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Mechadon
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Post subject: IGPack -- Released! Posted: Mon Oct 15, 2007 8:47 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Updates! -- [12.25.08] - IGPack has been released! Release thread here! Thanks to everyone who contributed!
If your interested, please read ALL of the project specs: - General Info:
- Anyone may do a map.
- If you wish to make a map, post in this thread asking for a slot. If possible, give a name and % done.
- Try to keep us up-to-date with your map's progress by posting screenshots/updating your % done.
- For the time being, you may not sign up for more than 5 slots.
- If any of the submissions break the rules, I will not add the map until the problem is rectified. NO EXCEPTIONS!
- Gameplay:
- GAMEPLAY MUST ABSOLUTELY COME FIRST!
- In my eyes, a good Instagib map contains a few things that set it apart from a regular DM map:
- Open, flowing spaces with various places to dodge behind (obstacles).
- Lots and lots of height variation.
- NO CRAMPED AREAS!
- Good sniping positions.
- DM starts in areas where it discourages spawn camping.
- No long hallways.
- No overly huge open rooms.
- (If you want to chime in with your thoughts on 'What makes a good Instagib map", please do so.
- Gameplay value will be decided by the group of testers. After each map has been played by the testing team, it will be evaluated. If it doesn't meet a good base for gameplay value, it will either be dropped entirely or revamped by the original author to increase playing value.
- Detailing:
- To be blunt, you map must look better than a pile of steaming crap. Overly intricate detailing skills are not a requirement however.
- Do not use 'filler' decor...the decoration you use must look good and not interfere with gameplay.
- If you are not good at detailing...just do the best you can. A good indication of there not being enough detail is when you've got a 1 sector room. Add skylights, floor detail, wall detail (windows, computer panels, etc). Refer to these guides for good information on detailing.
- Don't be like me when I usually map
....GAMEPLAY > DETAIL > CRAP.
----------------------- -<|Contributors|>- ----------------------- - Mappers:
- Mechadon
- 40oz
- Mastan
- ShadeMistress
- Dynamix
- Xaver
- Forty-Two
- Theshooter7
- ClonedPickle
- Carnevil
- Impboy
- Dreadopp
- alien8
- Catman
- wagi
- Tormentor667
- Testers:
- Mechadon
- Xaver
- WartornCove
- Blzut
- Lazureus
- Cloud
- Forty-Two
- Shademistress
- Carnevil
- esselfortium
- wagi
- Jimmy
- WartornCove
- MG_Man
- Music/Sound FX:
- Jimmy
- Mark Klem
- Impboy
- Trancein
- George Yohng
- The Deviant
- Basehead
- Matthias Sachal
- The Dead Guys
- ParagonX9
- Ballistics
- WartornCove
- Liuggerr
- Mechadon
- GFX/Sprites:
- Mechadon
- Jimmy
- ShadeMistress
- MG_Man
- Rottking
- Eriance
- Lazureus
- Neoworm
- Coding:
- Blzut
- MG_Man
- Hidon
- Mechadon
- Ghastly_dragon
------------------ -<|Map List|>- ------------------ -------------------------------------------------------------------------------- Blue = Unfinished/Concept Yellow = Untested Green = Finalized (All maps are subject to testing regardless of it being finalized or not) <!> = Needs Updating! (this is as of the latest build) --------------------------------------------------------------------------------- - D2IG01: Verdegrand by Mechadon
- D2IG02: E. Coli by wagi
- D2IG03: Old Abandoned Warehouse by Xaver
- D2IG04: The Volcano Installation II by Mastan
- D2IG05: Visio Dei by Dynamix
- D2IG06: The Flux Void by Mechadon
- D2IG07: Nebulae Simplified by Tormentor667
- D2IG08: Octaround by Carnevil
- D2IG09: Sector S7 by Theshooter7
- D2IG10: Helix Nebulous by Mechadon
- D2IG11: Bigatsni by Dynamix
- D2IG12: Zankplus by Mechadon
- D2IG13: Boubonic Jungle by wagi
- D2IG14: Harlen Valley by Theshooter7
- D2IG15: Mountaintop Ruins by Catman
- D2IG16: Dark Olympus by ShadeMistress
- D2IG17: Stone Cold by Dynamix
- D2IG18: Bloodbath Circuitry by Dynamix
- D2IG19: The Phobos Laboratory by Impboy
- D2IG20: Hang 'Em High ][ by Mechadon
- D2IG21: Subsidiary Power by 40oz
- D2IG22: Emesis by Dynamix
- D2IG23: Deck1 by alien8
- D2IG24: Neodymium ][ by Mechadon
- D2IG25: Mastanse by Mastan
- D2IG26: Voidguard by Forty-Two
- D2IG27: Death Metal by Dynamix
- D2IG28: Void Facility by ClonedPickle
- D2IG29: Downfalling by Dreadopp
- D2IG30: Wicked Ultimatum by Theshooter7
- D2IG31: Vertigone's Lament by Mechadon
- D2IGSEC1: Barrels not sO' Fun by Impboy
- D2IGSEC2: ????? ??? ???? ??? by ????????
