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(ST)
aabra
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Post subject: Domination Project Renewed Posted: Sun Oct 30, 2005 10:51 pm |
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| Retired/Inactive Staff |
Joined: Sat Jul 30, 2005 3:21 pm Posts: 2226
Clan: Skulltag
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Rivecoder
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Post subject: Posted: Mon Oct 31, 2005 8:52 am |
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pǝʇuǝıɹosıp
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Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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OK, so, if you're still in the project, post here!
-= Map Assignments =-
STDOM01 - rivecoder (me)
STDOM02 - aabra
STDOM03 - RottKing
STDOM04 - rivecoder
STDOM05 - svghost?
STDOM06 - ?
STDOM07 - Zawela
STDOM08 - ?
STDOM09 - Zawela
STDOM10 - ?
-= Other Jobs =-
Titlepic: rivecoder (yes, me!!)
Interpic: rivecoder (hmm...)
-= Managment =-
Manager: Aabra
Manager: Rivecoder
Mapping / ACS Help: Rivecoder
_________________ \o/
Last edited by Rivecoder on Mon Nov 21, 2005 9:26 am, edited 2 times in total.
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Proximity
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Post subject: Posted: Mon Oct 31, 2005 2:24 pm |
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Joined: Fri Apr 08, 2005 1:34 pm Posts: 326 Location: Pennsylvania
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Thank you for picking the project up for me. I am extrememly sorry and I might be able to join back in in 2 months are so. Good luck to you guys! 
_________________ Follow me!
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(st)
Rivecoder
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Post subject: Posted: Mon Oct 31, 2005 3:06 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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Proximity wrote: Good luck to you guys!  Thanks! Proximity wrote: I might be able to join back in in 2 months are so.
Hmm....we've had a few setbacks, and the project may extend that long. Perhaps there's a chance you could still do this! Also, I can finish your unfinished map for you...if it's OK...
_________________ \o/
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Proximity
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Post subject: Posted: Mon Oct 31, 2005 3:18 pm |
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Joined: Fri Apr 08, 2005 1:34 pm Posts: 326 Location: Pennsylvania
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I have to get offline in 15 Minutes so can you send it to me real quick? I would like to check it out.
_________________ Follow me!
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(ST)
Blzut3
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Post subject: Posted: Mon Oct 31, 2005 3:46 pm |
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Pronounced: B-l-zut
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Joined: Fri Aug 06, 2004 1:07 pm Posts: 1139
Clan: Skulltag
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Didn't maniac already release his map for the domination project?
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(ST)
aabra
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Post subject: Posted: Mon Oct 31, 2005 3:48 pm |
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Joined: Sat Jul 30, 2005 3:21 pm Posts: 2226
Clan: Skulltag
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I've been trying to get a hold of Maniac all day hehe. PM me once you get a chance pls Maniac. =/
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(ST)
Blzut3
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Post subject: Posted: Mon Oct 31, 2005 7:13 pm |
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Pronounced: B-l-zut
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| Developer |
Joined: Fri Aug 06, 2004 1:07 pm Posts: 1139
Clan: Skulltag
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heh, goes to show we need to be PMed more often. Anyways, since you seem to be the leader of the project, I guess I should ask you this question.
Since I made a few mods for skulltag OSST and HTB, would you like to change the project to community costum project (or something like that)? Maniac started mapping for OSST, I could probably make a few HTB, and doing this won't require a lot of domination maps for it to be worthy. So let me know what you think.
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(ST)
aabra
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Post subject: Posted: Mon Oct 31, 2005 10:02 pm |
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Joined: Sat Jul 30, 2005 3:21 pm Posts: 2226
Clan: Skulltag
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ok umm... I'm not sure what you mean by OSST and HTB. These different game modes? Please forgive my ignorance. If you'd like to do a map or two though for the domination project you're more than welcome to. I'd like to keep this more or less domination only. There are different varieties of domination (with base, without, int64 has a nifty extra domination point in the base) but if OSST or HTB are completely different game modes I'm not sure - I'd need to discuss it with int.. or risecoder now. hehe
I'm still trying to find Maniac. pm'd him a few times but still no reply. He's in STO all day long but never actually there!  Slap him for me if you see him hehe.
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(st)
Rivecoder
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Post subject: Posted: Tue Nov 01, 2005 9:17 am |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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Note: I got a name change. I used to be Int64. Now I'm rivecoder.
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Yes, even if you've been inactive or just found out, you'll still welcome to join! Just start mapping! And put special spots that the teams will control... 
