The cvar "dmflags," along with other similar cvars, allow players to toggle numerous minor aspects of the game, such as item respawn.
| Flag Name
| Console shortcut
| Value
| Description
|
| Disallow health (DM)
| sv_nohealth
| 1
| Prevents health from spawning on the map.
|
| Disallow powerups (DM)
| sv_noitems
| 2
| Prevents powerups from spawning on the map.
|
| Weapons stay (DM)
| sv_weaponstay
| 4
| Weapons do not disappear when picked up.
|
| Falling damage (old)
| sv_oldfalldamage
| 8
| Enables ZDoom-style falling damage.
|
| Falling damage (Hexen)
| sv_falldamage
| 16
| Enables Hexen-style falling damage.
|
| Same map (DM)
| sv_samelevel
| 64
| Stays on the same map whenever someone exits the level.
|
| Spawn farthest (DM)
| sv_spawnfarthest
| 128
| Players respawn at the deathmatch farthest from all active players.
|
| Force respawn (DM)
| sv_forcerespawn
| 256
| Forces players to respawn when killed.
|
| Disallow armor (DM)
| sv_noarmor
| 512
| Prevents armor from spawning on the map.
|
| Disallow exit (DM)
| sv_noexit
| 1024
| Prevents players from exiting the map.
|
| Infinite ammo
| sv_infiniteammo
| 2048
| Players do not lose ammo when firing weapons.
|
| No monsters
| sv_nomonsters
| 4096
| Monsters do not spawn on the map.
|
| Monsters respawn
| sv_monsterrespawn
| 8192
| Monsters respawn after being killed.
|
| Items respawn
| sv_itemrespawn
| 16384
| Items respawn after being picked up.
|
| Fast monsters
| sv_fastmonsters
| 32768
| Monsters fire faster missiles.
|
| Disallow jump
| sv_nojump
| 65536
| Prevents players from jumping.
|
| Disallow freelook
| sv_nofreelook
| 131072
| Prevents players from freelooking.
|
| Mega powerups respawn
| sv_respawnsuper
| 262144
| Allows extremely powerful powerups to respawn.
|
| Disallow fov
| sv_nofov
| 524288
| Prevents players from using an altered fov.
|
| Don't spawn multi. weapons (CO-OP)
| sv_noweaponspawn
| 1048576
| Prevents "multiplayer only" weapons from spawning.
|
| Disallow crouch
| sv_nocrouch
| 2097152
| Prevents players from crouching.
|
| Lose inventory (CO-OP)
| None
| 4194304
| Players lose all of their inventory when killed.
|
| Keep keys (CO-OP)
| None
| 8388608
| Players keep their keys when killed.
|
| Keep weapons (CO-OP)
| None
| 16777216
| Players keep their weapons when killed.
|
| Lose armor (CO-OP)
| None
| 33554432
| Players lose their armor when killed.
|
| Lose powerups (CO-OP)
| None
| 67108864
| Players lose their powerups when killed.
|
| Lose ammo (CO-OP)
| None
| 134217728
| Players lose their ammo when killed.
|
| Flag Name
| Console shortcut
| Value
| Description
|
| Drop weapons (DM)
| sv_weapondrop
| 2
| Players drop their current weapon when killed.
|
| Don't spawn runes (DM)
| sv_norunes
| 4
| Prevents runes from spawning on the map.
|
| Instant flag return (ST/CTF)
| sv_instantreturn
| 8
| Flags are instantly returned when carriers are killed.
|
| No team switching (ST/CTF)
| sv_noteamswitch
| 16
| Players cannot change teams after choosing one.
|
| Server picks teams (ST/CTF)
| sv_noteamselect
| 32
| Players are placed on the team determined by the server.
|
| Double ammo (DM)
| sv_doubleammo
| 64
| Given ammo is always doubled like in nightmare mode.
|
| Degeneration
| sv_degeration
| 128
| Players slowly lose health when above 100%, like in Quake.
