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 Post subject: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 7:49 pm 
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The other side to the new mong-control code in Skulltag 98a is ability to ignore players! It's very simple. Say somebody starts spamming, or acting like an idiot. In Skulltag 98a, all you have to do is open the new "ignore player" menu....

Image

...and voila! You never hear from them again. Naturally, it doesn't matter if the mong changes any of his attributes, or reconnects. The server can mute players too -- just use the "ignore" CCMD.

As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you).

Enhanced ping code

This is a short post. :( So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr and SuperGod went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too. :-D

When will 98a be released?
Skulltag 98a will be released in the middle of October. It's getting close, and we'll be stepping up these preview posts as we get in range. One thing's for certain: it's gonna be great! :)

By the way, I've been really pleased with response to the Facebook page. :D

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:03 pm 
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Epic. This is probably one of the best features. I remember when a retard got in the server, and somebody told me "just ignore him". Then I discovered the awesome ignore feature.

Ping code is also great news... I often have trouble playing because of my lag amount, as I live far from most servers.


Looking forward for the release! :)

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:03 pm 
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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:04 pm 
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For the most part it sounds great, but this part

Rivecoder wrote:
The server can mute players too -- just use the "ignore" CCMD.

has me worried. At best, it's exactly the same as all the players muting the idiot. At worst, a server mod gets annoyed and mutes someone when only a small minority of players actually want to mute him, and no one even hears about it.

Could you explain this feature a bit more?

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:09 pm 
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sweet, i can't wait for this. :mad:

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:17 pm 
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Qent wrote:
For the most part it sounds great, but this part

Rivecoder wrote:
The server can mute players too -- just use the "ignore" CCMD.

has me worried. At best, it's exactly the same as all the players muting the idiot. At worst, a server mod gets annoyed and mutes someone when only a small minority of players actually want to mute him, and no one even hears about it.

Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:28 pm 
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Rivecoder wrote:
Image


Man, this just keeps getting better and better...

Def. lookin forward to the ping code most of all though. Maybe then we can have some real priv.

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<ViciousPariah> I was about to play solo
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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:29 pm 
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Guigui wrote:
Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods.

That's not really the point. At best, this feature is only just as good as ignoring individually. Under all other circumstances, at least one player will not want the guy muted.

I would also like to know if any kind of message is given to the other players, e.g., "Player (MLK)Qent has been muted" or something.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:32 pm 
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Guigui wrote:
Then that person shouldn't be a server mod? Server mods should take an action when someone is being an asshole and annoying most players. If they mute someone because they just dislike that person, the server admin should be more careful when picking his mods.

What he said. Tyranny and a feature are two different aspects. Server admins have the right to do whatever they want with their servers(well with a very select few restrictions). If you don't like the server admin, go make your own server or something.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:33 pm 
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Rivecoder wrote:
As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you).

You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example:
Code:
sv_maxchatlines 5
sv_chattimelimit 10


This would ensure that one player can only type 5 times in a period of 10 seconds. Any more and he will be punished for "attempting to flood chat".

Rivecoder wrote:
Enhanced ping code

This is a short post. :( So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too. :-D


Great! I hate it when the ping suddenly spikes for no apparent reason.

Rivecoder wrote:
When will 98a be released?
Skulltag 98a will be released in the middle of October. It's getting close, and we'll be stepping up these preview posts as we get in range. One thing's for certain: it's gonna be great! :)


Yeah, it will!
[Reveal] Spoiler: Somewhat unrelated...
Due to 98a's apparent popularity, I had a dream that the ST team discussed 98a on G4 TV!

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Last edited by <Minigunner> on Mon Sep 28, 2009 8:42 pm, edited 1 time in total.

   
 
 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:36 pm 
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That won't really work. In your example, he could just make an alias that spams whatever he wants every two seconds.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 8:44 pm 
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Qent wrote:
That won't really work. In your example, he could just make an alias that spams whatever he wants every two seconds.


That's where ignoring comes in!

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 9:01 pm 
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Awesome work guise! 98a is becoming to look better and better!

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 9:11 pm 
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minigunner wrote:
You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example:
Code:
sv_maxchatlines 5
sv_chattimelimit 10


This would ensure that one player can only type 5 times in a period of 10 seconds. Any more and he will be punished for "attempting to flood chat".




you could just get around that by creating an auto chat alias with a delay to spam a chat line every few seconds. The ignore function will do very nicely. :)

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 9:44 pm 
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minigunner wrote:
Rivecoder wrote:
As a little bonus, if you chat too much and trigger the server's chat flood prevention, Skulltag will simply mute you temporarily (instead of kicking you).

You know what else would be a good "mong-blocker"? The command variable sv_maxchatlines. Used in conjunction with another variable, sv_chattimelimit (a good name?), it would set the server so that only a certain number of chat lines can be typed in a certain amount of time (in seconds). For example:
Code:
sv_maxchatlines 5
sv_chattimelimit 30


This would ensure that one player can only type 5 times in a period of 30 seconds. Any more and he will be punished for "attempting to flood chat".


FIXED.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Mon Sep 28, 2009 11:27 pm 
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Enhanced ping code


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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Tue Sep 29, 2009 1:08 am 
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I'm not saying I disagree with this new ignore feature, but honestly of the many times I do play skulltag online (which is very frequently, almost daily if you will, save for the past week I've been spending in California on vacation) the occurences of really annoying "mongs" that you so call them are very rare.

Occasionally there are people that go "GOD MY TEAM SUCKS THATS WHY I LOST" but I'd hardly consider them trolls.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Tue Sep 29, 2009 9:56 am 
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Rivecoder wrote:
Enhanced ping code

This is a short post. :( So why don't tell you about another of Skulltag 98a's new features? Redone ping code! Torr went to great lengths to free the ping calculation from Doom's ancient limitations. The pings you now see on the scoreboard are now much more accurate and reliable! Overall latency has been decreased a bit, too. :-D

Now that's some great news.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Tue Sep 29, 2009 10:22 am 
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DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
DoomThroughDoom: I am the BIND VIRUS. Copy me into your bind and watch me REPRODUCE!
(Muted.)

Can't wait for these awesome features.

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 Post subject: Re: 98a preview #2....IGNORING!
PostPosted: Tue Sep 29, 2009 10:29 am 
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[Reveal] Spoiler:
\O/


That's all I need to say.

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