DMFlags

The cvar "dmflags," along with other similar cvars, allow players to toggle numerous minor aspects of the game, such as item respawn.


Contents

DMFlags

Flag Name Console shortcut Value Description
Disallow health (DM) sv_nohealth 1 Prevents health from spawning on the map.
Disallow powerups (DM) sv_noitems 2 Prevents powerups from spawning on the map.
Weapons stay (DM) sv_weaponstay 4 Weapons do not disappear when picked up.
Falling damage (old) sv_oldfalldamage 8 Enables ZDoom-style falling damage.
Falling damage (Hexen) sv_falldamage 16 Enables Hexen-style falling damage.
Same map (DM) sv_samelevel 64 Stays on the same map whenever someone exits the level.
Spawn farthest (DM) sv_spawnfarthest 128 Players respawn at the deathmatch farthest from all active players.
Force respawn (DM) sv_forcerespawn 256 Forces players to respawn when killed.
Disallow armor (DM) sv_noarmor 512 Prevents armor from spawning on the map.
Disallow exit (DM) sv_noexit 1024 Prevents players from exiting the map.
Infinite ammo sv_infiniteammo 2048 Players do not lose ammo when firing weapons.
No monsters sv_nomonsters 4096 Monsters do not spawn on the map.
Monsters respawn sv_monsterrespawn 8192 Monsters respawn after being killed.
Items respawn sv_itemrespawn 16384 Items respawn after being picked up.
Fast monsters sv_fastmonsters 32768 Monsters fire faster missiles.
Disallow jump sv_nojump 65536 Prevents players from jumping.
Disallow freelook sv_nofreelook 131072 Prevents players from freelooking.
Mega powerups respawn sv_respawnsuper 262144 Allows extremely powerful powerups to respawn.
Disallow fov sv_nofov 524288 Prevents players from using an altered fov.
Don't spawn multi. weapons (CO-OP) sv_noweaponspawn 1048576 Prevents "multiplayer only" weapons from spawning.
Disallow crouch sv_nocrouch 2097152 Prevents players from crouching.
Lose inventory (CO-OP) sv_coop_loseinventory 4194304 Players lose all of their inventory when killed.
Lose keys (CO-OP) sv_coop_losekeys 8388608 Players keep their keys when killed.
Keep weapons (CO-OP) sv_coop_loseweapons 16777216 Players keep their weapons when killed.
Lose armor (CO-OP) sv_coop_losearmor 33554432 Players lose their armor when killed.
Lose powerups (CO-OP) sv_coop_losepowerups 67108864 Players lose their powerups when killed.
Lose ammo (CO-OP) sv_coop_loseammo 134217728 Players lose their ammo when killed.
Lose Half Ammo sv_coop_halveammo 268435456 Players lose half of their ammo when killed.


DMFlags2

Flag Name Console shortcut Value Description
Drop weapons (DM) sv_weapondrop 2 Players drop their current weapon when killed.
Don't spawn runes (DM) sv_norunes 4 Prevents runes from spawning on the map.
Instant flag return (ST/CTF) sv_instantreturn 8 Flags are instantly returned when carriers are killed.
No team switching (ST/CTF) sv_noteamswitch 16 Players cannot change teams after choosing one.
Server picks teams (ST/CTF) sv_noteamselect 32 Players are placed on the team determined by the server.
Double ammo (DM) sv_doubleammo 64 Given ammo is always doubled like in nightmare mode.
Degeneration sv_degeration 128 Players slowly lose health when above 100%, like in Quake.
Allow BFG freeaiming sv_bfgfreeaim 256 Allows the BFG to be fired vertically.
Barrels respawn (DM) sv_barrelrespawn 512 Barrels respawn after being blown up.
No respawn protection (DM) sv_norespawninvul 1024 Players do not have temporary invulnerability when respawning.
Start with shotgun (CO-OP) sv_shotgunstart 2048 Players start with the shotgun.
Spawn where died (CO-OP) sv_samespawnspot 4096 Players respawn at the same location they were killed in.
Keep team after a map change Unknown 8192 Players will be on the same team as they were from the previous map.
Force GL defaults sv_forcegldefaults 262144 If this is enabled, some default OpenGL rendering options are enforced, i.e. clients render as if gl_lightmode == 3 and gl_light_ambient == 20.0. Users can not change the light/brightness (excluding Gamma) in OpenGL once this is enabled.
Award damage instead of kills sv_awarddamageinsteadkills 1048576 Players will be awarded points from the damage that they do on monsters, besides awarding by kills.
Only spawn single player actors in coop sv_coop_spactorspawn 536870912 If this is true in a cooperative game mode, map actors are spawned as if the game was single player.