- CREDMAP: ClonedPickle
- TITLEPIC: Jimmy
- WINERPIC: MG_Man
- LOSERPIC: MG_Man
- CONBACK: Mechadon
- M_DOOM Graphic: ShadeMistress
_________________ Mekworx | Supplice | Vela Pax
| Last edited by Mechadon on Thu Dec 25, 2008 7:33 pm, edited 132 times in total. |
| IGPack has been released! |
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40oz
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Post subject: Re: Instagib Community Mappack! Posted: Mon Oct 15, 2007 9:04 pm |
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Makin maps and fuckin bitches
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Joined: Fri Jul 20, 2007 6:49 pm Posts: 1963 Location: Pennsylvania, United States of America
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I guess I could do a map. I dunno what it will be called, but i'm considering an egyptian style map with spiral stair cases and lots of pillars.
_________________ Opinions breed fury. Conform Conform Conform
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Mechadon
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Post subject: Re: Instagib Community Mappack! Posted: Mon Oct 15, 2007 9:06 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Caz
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Mon Oct 15, 2007 10:29 pm |
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Sorry, not my cup of tea. Good luck however, maybe this can change my mind about instagib.
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Mastan
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 2:04 am |
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Come to Daddy
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Joined: Tue Jun 06, 2006 10:56 am Posts: 1983 Location: Texas
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I'm interested. Sign me up.
_________________ Computer Specs Motherboard: ASUS Rampage II Extreme CPU: Intel i7 920 2.66ghz Ram: 12GB OCZ PC3-10666 (6*2GB) Video Card: BFG Tech Nvidia Geforce GTX 285 Hard drives: 2 Random old PATAs (eWW)
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ShadeMistress
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 6:46 am |
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I could give this a shot after I finish the 3 maps I already have going ^_^ Hehehe, sounds cool at any rate  EDIT: Go Ahead and sign me up for a map, I have an idea for an abandoned water treatment facility I been kickin' around sounds like a good opportunity here, since there will be plenty of stuff to dodge behind... I actually already started building the map as an invasion map, but it's maybe 25% complete and has no weaps/monsters or anything yet, just a plain factory with a P1 start and an odd wall that appears to be cutting one of the buildings in half (right now, cuz that's where I stopped building for the time being, hehehe)
Last edited by ShadeMistress on Tue Oct 16, 2007 9:17 am, edited 1 time in total.
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Xaver
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 7:34 am |
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Joined: Thu Jul 12, 2007 11:18 am Posts: 366
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This project sounds interesting, can I be an tester? Maybe ill make a map for this if I got the time for it 
_________________ Xaver
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doom_kid
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 7:39 am |
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Yummy
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Joined: Mon Mar 21, 2005 11:27 am Posts: 1473 Location: , Loaction, Loaction!
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Can I do the LOSERPIC? And also a map, luls. Preferably map3.  The Idea I have right now would be a level called "Sniper's Creek". EDIT: I've been working on tuning up my DM mapping strategies, so don't worry.
_________________ The UAC Rebellion IS NOW COMPLETE! viewtopic.php?f=12&t=17322 Kill all the corrupt UAC bastards and their genetic experiments!
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[UD]
Wartorn
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 8:31 am |
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Joined: Tue May 15, 2007 1:17 pm Posts: 2875
Clan: Unidoom
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Testing position for me please 
_________________ Do You Know How To Only Your Left Hand?
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James Paddock
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 9:39 am |
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ALL HAIL ANVIL GOD
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| Retired/Inactive Staff |
Joined: Wed Mar 29, 2006 6:20 am Posts: 3564 Location: Room 1
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Mechadon
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:12 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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@Caz: Not a problem Caz, not everyone is a fan of Instagib. Thanks for the words of good luck though  @Mastan: Done! I'll give you slot 4, is that ok? @ShadeMistress: Done and done! Map slot 5 for you  @Xaver NL: Yup, signed you up for testing. @doom_kid: You got it bud  . Slot 3 for ye! @WartornCove: Mkay! @jimmy91: Yessir you are more than welcome to do TITLEPIC/Music for it  I'm compiling a texture/flats pack right now. I should have it done and uploaded soon.