_________________ \o/
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(ST)
Blzut3
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Post subject: Posted: Tue Nov 01, 2005 5:25 pm |
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Pronounced: B-l-zut
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Joined: Fri Aug 06, 2004 1:07 pm Posts: 1139
Clan: Skulltag
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Yes, OSST is One Skull Skulltag and HTB is Hold the Breif Case. I have made acs code for these modes and wondered if you wanted to create a multi mode community project, considering they all have one thing in common (they aren't included in standard skulltag). Just wondering what you think about including other game modes.
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(st)
Rivecoder
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Post subject: Posted: Wed Nov 02, 2005 8:55 am |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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Blzut wrote: Yes, OSST is One Skull Skulltag and HTB is Hold the Breif Case. I have made acs code for these modes and wondered if you wanted to create a multi mode community project, considering they all have one thing in common (they aren't included in standard skulltag). Just wondering what you think about including other game modes.
Hmm...package everything, domination, osst, etc in file?
Do I see a DEADLINE PUSHBACK?
Does anybody support this? I kind of like the idea...
Oh, when doing your team select hallways, instead of doing "random team", try Aabra's "balance team" code posted here. You are doing selection hallways, right?
_________________ \o/
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(ST)
Blzut3
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Post subject: Posted: Wed Nov 02, 2005 1:15 pm |
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Pronounced: B-l-zut
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| Developer |
Joined: Fri Aug 06, 2004 1:07 pm Posts: 1139
Clan: Skulltag
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rivecoder wrote: Blzut wrote: Yes, OSST is One Skull Skulltag and HTB is Hold the Breif Case. I have made acs code for these modes and wondered if you wanted to create a multi mode community project, considering they all have one thing in common (they aren't included in standard skulltag). Just wondering what you think about including other game modes. Hmm...package everything, domination, osst, etc in file? Do I see a DEADLINE PUSHBACK?  Does anybody support this? I kind of like the idea... Oh, when doing your team select hallways, instead of doing "random team", try Aabra's "balance team" code posted here. You are doing selection hallways, right?
Actully, heh, the point was to push forward the deadline. How is this possible? Well some people might not like to map for domination and perhaps map for another game mode, lets say Hold the Breif Case, we could then set the deadline to 10-15 maps and possibly get it done quicker.
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Carnevil
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Post subject: Posted: Wed Nov 02, 2005 2:22 pm |
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EAT IT, DOOM FREAK :>
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Joined: Sat Dec 20, 2003 8:48 am Posts: 4852 Location: TX
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ugh just leave it as a domination wad.
And it's BRIEFcase, not BREIFcase. Please learn how to spell.
_________________
John Smith, regarding GZDoom's new renderer wrote: Ok so people with a video card more than about 3-4 years old, and probably most ATI users, can just fuck off right? Seriously are you making a doom port or the sequel to Crysis.
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(st)
Rivecoder
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Post subject: Posted: Fri Nov 04, 2005 9:02 am |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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Carnevil wrote: And it's BRIEFcase, not BREIFcase. Heehee, hold the box of underwear.
Good news - svghost says he can map stdom03. You probably haven't heard of him because he hasn't released anything. But he's cool.
_________________ \o/
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(st)
Rivecoder
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Post subject: Posted: Fri Nov 11, 2005 9:23 am |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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How about New Years Day for the release date?
_________________ \o/
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Proximity
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Post subject: Posted: Fri Nov 11, 2005 2:16 pm |
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Joined: Fri Apr 08, 2005 1:34 pm Posts: 326 Location: Pennsylvania
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rivecoder wrote: How about New Years Day for the release date?
If by then I might be able to Possibly throw a map of mine in there, Dont sign me up for anything yet.
_________________ Follow me!
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[UD]
RottKing
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Post subject: Posted: Sat Nov 12, 2005 12:33 pm |
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Prison ain't shit
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Joined: Mon Jan 26, 2004 6:38 pm Posts: 317 Location: CT, USA
Clan: UniDoom
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HRMMMM, I might be able to pitch in a map, so I suppose sign me up
_________________ no boy no cry
joethenormalgamer wrote: p.s. next virsion add some more dinasaurs like rhino, teradactles, and a trex.
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(ST)
aabra
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Post subject: Posted: Sat Nov 12, 2005 3:10 pm |
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| Retired/Inactive Staff |
Joined: Sat Jul 30, 2005 3:21 pm Posts: 2226
Clan: Skulltag
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Great to have ya with us Rottking. I'll pm you with the details you'll need.
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(st)
Rivecoder
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Post subject: Posted: Sun Nov 13, 2005 5:26 pm |
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pǝʇuǝıɹosıp
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| Retired/Inactive Staff |
Joined: Mon Mar 21, 2005 10:36 am Posts: 3828 Location: Texas, USA
Clan: Skulltag
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RottKing wrote: HRMMMM, I might be able to pitch in a map, so I suppose sign me up
Awesome. What map number?
_________________ \o/
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