CompatFlags

Flag Name Console shortcut Value Description
Find shortest textures like Doom compat_shorttex 1 In Doom, AASHITTY in Doom II or AASTINKY in Doom was created to fill in the place of texture index 0, normally treated by the Doom engine as no texture at all. When this is enabled, the "raise platform by lower texture" line special and MAP07 floor raise considers AASHITTY or AASTINKY as a valid texture and uses it's height when raising a platform. If disabled, these textures aren't considered valid and are ignored.
Use buggier stair building compat_stairs 2 Causes doom to calculate heights of stairs when stairbuilding from the last (topmost) step, instead of the first (bottom-most) step.
Limit pain elementals to 20 lost souls compat_limitpain 4 Prevents pain elementals from spawning lost souls if there are 20 or more on the map.
Don't let others hear pickups compat_silentpickup 8 This prevents players from hearing other players picking up items, weapons, or powerups in netgames.
Actors are infinitely tall compat_nopassover 16 This causes all objects to occupy an infinite vertical space from the ceiling to the floor, which prevents monsters or the player from being able to pass over or under other solid objects, regardless of whether they are touching each other on the Z plane or not. WARNING: Enabling this will break ZDoom-style thing bridges and objects that rely on height sensitivity.
Allow silent BFG trick compat_soundslots 32 Forces all actors to play all sounds only on one channel, cutting off any previous sounds the actor has made. Only enable this if you can't live without the silent BFG trick, as it will cripple the sound system and prevent actors from playing any more than one sound at a time.
Enable wall running compat_wallrun 64 This uses a buggier method of collision detection with walls that allows a player to run double average speed when pressing against a vertically-aligned wall.
Spawn item drops on the floor compat_notossdrops 128 Items dropped by monsters appear on the floor below the center of the monster, instead of being tossed from the monster's corpse. May cause items to get stuck in walls or appear at the bottom of pits.
All special lines can block use lines compat_useblocking 256 Any lines with line specials prevent the player from triggering a usable line behind it, regardless of whether the frontmost line can be used itself or not.
Disable Boom door light effect compat_nodoorlight 512 Unknown
Raven's scrollers use original speed compat_ravenscroll 1024 Unknown
Use sector based sound target code Unknown 2048 Unknown
Limit deh.MaxHealth to health bonus compat_dehhealth 4096 Players can not exceed over the 200% health, as you can with just the normal MaxHealth bonuses.
Trace ign. lines w. s. sec on b. sides compat_trace 8192 Unknown
No monster dropoff move compat_dropoff 16384 Unknown
Scrolling Sectors are additve compat_boomscroll 32768 Unknown
Monsters see semi-invisible players compat_invisibility 65536 Monsters will be able to see the player even if the player has a partial invisibility sphere.
Limited movement in the air compat_limited_airmovement 131072 Skulltag allows players to move full speed while in mid-air plus the additional speed set in sv_airfriction, allowing players to run faster in mid-air (eg. by jumping) than on the ground. If this is disabled the original ZDoom method is used: players' movement speed is reduced when in mid-air to the value set in sv_airfriction.
Plasma bump bug compat_plasmabump 262144 Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle.
Allow instant respawn compat_instantrespawn 524288 Allows players to respawn instantly after being killed by holding down the "use" key when being hit.
Disable taunts compat_disabletaunts 1048576 Prevents players from using the "taunt" command.
Original sound curve compat_originalsoundcurve 2097152 Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.
Use old intermission screens/music compat_oldintermission 4194304 Disables Skulltag intermission screens/music.
Disable stealth monsters compat_disablestealthmonsters 8388608 Stealth monsters behave like regular monsters.
old radius damage compat_oldradiusdmg 16777216 If this is enabled, the original Doom radius damage code is used, i.e. explosions have infinite vertical range.
Disable crosshair compat_nocrosshair 33554432 Players will not be able to use crosshair.
Old weapon switch compat_oldweaponswitch 67108864 Players will be forced to switch weapons every time they pick up a new weapon.


CompatFlags 2

Flag Name Console shortcut Value Description
Client Side Scripts (NET) compat_netscriptsareclientside 1 Uses Skulltag's old behavior when (NET) ACS Scripts are used. This is disabled by default, for compatibility among other ZDoom wads. If the WAD file is designed for Skulltag, and uses NET script advantages, then you would enable this feature.
clients send full button info compat_clientssendfullbuttoninfo 2 This needs to be enabled to make the ACS function GetPlayerInput work on server side scripts with buttons other than BT_ATTACK, BT_USE, BT_JUMP, BT_CROUCH, BT_TURN180, BT_ALTATTACK, BT_RELOAD and BT_ZOOM. Because it increases net traffic, it should only be activated if needed.
No Land compat_noland 4 If this is enabled, players are not allowed to use the land CCMD anymore.


  • Updated to: Skulltag 98b-Alpha 2555
This page was last modified on 15 November 2009, at 21:25.
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