|
| Allow BFG freeaiming
| sv_bfgfreeaim
| 256
| Allows the BFG to be fired vertically.
|
| Barrels respawn (DM)
| sv_barrelrespawn
| 512
| Barrels respawn after being blown up.
|
| No respawn protection (DM)
| sv_norespawninvul
| 1024
| Players do not have temporary invulnerability when respawning.
|
| Start with shotgun (CO-OP)
| sv_shotgunstart
| 2048
| Players start with the shotgun.
|
| Spawn where died (CO-OP)
| sv_samespawnspot
| 4096
| Players respawn at the same location they were killed in.
|
| Flag Name
| Console shortcut
| Value
| Description
|
| Find shortest textures like Doom
| compat_shorttex
| 1
| In Doom, AASHITTY in Doom II or AASTINKY in Doom was created to fill in the place of texture index 0, normally treated by the Doom engine as no texture at all. When this is enabled, the "raise platform by lower texture" line special and MAP07 floor raise considers AASHITTY or AASTINKY as a valid texture and uses it's height when raising a platform. If disabled, these textures aren't considered valid and are ignored.
|
| Use buggier stair building
| compat_stairs
| 2
| Causes doom to calculate heights of stairs when stairbuilding from the last (topmost) step, instead of the first (bottom-most) step.
|
| Limit pain elementals to 20 lost souls
| compat_limitpain
| 4
| Prevents pain elementals from spawning lost souls if there are 20 or more on the map.
|
| Don't let others hear pickups
| compat_silentpickup
| 8
| This prevents players from hearing other players picking up items, weapons, or powerups in netgames.
|
| Actors are infinitely tall
| compat_nopassover
| 16
| This causes all objects to occupy an infinite vertical space from the ceiling to the floor, which prevents monsters or the player from being able to pass over or under other solid objects, regardless of whether they are touching each other on the Z plane or not. WARNING: Enabling this will break ZDoom-style thing bridges and objects that rely on height sensitivity.
|
| Allow silent BFG trick
| compat_soundslots
| 32
| Forces all actors to play all sounds only on one channel, cutting off any previous sounds the actor has made. Only enable this if you can't live without the silent BFG trick, as it will cripple the sound system and prevent actors from playing any more than one sound at a time.
|
| Enable wall running
| compat_wallrun
| 64
| This uses a buggier method of collision detection with walls that allows a player to run double average speed when pressing against a vertically-aligned wall.
|
| Spawn item drops on the floor
| compat_notossdrops
| 128
| Items dropped by monsters appear on the floor below the center of the monster, instead of being tossed from the monster's corpse. May cause items to get stuck in walls or appear at the bottom of pits.
|
| All special lines can block use lines
| compat_useblocking
| 256
| Any lines with line specials prevent the player from triggering a usable line behind it, regardless of whether the frontmost line can be used itself or not.
|
| Limited movement in the air
| compat_limited_airmovement
| 131072
| Skulltag allows players to move full speed while in mid-air plus the additional speed set in sv_airfriction, allowing players to run faster in mid-air (eg. by jumping) than on the ground. If this is disabled the original ZDoom method is used: players' movement speed is reduced when in mid-air to the value set in sv_airfriction.
|
| Plasma bump bug
| compat_plasmabump
| 262144
| Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle.
|
| Allow instant respawn
| compat_instantrespawn
| 524288
| Allows players to respawn instantly after being killed by holding down the "use" key when being hit.
|
| Disable taunts
| compat_disabletaunts
| 1048576
| Prevents players from using the "taunt" command.
|
| Original sound curve
| compat_originalsoundcurve
| 2097152
| Enabling this uses the original Doom sound curve, which causes sounds to fade away at a shorter distance. When disabled, the Hexen sound curve is used instead, which allows players to hear sounds louder, farther away than usual.
|
| Use old intermission screens/music
| compat_oldintermission
| 4194304
| Disables Skulltag intermission screens/music.
|
| Disable stealth monsters
| compat_disablestealthmonsters
| 8388608
| Stealth monsters behave like regular monsters.
|