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Rivecoder
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Post subject: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 7:49 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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The other side to the new mong-control code in Skulltag 98a is ability to ignore players! It's very simple. Say somebody starts spamming, or acting like an idiot. In Skulltag 98a, all you have to do is open the new "ignore player" menu....  ...and voila! You never hear from them again. Naturally, it doesn't matter if the mong changes any of his attributes, or reconnects. The server can mute players too -- just use the "ignore" CCMD. As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you). Enhanced ping codeThis is a short post.  So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr and SuperGod went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too. When will 98a be released?Skulltag 98a will be released in the middle of October. It's getting close, and we'll be stepping up these preview posts as we get in range. One thing's for certain: it's gonna be great!  By the way, I've been really pleased with response to the Facebook page. 
_________________ \o/
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Guigui
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:03 pm |
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SwordGrunt
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Joined: Sat Apr 25, 2009 8:28 pm Posts: 1226 Location: Brazil
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Epic. This is probably one of the best features. I remember when a retard got in the server, and somebody told me "just ignore him". Then I discovered the awesome ignore feature. Ping code is also great news... I often have trouble playing because of my lag amount, as I live far from most servers. Looking forward for the release! 
_________________ Visit Game Ground, my gaming forum!
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Duo Core
Vulpeka
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:03 pm |
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Has newer hardware! :O
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Joined: Fri Nov 30, 2007 8:10 pm Posts: 2512 Location: Henderson NC
Clan: Faster then ever +More!!
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I can't wait.
_________________ You can find me if you don't look for me. : >
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(MLK)
Qent
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:04 pm |
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Pkunk
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Joined: Tue May 26, 2009 1:43 pm Posts: 507
Clan: Moon Light Killers
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For the most part it sounds great, but this part Rivecoder wrote: The server can mute players too -- just use the "ignore" CCMD. has me worried. At best, it's exactly the same as all the players muting the idiot. At worst, a server mod gets annoyed and mutes someone when only a small minority of players actually want to mute him, and no one even hears about it. Could you explain this feature a bit more?
_________________ Key config as of Feb. 23, '10
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X-Ray
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:09 pm |
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GG dood 8)
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Joined: Sat Oct 11, 2008 4:33 pm Posts: 198 Location: With Your Mother
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sweet, i can't wait for this. 
_________________ I shit out turtles \o/
̿ ̿ ̿̿ ̿̿ ̿̿̿'̿'\̵͇̿̿\=(°ω°́)=/̵͇̿̿/'̿̿ ̿ ̿ ̿ ̿̿̿ ̿
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Guigui
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:17 pm |
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SwordGrunt
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Joined: Sat Apr 25, 2009 8:28 pm Posts: 1226 Location: Brazil
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Qent wrote: For the most part it sounds great, but this part Rivecoder wrote: The server can mute players too -- just use the "ignore" CCMD. has me worried. At best, it's exactly the same as all the players muting the idiot. At worst, a server mod gets annoyed and mutes someone when only a small minority of players actually want to mute him, and no one even hears about it. Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods.
_________________ Visit Game Ground, my gaming forum!
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[UD]
Xenaero
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:28 pm |
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Let's have a blast!
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Joined: Sun Dec 21, 2003 12:01 pm Posts: 3091 Location: Friday Night Fragfest
Clan: UniDoom
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Rivecoder wrote: Man, this just keeps getting better and better... Def. lookin forward to the ping code most of all though. Maybe then we can have some real priv.
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<ViciousPariah> I was about to play solo <ViciousPariah> unless some noobs want to play <Xenaero> did i hear the n word
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(MLK)
Qent
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:29 pm |
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Pkunk
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Joined: Tue May 26, 2009 1:43 pm Posts: 507
Clan: Moon Light Killers
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Guigui wrote: Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods. That's not really the point. At best, this feature is only just as good as ignoring individually. Under all other circumstances, at least one player will not want the guy muted. I would also like to know if any kind of message is given to the other players, e.g., "Player (MLK)Qent has been muted" or something.
_________________ Key config as of Feb. 23, '10
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<PRO>
MP2E
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:32 pm |
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Insane Linux Addict
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| Skullstuff Reviewer |
Joined: Sun Sep 16, 2007 5:09 pm Posts: 746
Clan: The Professionals 8)
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Guigui wrote: Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods. What he said. Tyranny and a feature are two different aspects. Server admins have the right to do whatever they want with their servers(well with a very select few restrictions). If you don't like the server admin, go make your own server or something.
_________________ 2.2Ghz Intel Pentium Dual nVidia 7100 3GB RAM Arch Linux x64, Kernel 2.6.34-ck dwm
19:22 < esselfortium> doom was so boring before graf added the double barreled shotgun
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<Minigunner>
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:33 pm |
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Chaingun Turret activated
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Joined: Mon Oct 27, 2008 4:07 pm Posts: 665 Location: Fresno,CA
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Rivecoder wrote: As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you). You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example: Code: sv_maxchatlines 5 sv_chattimelimit 10 This would ensure that one player can only type 5 times in a period of 10 seconds. Any more and he will be punished for "attempting to flood chat". Rivecoder wrote: Enhanced ping codeThis is a short post.  So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too.  Great! I hate it when the ping suddenly spikes for no apparent reason. Rivecoder wrote: When will 98a be released?Skulltag 98a will be released in the middle of October. It's getting close, and we'll be stepping up these preview posts as we get in range. One thing's for certain: it's gonna be great!  Yeah, it will! Due to 98a's apparent popularity, I had a dream that the ST team discussed 98a on G4 TV!
