subject: Posted: Sun Mar 25, 2007 1:10 pm |
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Don't talk about Fight Club.
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| Global Moderator |
Joined: Thu Oct 28, 2004 5:53 pm Posts: 4619
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I'm sure I have all the way up to Beta 2 somewhere on my HD. It's probably in one of my many "Junk" folder where I put stuff I like to save but will not really need it.
[EDIT] Oh yeah, Mech, I'll take the RW anytime you feel like giving to me. 
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Zaranell
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Post subject: Posted: Mon Mar 26, 2007 10:10 am |
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Joined: Sun Nov 27, 2005 9:16 pm Posts: 2109 Location: Your subconscious.
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If there is a director's cut wad, that Ash skin damn well better be in it.
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ALMN wrote: ZARANELL YOU SEXY BEAST YOU
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Mechadon
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Post subject: Posted: Tue Mar 27, 2007 6:52 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Zaranell...I think that we're going to use the Ash Williams skin in SMII in place of the Sonic and Tails skins....sorry bud :P
Anyways, I'll get the RW ready sometime soon...I'll send it to you when I'm ready shooter.
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Theshooter7
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Post subject: Posted: Tue Mar 27, 2007 6:57 pm |
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Don't talk about Fight Club.
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| Global Moderator |
Joined: Thu Oct 28, 2004 5:53 pm Posts: 4619
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Okay! In the mean time I'll work on stuff.
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