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Mechadon
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Post subject: [Map] Obsidian Oblivion...getting revamped! Posted: Sat Mar 24, 2007 9:55 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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I'm not saying much about it just yet...but here's a DB screenshot of it so far:  As you can see, its quite massive...and it is for a reason, trust me. Anyways, I've been working on it while I had some downtime waiting on some things to get in for SMDM. I won't say what project its for though...you'll either have to figure it out for yourself or just wait and find out! Anyways, I'll post up some REAL in-game screenshots once I finish up the architecture and lighting (atleast, anyways). As far as architecture goes, I need to finish up that northern room, construct the smaller southern room...and then do my final bits of cave-esque detail in the south-western part of the map. Comments are greatly appreciated...though I won't expect much until I post up some bonified screenshots later.
_________________ Mekworx | Supplice | Vela Pax
Last edited by Mechadon on Sat Mar 24, 2007 10:34 pm, edited 2 times in total.
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Mes262
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Post subject: Posted: Sat Mar 24, 2007 10:01 pm |
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[UD]
HeX9109
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Post subject: Posted: Sat Mar 24, 2007 10:04 pm |
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Caco says: UD on TOP!
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Joined: Sun Aug 13, 2006 8:22 pm Posts: 3952 Location: [DTX1]
Clan: UniDoom
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I really really really really really wish I was as good a mapper as you. The only wad I've ever managed to make that was fun is a Skulltag version of Doom2 map01.
Anyway good luck with this project! I can't wait to see where it goes. 
_________________ Do you like to play Doom over the internet??? Hey kids You can find me in #unidoom on quakenet.
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Harbringer
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Post subject: Posted: Sat Mar 24, 2007 10:21 pm |
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Our lady of Regis? I can't relax around them.
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Joined: Sun Feb 26, 2006 12:19 pm Posts: 1658 Location: Edmonton, AB
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Randomly, I just got the greatest idea.
_________________
Degex wrote: Harb you sexy thang
tubers93 wrote: SNIPER 109 whatever the hell you are doing is backseat reviewing My Youtube channel or something
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The DOS Guy
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Post subject: Posted: Sat Mar 24, 2007 11:00 pm |
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I think I speak for a lot of people when I say "oshi-"
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Carnevil
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Post subject: Posted: Sat Mar 24, 2007 11:35 pm |
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EAT IT, DOOM FREAK :>
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Joined: Sat Dec 20, 2003 8:48 am Posts: 4854 Location: TX
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Well I'm boned.
/me deletes wart04.wad
On a serious note, I'm looking forward to this! 
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Edward850
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Post subject: Posted: Sat Mar 24, 2007 11:38 pm |
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Your internationally local Linux user
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Joined: Tue Jan 09, 2007 1:14 am Posts: 1158 Location: New Zealand
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What did you use to make this? It dosnt look like doom builder...
Any way nice work. Cant wait to play this in 5fps 
_________________ You must have posted in the 13 seconds I'm not browsing the forums each day.
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The
Megaaussie
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Post subject: Posted: Sun Mar 25, 2007 12:08 am |
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ATATATATATATATA
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Joined: Fri Aug 18, 2006 6:17 am Posts: 1259 Location: Not Australia that's for true
Clan: Clan:
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AWESOOOME. Well, it inspiried me to start mapping again.
Mechadon's maps are so awesome, they bring happiness before they are even RELEASED. MMmmmyep.
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Th0r
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Post subject: Posted: Sun Mar 25, 2007 12:11 am |
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Politically incorrect
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Joined: Sun Oct 15, 2006 1:10 am Posts: 1571 Location: Snoozin
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Too big for me, I only hope it plays as impressive as it looks.
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The DOS Guy
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Post subject: Posted: Sun Mar 25, 2007 12:46 am |
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Th0r wrote: Too big for me, I only hope it plays as impressive as it looks.
