Mercenaries

Mercenaries: The Elite Force

Brief Summary

Mercenaries is a SkullTag mod created by [xXx] which attempts to bring a more realistic feel to the traditional DooM gameplay style. In a nutshell, it is the closest you can get to being a total-conversion while still being able to play the levels or map-wads of your choice. It includes many distinct features which set it apart from many other weapon mods. It not only has 35 new weapons (encompassing aspects such as reloading, using scopes, selecting fire-modes, mounted laser-sights), but even utilizes things such as gaining money, selecting specialized player-classes, and ranking up. Also, many monsters are replaced with soldiers, terrorists, etc., the GFX system has had an overhaul, and there are already a few deathmatch-maps.

Effects are massively enhanced; bullet-casings, shell-casings, and ejected clips litter the floor, blood drips onto the walls and floor, shrapnel is thrown from exploding barrels, ricochets fly off walls, panting/shallow breaths can be heard after running for a long while, the player's own heartbeat pounds in his forehead, footsteps can be heard, etc. (and version 1.8 will hopefully include some other effects such as radio-static, shellshock, tracer-rounds, and exit-wounds).

There are nine bots and 8 player-classes (two of which are hidden).

The current version is v1.7B. v1.8 will hopefully be released within a few months time, with the help of volunteers. (If you're willing to sign-up, check out the sign-up list in the Projects section of the Skulltag forums.)

The stuff I'm too lazy to cover too deeply so I'll just copy and paste what's in the README file

I'm pretty sure you got the message. Yeah. This Wiki entry is NOT FINISHED. If a kind volunteer would like to be awesome enough to edit this for me, thanks.

But until then, you may listen to the exact details that README gives:



           ____________________________________
         //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
         \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
         //=-=-=-:[xXx Proudly Presents]:=-=-=-\\
         \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
         //=-[ Mercenaries: The Elite Force ]=-\\
         \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
         //=-=-=-=-=-= VERSION 1.7 =-=-=-=-=-=-\\
         //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\


