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Rivecoder
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Post subject: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Thu Dec 18, 2008 10:39 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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We're almost ready to release 97d3! In this marathon, we'll test out Terminator. If there aren't any last-minute bugs, we'll hopefully release 97d3 in time for Christmas! WHAT TO DOWNLOADBuild 1848 ( Windows | FreeBSD | Ubuntu) and SkullDizzle. You might want to update your IDE while you're at it. WHERE TO GOIt will take place on Saturday, December 20th, 2008, from 11 AM to 2 PM, Central Time (GMT -6). Look for the "TESTING MARATHON" servers, and join them! See you there!
_________________ \o/
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Devil Hunter
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Thu Dec 18, 2008 11:17 pm |
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Some people are just afraid of the..
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| Skulltag.net Operator |
Joined: Wed Apr 04, 2007 11:35 am Posts: 1670 Location: Hell
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[Jetsons]
Whoo
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Fri Dec 19, 2008 6:39 am |
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Come here, boy.
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Joined: Sat Aug 18, 2007 8:24 am Posts: 1970 Location: Space
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I'll be there possibly. I'm posting this when I have to go to school in 5 minutes. 
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AconyX
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Fri Dec 19, 2008 10:34 am |
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Joined: Sat Dec 13, 2008 5:18 pm Posts: 119 Location: Rovaniemi, Finland.
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W00t new version of Skulltag  , i hope it works 
_________________ WIP
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shadesofice
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Fri Dec 19, 2008 1:24 pm |
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Veteran Doomer (1994-)
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Joined: Wed Sep 17, 2008 1:57 pm Posts: 31 Location: USA
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Devil Hunter
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Fri Dec 19, 2008 1:28 pm |
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Some people are just afraid of the..
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| Skulltag.net Operator |
Joined: Wed Apr 04, 2007 11:35 am Posts: 1670 Location: Hell
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Torr Samaho
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Fri Dec 19, 2008 1:47 pm |
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Metal forever!
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| Lead Developer |
Joined: Fri Jan 12, 2007 2:40 am Posts: 5447 Location: Germany
Clan: SkullTag
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The_Devil_Hunter wrote: FYI, that's the log of the changes since the last marathon test binaries. The changelog from 97d2 is much, much longer.
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Mangetsu
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 11:09 am |
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Joined: Thu Aug 23, 2007 6:51 am Posts: 814
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inwhilewaitangaems
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The Gatekeeper wrote: Ok, the first time you get off the floating rock, that clear enough? Or the part with the blonde priestess, how's that?
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Spleen
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 11:34 am |
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Joined: Thu Aug 21, 2008 11:25 am Posts: 2198
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Half an hour and nobody's hosting it, so I tried to host a temporary unofficial server myself.
However, I keep encountering "ERROR: No Blue team starts!".
I'm assuming I need to set it up so that it has custom teams. Hold on, going to figure out how to do this...
_________________ Caution: Any activity involving motion or height involves the possibility of accidental injury.
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(ST)
Torr Samaho
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 11:50 am |
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Metal forever!
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| Lead Developer |
Joined: Fri Jan 12, 2007 2:40 am Posts: 5447 Location: Germany
Clan: SkullTag
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Terminator shouldn't need team starts.
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Spleen
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 11:53 am |
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Joined: Thu Aug 21, 2008 11:25 am Posts: 2198
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Oops! I got it to work. I was doing something very wrong. Anyways, a temporary test server is now up.
_________________ Caution: Any activity involving motion or height involves the possibility of accidental injury.
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Felicrux
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 11:54 am |
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| Skullstuff Reviewer |
Joined: Sun Nov 26, 2006 2:24 pm Posts: 2062 Location: D.C.
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Dude, your server is set up as Skulltag, NOT Terminator. You need to change that.
_________________
Code: <%Ralphis> Eruanna I like your assertive attitude <%Ralphis> even if I think you're wrong, it's kind of sexy
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[A3]
pun1sh3r
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 12:01 pm |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3494 Location: Pennsylvania
Clan: Cube
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Spleen
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sat Dec 20, 2008 12:48 pm |
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Joined: Thu Aug 21, 2008 11:25 am Posts: 2198
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Catman wrote: Dude, your server is set up as Skulltag, NOT Terminator. You need to change that. Yeah, that was my problem that I fixed. =P I was thinking "Skulldizzle=Skulltag" for some reason. I apologize for this. [edit: I took the server down because it's already 4 pm central time. We never had more than 6 people at a time, and half the time nobody was in it, but I didn't notice any bugs. PM me if you want it back up.]
_________________ Caution: Any activity involving motion or height involves the possibility of accidental injury.
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aabra
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Sun Dec 21, 2008 11:26 am |
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| Retired/Inactive Staff |
Joined: Sat Jul 30, 2005 3:21 pm Posts: 2227
Clan: Skulltag
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For the record I played on the unofficial marathon server for about an hour I guess and everything went smoothly. I didn't notice any bugs at all.
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<DRZ>
/-]etor
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Mon Dec 22, 2008 2:44 am |
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Joined: Wed Jul 16, 2008 1:57 am Posts: 1259 Location: Ukraine
Clan: Demon RiderZ
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What the fuck? Why didn't official server appear? Game was lagging as hell! Also the wad is fail :/ . Stupid starts, stupid music and no gameplay 
_________________ IG name: <DRZ> HetOR Currently working on st2irc
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[Jetsons]
Whoo
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Mon Dec 22, 2008 8:43 am |
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Come here, boy.
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Joined: Sat Aug 18, 2007 8:24 am Posts: 1970 Location: Space
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Stop complaining about lag. Either get a new ISP, or buy more memory.
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Spleen
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Mon Dec 22, 2008 8:52 am |
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Joined: Thu Aug 21, 2008 11:25 am Posts: 2198
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I think part of the problem was he lived in Ukraine and I was hosting from Maryland, US. =P The other part was the fact that I might have capped on upload rate at certain times, especially during the start of levels. Hetor - why don't you host an unofficial marathon server for EU people if the official server isn't up next marathon?  I can't host from both Europe and United States at once since I'm hosting from my home connection, but if you help me out here then it might be better for everyone (also might prevent me from hitting an upload speed cap).
_________________ Caution: Any activity involving motion or height involves the possibility of accidental injury.
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<DRZ>
/-]etor
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Mon Dec 22, 2008 9:32 am |
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Joined: Wed Jul 16, 2008 1:57 am Posts: 1259 Location: Ukraine
Clan: Demon RiderZ
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Spleen wrote: Hetor - why don't you host an unofficial marathon server for EU people if the official server isn't up next marathon? Bad idea, my server will suck.
_________________ IG name: <DRZ> HetOR Currently working on st2irc
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Felicrux
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Post subject: Re: MARATHON #8: Skulldizzle Terminator (December 20, 2008) Posted: Tue Mar 17, 2009 12:00 pm |
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| Skullstuff Reviewer |
Joined: Sun Nov 26, 2006 2:24 pm Posts: 2062 Location: D.C.
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3 month bump, sue me.
What's going on with these? Are they going to be ressurected when we near 97E completion, or are they gone?
_________________
Code: <%Ralphis> Eruanna I like your assertive attitude <%Ralphis> even if I think you're wrong, it's kind of sexy
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