I personally am starting to care less about game play. Its always the same. What isnt always the same is unique and beautiful architecture
Im guess im in this for the artform :]
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Desert_Fox
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Post subject: Posted: Sun Mar 25, 2007 3:00 am |
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James Paddock
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Post subject: Posted: Sun Mar 25, 2007 4:34 am |
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ALL HAIL ANVIL GOD
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| Retired/Inactive Staff |
Joined: Wed Mar 29, 2006 6:20 am Posts: 3563 Location: Room 1
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@ed: That screenshot is taken in WadAuthor.
@Mech's map: OH MY FUC-*head explodes*
That's the biggest map I've ever seen, aside from ZDCMP. It looks even bigger than Belphegor's Crucible - tell me, is it? (I loved that CC map, btw) 
_________________ Download xeriouxly awesome music by me
MOD STATUS: Blocks of Doom II - We need some more contributors! STForums2 - Watch this space. Ωmega TC - Coming along nicely. Stay tuned for updates! ????? - Yet to be announced.
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Os'
Amn3
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Post subject: Posted: Sun Mar 25, 2007 4:37 am |
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So, yeah...
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Joined: Thu Aug 03, 2006 8:24 am Posts: 1462 Location: Bicester, UK
Clan: OneShot
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Wow, that looks Awesome. So, you still have enough energy to keep mapping even after SMDM? 
_________________ Amn3 -- Os' -- [ChaosCore]
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The
Megaaussie
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Post subject: Posted: Sun Mar 25, 2007 4:41 am |
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ATATATATATATATA
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Joined: Fri Aug 18, 2006 6:17 am Posts: 1259 Location: Not Australia that's for true
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Siliconwolf wrote: Wow, that looks Awesome. So, you still have enough energy to keep mapping even after SMDM? 
He better....*shakes fist*
(jk, Mech)
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Harbringer
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Post subject: Posted: Sun Mar 25, 2007 9:15 am |
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Our lady of Regis? I can't relax around them.
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Joined: Sun Feb 26, 2006 12:19 pm Posts: 1658 Location: Edmonton, AB
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I'm a little confused on it. It could be co-op, because of it's size, but It looks like it plays like a dm/lms/etc. I doubt it would be duel, as it's too big, and too unsymmetrical to be ctf or skulltag. Possibly, it could be an invasion, where you try to fight to the outside and escape, or fight going in to stop the invasion. My guess would be a nice, large LMS map.
_________________
Degex wrote: Harb you sexy thang
tubers93 wrote: SNIPER 109 whatever the hell you are doing is backseat reviewing My Youtube channel or something
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Crash Man
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Post subject: Posted: Sun Mar 25, 2007 9:32 am |
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The DOS Guy wrote: I personally am starting to care less about game play. Its always the same.
Not too get too offtopic here, but this is exactly why I don't map for multiplayer too much.
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Wagi
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Post subject: Posted: Sun Mar 25, 2007 9:48 am |
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Blasting off Again
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Joined: Fri Dec 22, 2006 5:26 pm Posts: 2294 Location: Recycle Bin
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THATS ALOTTA POTATO!!
Well, that map is going to be huge. Remember to use compress sidedefs when you are done!! 
_________________ It's not nostalgia if the old stuff really is better.
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James Paddock
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Post subject: Posted: Sun Mar 25, 2007 12:16 pm |
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ALL HAIL ANVIL GOD
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Joined: Wed Mar 29, 2006 6:20 am Posts: 3563 Location: Room 1
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(st)
Rivecoder
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Post subject: Posted: Sun Mar 25, 2007 12:20 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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Looks great! The only thing I noticed is that the rightmost room has only one entrance / exit side. Then again, it depends on the game mode and design.
_________________ \o/
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Captain Toenail
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Post subject: Posted: Sun Mar 25, 2007 12:23 pm |
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simples.
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Joined: Wed Feb 28, 2007 11:52 am Posts: 2140
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The map looks great, but I'm getting worried about you, did this map take long? Remember, don't let Doom take over your life...
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