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 Post subject: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 8:23 pm 
pǝʇuǝıɹosıp
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One of the most-requested features for Skulltag is the ability to enable and disable certain skins. Well, in Skulltag 98a, you can do just that! SoulPriestess and HeX_Vulture completely re-organized skulltag.wad, and as a result, the skins and announcers have been split off into their own folders.

Which means that if you don't like a certain skin (*cough* *cough* daisy), you can just delete it! You save yourself annoyance AND disk space! (You can also just move it if you want). Here's what the /skins folder looks like in Skulltag 98a:

Image

Notice something? That's right! NO MORE DAISY! Daisy, Massouth, Hissy, Doomcrate, and all the other non-humanoid skins are NO LONGER included in Skulltag! They're fun on occasion, but we realized they were simply annoying people too much. These skins are now available as an add-on to players who still want them.

Bonus: Lighter Skulltag!

In 98a, skulltag.wad has gone from 47MB to 11MB! We've employed all sorts of compression to make it smaller for you guys. Not only that, but there's now a special "lite" edition of Skulltag without the "announcer" and "skins" directories! It occupies just 16MB of disk space...yet is still fully functional!

Oh, and skulltag.wad is now called skulltag-data.pk3, and the whole thing is now rebuilt from an open-source SVN.

We're getting really close! If all goes well we hope to release 98a this Sunday! :cool:

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 8:26 pm 
Look At The Eye...
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Can't wait this is complete! Finally! No more idiots using neutral-colored and hard to see skins like Massmouth and Daisy! Thanks! =D

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 8:29 pm 
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That's pretty cool. Although it's not going to make a difference for the competitive players who have all skins disabled in the first place. :p

I will miss Daisy, though. :( I used to use that skin all the time back in the 95k/96f era.

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 8:31 pm 
Mr. LMS
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I've used Daisy ever since I started.

Ehh, nice feature though.


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 9:04 pm 
PFFT
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oshi- THIS SUNDAY


*explodes*

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[Reveal] Spoiler: SEXY VIDEO OF THE WEEK


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 9:05 pm 
Let's have a blast!
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I swear your OS windows colors change constantly. MAKE UP YOUR MIND MAN

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[Reveal] Spoiler:
<ViciousPariah> I was about to play solo
<ViciousPariah> unless some noobs want to play
<Xenaero> did i hear the n word


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 9:16 pm 
Buttersecks
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sunday... I won't be here, :(, but, The new skulltag looks great, can't wait for it!!!

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 9:39 pm 
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Not only was Daisy hard to see and obnoxious, but I always felt like I had to aim down just out of instinct. Glad to see them gone, though I may hang on to Meepy just to hear the death sound. (Then get annoyed 20 seconds later.)

At first, I read it as the skulltag.wad being 11MB and the lite version being 16. Then I realized the lite version was referring to the whole package, .exe and all.

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 10:03 pm 
Caco says: UD on TOP!
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Ten wrote:
Although it's not going to make a difference for the competitive players who have all skins disabled in the first place. :p


Good reason for them to use Skulltag lite then, saving download time and skins!

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 10:11 pm 
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I would like to thank the entire ST development team for their huge efforts and time spent twiking with all the gizmos found within ST; that being said, a HUGE thank you to Hex and SoulPriestess, why? because i despise Daisy :imp:

mm, and i wasn't crazy about the eight different versions of Doomguy either, but anyway, hell yeah! can't wait for sunday :cool:


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 10:12 pm 
Makin maps and fuckin bitches
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Cool stuff man. This organization should make downloading skins more useful.

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 10:17 pm 
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98a, The Revolution is near.


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Wed Oct 21, 2009 11:35 pm 
Unrelated to Obsidian-UK
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Aww, so, no more nazi skins? :(
I'm gonna miss that.

Anyway, this Sunday... YES


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 1:10 am 
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Ah, finally no more bullshit skins !

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 1:12 am 
Oh, do I really need an avatar?
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Oh my God! This sunday? You're Gods! Glad to see no more Daisy and Massmouth in team based games.

Image

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 2:59 am 
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Moti wrote:
Aww, so, no more nazi skins? :(
I'm gonna miss that.

No, you're not.

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 3:03 am 
Wykydtron
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Rivecoder wrote:
In 98a, skulltag.wad has gone from 47MB to 11MB! We've employed all sorts of compression to make it smaller for you guys. Not only that, but there's now a special "lite" edition of Skulltag without the "announcer" and "skins" directories! It occupies just 16MB of disk space...yet is still fully functional!


This is great. The "fun" skins and such made Skulltag feel less like a multiplayer port and more of a kiddy WAD, I approve.

Rivecoder wrote:
We're getting really close! If all goes well we hope to release 98a this Sunday! :cool:


Err crap, I need to mop up some testing stuff :wtf:

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Last edited by Cutman on Thu Oct 22, 2009 3:58 am, edited 2 times in total.

   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 3:49 am 
Some d00d
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Disabling skins is one thing. Not having them take up download time and disk space is even better. :-D
Also ... Sunday? (maybe) ... holy crap :wtf:

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 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 4:55 am 
This is some cool stuff! Wow, this sunday?? Woohoo, I can't wait!


   
 
 Post subject: Re: 98a preview #7: Skin Control!
PostPosted: Thu Oct 22, 2009 5:10 am 
...
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At least I won't have to play against people with stupid skins now. And yay! This Sunday!

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