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(st)
Rivecoder
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Post subject: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 5:23 pm |
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pǝʇuǝıɹosıp
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Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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I have three words for you all: AWESOME. DMFLAGS. DIALOG. The old dialog looked like something the cat upchucked.  (My favorite: "Trace ign. lines w. s. sec on b. sides". The who what now?) So for 98a, I've completely redesigned this dialog! As you can now see, flags are now logically grouped and labeled, so you can find and configure your server much more easily. It also makes it easier for newbies to learn about Skulltag's various options. As a side bonus, you can now type in a specific flag value, and all the checkboxes will update automatically! Enjoy 
_________________ \o/
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(ST)
Vortex Cortex
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 7:35 pm |
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Code Addict
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Joined: Tue Aug 29, 2006 11:23 pm Posts: 283 Location: Houston
Clan: SkullTag
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Awesome! That makes much more sense now..... and... COMPATFLAGS2? guess there's more compatibility options as well!
_________________ Wouldn't it be cool to be invisible?
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[UD]
HeX9109
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:28 pm |
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Caco says: UD on TOP!
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Joined: Sun Aug 13, 2006 8:22 pm Posts: 3952 Location: [DTX1]
Clan: UniDoom
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Roasted
Peanut
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:42 pm |
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Joined: Tue Jun 27, 2006 1:45 pm Posts: 1294 Location: In your happy place.
Clan: Legume
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Mechadon
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 9:56 pm |
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Vivat Acedia
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Joined: Wed Mar 15, 2006 3:54 pm Posts: 4334
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(st)
Rivecoder
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Thu Oct 15, 2009 10:10 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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And, if you like where this is going, there's a whole lot more in 98b. Virtually every server dialog has been redone and improved drastically. 
_________________ \o/
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MK
t3h Icy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 2:14 am |
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Mr. LMS
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Joined: Tue Oct 02, 2007 4:05 pm Posts: 857 Location: Lethbridge
Clan: Mushroom Kingdom
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Great! Even just more logical ways of explaining the flags is nice. It took me a couple years to figure out "No respawn invincibility" referred to players, and not items. >_> HeX_Vulture wrote: EDIT: Nevermind I suck cock. Love it Rive   Siggable.
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<DRZ>
Dr. Thrax
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:06 am |
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...
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Joined: Tue Dec 11, 2007 10:44 am Posts: 8 Location: England
Clan: Demon RiderZ
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Sweet. I never really understood the old one
_________________ OK. So I'll want a shortsword, a longsword, a greatsword, a not-so-greatsword, a sword that is average at best, an gold sword, a power sword, a sword sword and an M72 Anti-Tank Rocket Launcher
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Cutman
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:19 am |
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Wykydtron
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Joined: Mon Jan 17, 2005 10:11 am Posts: 2137 Location: England
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Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on?
_________________ Cutstuff.net - Home of Ghouls vs Humans and Mega Man 8-bit Deathmatch!
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AconyX
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 4:32 am |
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Joined: Sat Dec 13, 2008 5:18 pm Posts: 119 Location: Rovaniemi, Finland.
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This is nice.
_________________ WIP
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cloud77
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 5:13 am |
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Heart of Ice
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Joined: Tue Aug 09, 2005 5:09 pm Posts: 1004 Location: Back home in michigan
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Rive that looks sexy and very very useful =P awesome!
_________________ Currently on break from Skulltag.
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Os'
Recurracy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 7:33 am |
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I'd edit my avatar
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Joined: Fri Jun 12, 2009 1:18 pm Posts: 1255 Location: stuck w/ girg
Clan: OneShot
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Can't see the damn image  Good work, still!
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Gez
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 8:10 am |
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Joined: Wed May 16, 2007 7:42 am Posts: 1279
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Rivecoder wrote: And, if you like where this is going, there's a whole lot more in 98b. What else is planned for 98b?
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esselfortium wrote: Also, learning to spell is a more important life skill than learning how to use 3D floors.
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[UD]
Xenaero
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:04 am |
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Let's have a blast!
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Joined: Sun Dec 21, 2003 12:01 pm Posts: 3091 Location: Friday Night Fragfest
Clan: UniDoom
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That's actually really sweet. I love it.
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<ViciousPariah> I was about to play solo <ViciousPariah> unless some noobs want to play <Xenaero> did i hear the n word
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Os'
Recurracy
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:24 am |
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I'd edit my avatar
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Joined: Fri Jun 12, 2009 1:18 pm Posts: 1255 Location: stuck w/ girg
Clan: OneShot
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That's sweet. Great fucking job, I like it.
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Guigui
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 9:51 am |
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SwordGrunt
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Joined: Sat Apr 25, 2009 8:28 pm Posts: 1226 Location: Brazil
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Cutman wrote: Sweet cheese that looks nicer than before. Tabs solve everything. Btw why is there a jumping dropdown? Isn't it just off/on? There's also "default" which probably uses the map's setting. I loved the new dialog. Also found out some cool new things with it 
_________________ Visit Game Ground, my gaming forum!
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[SA]
Dancso
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 11:31 am |
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E = MC²
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Joined: Tue Jun 12, 2007 8:22 am Posts: 167 Location: Hungary
Clan: Savage Assassins
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Maurice
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:28 pm |
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Joined: Thu Dec 28, 2006 7:41 am Posts: 96 Location: None of your business.
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Release it already! I'm dying to use this version 
_________________
Captain Ventris wrote: The imagery of a tired Thomas Jefferson pressing Control-S in his Open Office window and closing "declaration.doc" is stuck in my head now.
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(st)
Rivecoder
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:40 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3829 Location: Texas, USA
Clan: Skulltag
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Gez wrote: What else is planned for 98b? Do you mean as far as the server dialogs go?
_________________ \o/
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Gez
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Post subject: Re: 98a preview #6: New DMFLAGs dialog! Posted: Fri Oct 16, 2009 12:51 pm |
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Joined: Wed May 16, 2007 7:42 am Posts: 1279
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And more generally. Is there a target ZDoom revision, like 97d was r622 and 98a is r1551? Stuff like new gamemodes or new lumps (like that SECTINFO thing) or new utilities?
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esselfortium wrote: Also, learning to spell is a more important life skill than learning how to use 3D floors.
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