   -->> Version 1.7 Changes :
      * We hit the 35 Weapon mark! YEEHAW !
      * K-9 FINALLY works properly in multiplayer. w00t!
      * Class-Switching now works properly in Co-Op or Invasion. Hoo-Rah!
      * The M4, Steyr, and Sniper-Rifle still have their normal alt-fires, but can now be reloaded by HOLDING alt-fire.
      * The Uzi can now be reloaded by TAPPING alt-fire. Holding it still makes it turn sideways.
      * The color of some classes' skins can now be changed.
      * Added yet another hidden class. You must UNLOCK it to use it.
      * Added the S&W 1911 Pistol. Put it in Slot 2.
      * Added like, 30 new DEHACKED Strings.
      * Added the DECALDEF Lump.
      * Some enemies now eject casings when the shoot.
      * Enhanced the gore-system. Thx, Nash and LittleWhiteMouse!
      * Added some sound clips.
      * The intro-text actually WORKS this time around.
      * Did some touch-up on a few sprites.
      * Added a few new medals: "WTF?!", "Frickin' Idiot!", and "Toasty!".
      * Bots are more intelligent. Well, for bots, anyways.
      * Added the Spray-Paint Can and put it in Slot 9.
      * Added the FlashLight and put it in Slot 9.
      * Added many new terrain-types to the TERRAIN lump.
      * Added the Experimental Teflon-Armor. It makes it so that you
        lose NO health whatsoever until its % armor reaches zero.
      * Personalized rewards for ranking up to Sergaent are now given.
        Rewards (by class):
          Assault = Experimental Teflon-Armor
          Recon = Full-Metal-Jacket bullets (2x Damage)
          Covert-Op = Total-Undetectability
          Heavy-Weapons = Physical fitness (no longer runs slowly)
          Pyro = Night-Visor (Basically Lite-Amp that never runs out)
          K-9 = None (doesn't rank up, duh)
      * Added the SPAS-12. THANK YOU SPAZZOID AND MARTY KIRRA !!!
      * Created the ANIMDEFS lump.
      * Added Multi-Player intermission screens and music.
      * Weapon-spawners no longer ramp the item-count through the roof.
      * Dying whilst throwing a Gas-grenade won't crash servers anymore. Another epic win for the testers!
      * Mercenaries now works exclusively with SkullTag, and NOT ZDooM.
      * Shrapnel no longer bounces like crazy.
      * Added some new Episodes.
      * Episodes: "Gunz-4-Hire" (Original DooM2 maps), "Frag 'n Bag" (DeathMatch).
      * Added some DeathMatch maps. (MERCDM1, MERCDM2, MERCDM3, MERCDM4)
      * New Maps: "The Bunker", "Sin", "Tokyo", and "The Labs".
      * Added the Steyr-Scout Sniper-Rifle and put it in Slot 8.
      * Created a few random DECORATE items. Not really worth mentioning.
      * Added in a bunch of textures/flats; most of which are animated.
      * Fixed numerous multi-player issues. PM me if any more should arise.
      - Feel like making an intro map w/ credits and such, but I'm to lazy. PM me if you wanna help.
      - Have yet to make it so you keep your rank after you die or exit the map.
      - Bots still don't use their assigned class for some reason. PM me if you have any thoughts.
   -->> Version 1.6 Changes :
      * Added the AK-47.
      * FINALLY fixed that pesky MP-5 bug.
      * Quick-Switches aren't that confusing anymore.
      * Imps no longer get stuck in 56-unit-high sectors.
      * New Quick-Switch list:
        [I] = Tactical-Assault
        [O] = Covert-Op
        [P] = Recon
        [J] = Heavy-Weapons
        [K] = Pyro
        [L] = K-9 Unit
      * Added the Ranking System.
      * Ranks: Private, Private-First-Class, Corporal, Lance-Corporal,
               Sergaent, Staff-Sergaent, Gunnery-Sergaent, Master-Sergaent,
               Captain, Leiuteniant.
      * Added the ZDooM-TERRAIN lump.
      * Some things now deal poison-type damage.
      * Flame-Thrower now works fine in areas with low ceilings.
      * Added the Money system as well as the cash-rewards system.
      * Attack-Dogs (the ITEM, NOT the CLASS) now function properly in multiplayer.
      * Frag-grenades and Gas-grenades no longer crash servers. Thx again, testers!
      * Added some cheats. Too lazy to list 'em here, so just type [ CHEATS ] in the console to see them.
      * Improved bots and actually ADDED them this time. They are HARD. You won't beat them. (;D)
      * Terrorists aren't quite so hard anymore. You're on your own with the Soldiers, though.
      * Various effects have been adjusted or revamped.
      * Fixed a few cosmetic bugs. I'm sure you won't notice.
      * Corrected COUNTLESS multiplayer problems. Chalk another up for the testers!
      * Utilized some SkullTag-only features.
      * Pyro's struck by rockets don't crash servers anymore, yet might still cause lag.
      - Still need a SKILLED volunteer to make the training map. PM me if YOU are that person.
      - Still can't make heads or tails of that odd K-9 Class DeathMatch-defect.
      - Still have yet to fix the things that mess up in Co-Op.
   -->> Version 1.5 Changes :
      * Gave the Uzi some reload states.
      * Gave the Steyr some reload states, too.
      * Fixed SOME MORE bugs. Yeah.
      * Removed the "Triple-Brown-Betty" glitch. Don't ask.
      * Added various effects. You probably won't notice.
      * Pretty sure I fixed that weird MP-5 problem.
      * Added a few decoration things.
      * Created some ambience aspects.
      * Server-crashing bugs are no longer a problem. THANX TESTERS !!!
      * Quick-Switch keys are now automatically bound.
   -->> Version 1.4 Changes :
      * Added a new Player-Class system.
      * New Classes: Tactical-Assault, Recon, Stealth, Heavy-Weapons, Pyro, and K-9.
      * Upgraded the Arch-Vile. MWUHAHAHA!
      * I doth Addeth thy Holy Hand-Grenade of Antioch.
      * Added several Items.
      * Fixed A LOT of crap.
      * Just about doubled the size of this ReadMe file.
      * Added some bots. (Paste the [Bots] folder from the .Zip right into your ST folder).
      * Added shrapnel.
      * Added some various, random things, all in DECORATE.
      * Added the Aliens, complete with their Life-Cycle.
   -->> Version 1.3 Changes :
      * Fixed the infamous "Punch-The-Wall" glitch.
      * Fixed a few DeHackEd bugs.
   -->> Version 1.2 Changes :
      * Replaced previous Pistol with a .38 Colt.
      * Fixed the "Invisible Flamethrower" bug.
      * Replaced Hardballer with a Benelli M3.
      * Riot-Gun now has ricocheting buckshot..
      * ADDED: Dual Berettas, PPK, MP-5. M4, SCAR-11.
      * Added special effects (ricochets, blood spatters, ejected clips).
      * Beefed up the Chaingun v2.0 and moved it to the Heavy Weaponry slot.
      * Added some MP3 music loops.
      * Fixed MONSTER Energy Drink bug.
        ..................
    -=:[ Critics' Reviews ]:=-
        '''''''''''''
 + "Triple-X is revolutionizing the way Doom is played."
                                  -- Berserkerd00d
 + "Awesome. Truly awesome."
                                  -- ZombieMan
 + "One of the greatest mods on SkullTag I.M.O."
                                  -- ALMN
 + "It's my favorite wad."
                                  -- NumberoUnoNegro
 + "Pretty Bitchin'."
                                  -- CyberHunter
 + "xXx, you are a GOD!"
                                  -- LittleJake
 + "xXx? Can you show me how to make a SpiderMind that shoots RevenantTracers?"
                                  -- Andrew Smith
 + "Very Sweet."
                                  -- Cpt. Toenail
 + "Wow! I love this .Wad!"
                                  -- FireBoy
 + "A 4 out of 5."
                                  -- TheShooter7 (LOL, I rounded it up.)
 + "I'm truly speachless. When's the next update?"
                                  -- Jester
 + "Holy crap, This owns!"
                                  -- ph33r