_________________ Projects: (Stalled)AOW2 Omega NLOWZSP (Slow) Battlegrounds Skulltag "Refreshment" mod (Stalled) Jailbreak (continuation from latest version)
Green = self-projects
Last edited by <Minigunner> on Mon Sep 28, 2009 8:42 pm, edited 1 time in total.
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(MLK)
Qent
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:36 pm |
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Pkunk
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Joined: Tue May 26, 2009 1:43 pm Posts: 507
Clan: Moon Light Killers
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That won't really work. In your example, he could just make an alias that spams whatever he wants every two seconds.
_________________ Key config as of Feb. 23, '10
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<Minigunner>
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 8:44 pm |
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Chaingun Turret activated
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Joined: Mon Oct 27, 2008 4:07 pm Posts: 665 Location: Fresno,CA
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Qent wrote: That won't really work. In your example, he could just make an alias that spams whatever he wants every two seconds. That's where ignoring comes in!
_________________ Projects: (Stalled)AOW2 Omega NLOWZSP (Slow) Battlegrounds Skulltag "Refreshment" mod (Stalled) Jailbreak (continuation from latest version)
Green = self-projects
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<MLK>
Awesomesauce
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 9:01 pm |
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PFFT
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| In Purgatory |
Joined: Fri Dec 12, 2008 7:35 pm Posts: 710 Location: HAHA
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Awesome work guise! 98a is becoming to look better and better!
_________________ That is all.
[Reveal] Spoiler: SEXY VIDEO OF THE WEEK
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<PRO>
Ruin
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 9:11 pm |
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Never knows best
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| Global Moderator |
Joined: Fri Feb 23, 2007 7:35 pm Posts: 551 Location: Puyallup, WA
Clan: The Professionals
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minigunner wrote: You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example: Code: sv_maxchatlines 5 sv_chattimelimit 10 This would ensure that one player can only type 5 times in a period of 10 seconds. Any more and he will be punished for "attempting to flood chat". you could just get around that by creating an auto chat alias with a delay to spam a chat line every few seconds. The ignore function will do very nicely. 
_________________
Code: <Baphomet> BFF = 2012 <Cyber> BFF CRASH WORLD
A predator's heart knows no remorse. It lives for the hunt.
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<Minigunner>
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 9:44 pm |
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Chaingun Turret activated
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Joined: Mon Oct 27, 2008 4:07 pm Posts: 665 Location: Fresno,CA
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minigunner wrote: Rivecoder wrote: As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you). You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example: Code: sv_maxchatlines 5 sv_chattimelimit 30 This would ensure that one player can only type 5 times in a period of 30 seconds. Any more and he will be punished for "attempting to flood chat". FIXED.
_________________ Projects: (Stalled)AOW2 Omega NLOWZSP (Slow) Battlegrounds Skulltag "Refreshment" mod (Stalled) Jailbreak (continuation from latest version)
Green = self-projects
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Obsidian AKA
Moti
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Post subject: Re: 98a preview #2....IGNORING! Posted: Mon Sep 28, 2009 11:27 pm |
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Unrelated to Obsidian-UK
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Joined: Tue Nov 30, 2004 1:40 pm Posts: 517 Location: Israel.
Clan: European Legacy
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Quote: Enhanced ping code 
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40oz
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Post subject: Re: 98a preview #2....IGNORING! Posted: Tue Sep 29, 2009 1:08 am |
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Makin maps and fuckin bitches
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| Banned |
Joined: Fri Jul 20, 2007 6:49 pm Posts: 1963 Location: Pennsylvania, United States of America
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I'm not saying I disagree with this new ignore feature, but honestly of the many times I do play skulltag online (which is very frequently, almost daily if you will, save for the past week I've been spending in California on vacation) the occurences of really annoying "mongs" that you so call them are very rare.
Occasionally there are people that go "GOD MY TEAM SUCKS THATS WHY I LOST" but I'd hardly consider them trolls.
_________________ Opinions breed fury. Conform Conform Conform
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[A3]
pun1sh3r
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Post subject: Re: 98a preview #2....IGNORING! Posted: Tue Sep 29, 2009 9:56 am |
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| Skullstuff Reviewer |
Joined: Tue Jun 20, 2006 12:08 am Posts: 3494 Location: Pennsylvania
Clan: Cube
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Rivecoder wrote: Enhanced ping codeThis is a short post.  So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too. Now that's some great news.
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DTDsphere
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Post subject: Re: 98a preview #2....IGNORING! Posted: Tue Sep 29, 2009 10:22 am |
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DoomThroughDoom
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| In Purgatory |
Joined: Thu Aug 21, 2008 1:01 am Posts: 1138 Location: Earth.
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DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE! (Muted.)
Can't wait for these awesome features.
_________________ DTDsphere The Purgatory awaits my return...
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Bishop
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Post subject: Re: 98a preview #2....IGNORING! Posted: Tue Sep 29, 2009 10:29 am |
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Some d00d
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Joined: Fri Dec 19, 2008 9:32 pm Posts: 513 Location: Nissa, France
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That's all I need to say.
_________________ Templar: Land Of The Lost Temples
"Yes I know my enemies They are the teachers who taught me to fight me Compromise, conformity, assimulation, submission Ignorance, hypocrisy, brutality, the elite All of which are American dreams" - RATM
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