Mapping for Skulltag

Contents

Never mapped before?

Don't worry, it's easy! We recommend you start with Doom Builder 2. Download it, and start out with the video tutorials. Then you can start playing with the new Skulltag features. :)


Step 1: Set up your editor

Doom Builder 2

Extract the Skulltag editing pack to your Doom Builder 2 directory. Be sure to overwrite all files. Choose the "Skulltag (Doom in Hexen Format)" or the Skulltag (Doom in Doom Format) config when mapping.

Editing pack for Doom Builder 2 was last updated on 27/1/10.

  • Note: Date format is: Day/Month/Year


Doom Builder 1

Extract the Skulltag editing pack to your Doom Builder directory. Be sure to overwrite all files. Choose the "Skulltag (Doom in Hexen Format)" or the "Skulltag (Doom in Doom Format)" config when mapping. For using SkullTag textures, you can use the 'SkullTag_DB1' which is a standard Patch WAD file that is compatible with Doom Builder.

Editing pack for Doom Builder was last updated on 27/1/10.

  • Note: Date format is: Day/Month/Year


SLADE

See this topic for a user-made config. (Currently unavailable)


Step 2: Learn about cool Skulltag stuff

Check out the tutorials forum for ideas and walkthroughs. For a technical dissection, see the Skulltag editing reference on the ZDoom wiki.

This page was last modified on 1 February 2010, at 20:23.
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