_________________ Mekworx | Supplice | Vela Pax
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cloud77
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:25 pm |
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Heart of Ice
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Joined: Tue Aug 09, 2005 5:09 pm Posts: 1004 Location: Back home in michigan
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Mech ill do something...lol? give me a project to do. map, winpic, creditpic, or something i dont care at this point.
_________________ Currently on break from Skulltag.
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Mechadon
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:27 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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cloud77 wrote: Mech ill do something...lol? give me a project to do. map, winpic, creditpic, or something i dont care at this point. Uh, mkay. WINERPIC then? Oh, thanks for reminding me about the credit pic...gotta make a slot for that ^_^ Well, if you wanna do a map, I suppose I can sign you up for a slot. Do you WANT to do a map? *edit* Actually, I think a simple CREDMAP would be pretty cool, with a bunch of Instagib marines killing eachother in the background.
_________________ Mekworx | Supplice | Vela Pax
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cloud77
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:33 pm |
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Heart of Ice
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Joined: Tue Aug 09, 2005 5:09 pm Posts: 1004 Location: Back home in michigan
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Winner pic it is then with leet music! oh and if i find time a map. (i got like 3 other things to work on aswell  ) hmm Credmap you say? good idea.
_________________ Currently on break from Skulltag.
Last edited by cloud77 on Tue Oct 16, 2007 1:45 pm, edited 1 time in total.
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Stealthy Ivan
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:41 pm |
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I'll help out if you would like! What ever spot you want to put me would be fine. My map will be called Pillars of Pain! You said Skulltag in hexen format, cool, I will use vanilla doom textures, and make a killer DM wad. Heh, this is my 5th project I have to work on now, at least it keeps me busy during the dry spell's at work.  Other than that I will get started and should have screens soon! BTW I have some maps over at DoomWorld if you want to see my work!
Last edited by Stealthy Ivan on Tue Oct 16, 2007 12:46 pm, edited 1 time in total.
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Mechadon
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:43 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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Alrighty then! I'll sign you up for the next available slot Stealthy Ivan 
_________________ Mekworx | Supplice | Vela Pax
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Stealthy Ivan
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 12:56 pm |
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One more question, is there a due date or can I take my time??? Oh, and do I have to put set map as MAP06? Or as MAP01?
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ShadeMistress
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 1:18 pm |
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KK Mech schweet!!!
Right at the moment, I am using my own textures, but I will swap them out for others after I see what the options with resource wad are. ^_^
Also, the map will be entitled "The Lost Outpost"
I'm gonna try making a MAPINFO lump for this one, since I don't usually bother, lol (I hadn't done ShadeCTF's cuz I figured I'd just do one big one after all of the maps were done and working).
Currently, the only other "rooms" I have to finish are: A Storage Room/Warehouse, a Landing Pad + Loading Dock next to the storage room, a Barracks and Security/Armory Area, and an Observation Platform. I would say that it's about 50% complete if you don't count re-texturing everything that will need it (which is, unfortunately, about half of the map :s hehehe)
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Mechadon
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Post subject: Re: Instagib Community Mappack! All welcome! Posted: Tue Oct 16, 2007 2:04 pm |
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Vivat Acedia
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| Retired/Inactive Staff |
Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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@Stealthy Ivan: Yes, there WILL be a due date...I'm actually getting ready to post it along with the Texture wad. As per naming your map lump, yes that would be very nice. In fact, if you can and know how to...go ahead and throw in your MAPINFO lump in there with the map name, sky texture being used and your music. @ShadeMistress: Ok, map name noted. I'm getting ready to upload the texture wad, so be sure to grab it! If you can't make the MAPINFO lump, no worries; I'll do it myself when I get the map  *edit* Grab the Instagib Resource Wad HERE!Please read the readme for the list of credits to all of the textures in the pack.
_________________ Mekworx | Supplice | Vela Pax
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Os'
Amn3
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Post subject: Re: Instagib Community Mappack! RW is UP! Posted: Tue Oct 16, 2007 2:28 pm |
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So, yeah...
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Joined: Thu Aug 03, 2006 8:24 am Posts: 1462 Location: Bicester, UK
Clan: OneShot
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Sign me up for a map please Mech. =]
_________________ Amn3 -- Os' -- [ChaosCore]
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