Well, the people have spoken. Actually, LOTS of people have spoken. So, what the Hell are you waiting for? Play the most talked about .WAD on SkullTag! [ LOCK-N-LOAD !!! ] (And if YOU would like to send in YOUR review, slip me a PM on the forums.)

                =[ Introduction : ]=

Howdy! I'm xXx. I'm guessing that if you're any human that has ever played Skulltag, you've seen or heard of OPERATION: Silver Bullet, one of my greatest weapons projects, as well as the predecessor to this one. If you have become familiar with my .WAD's by now, you should know that I strive for creating more modern, realistic weapons, as opposed to the futuristic, fusion-powered, projectile-based, laser thingies. My goal here doesn't at all deviate from those intentions. These weapons would seem to fit well with the role of a mercenary, as most all of them are warfare / combat-based (frag grenades, gas grenades, assault-rifles with scopes). However, some may come across as being ghetto / guerilla-style (Tek-9's, Uzi's, Molotov's). As for the many remaining pieces of the arsenal, they are for you to decide.

Whilst brainstorming ideas for this project, I had made the decision to use as FEW rips as possible (from Counter-Strike, other .WAD's, or otherwise). However, in some instances I had found it neccessary to use a VERY FEW things from other .WAD's. As said before, I don't take the credit for these things, just for adding them in and adjusting them to the .WAD.

Anyways, here are the descriptions of the weapons which you will find in this .WAD.

>-> NOTE: It is IMPORTANT to set the "Secondary Fire" button in the

         Key Config, as it is used by many weapons for actions such as
         reloading, melee attacks, burst-firing, etc, and will GREATLY
         help you play the .WAD. ALSO, if they aren't set by default
         already, then be SURE to bind the class-system's "Quick-Switch"
         keys. ALL of them. Otherwise, it will randomly choose one for you.
         It's not my fault if you spawn as a K-9 Unit and can't use weapons.
         SET THEM.
   UPDATE: The Alt-Fire is now set, by default, to the [Right-Click]
           button. But just check real quick to be sure. Quick-Switches
           are also now automatically set (See the defaults below).
    __________________________
 <-< Weapons (by slot number) >->
    ^^^^^^^^^^^^^^^^^^^^^^^^^^

1) Melee Weapons

  Unarmed: When you ain't got nothin' but your knuckles. ( Alt-Fire = Kick. )
  Teeth: [DOG ONLY] Do what Attack-Dogs do best: bite. ( Alt-Fire = Sniff/Track. )

2) Handguns / Pistols

  .38 Colt: Your trusty ol' service-pistol. ( Replaces Pistol. )
  PPK: Small, versitile, good all-around pistol. ( Alt-Fire to use Silencer. )
  G-17: Fast, good clip size, but slightly inaccurate. ( Alt-Fire to reload. )
  Beretta 9MM: Accurate, reliable, versitile, good for any job. Can be dualed. ( Alt-Fire to reload. )
  S&W 1911: Accurate, very powerful. Uses .45 ACP rounds. Has a laser-sight. ( Alt-Fire to Reload. )
  AB-10 Machine-Pistol: Full-Auto, great stopping-power, yet very inaccurate.

3) Shotguns / ScatterGuns

  M3 Shotgun: Standard combat-shotgun. Holds 12 shells. ( Alt-Fire to reload. )
  SPAS-12: Powerful, dispersive, but slightly inefficent. Great for close-quarters. ( Alt-Fire to reload. )
  Semi-Auto Shotgun: Very precise, feed-loaded with modified pin.
  XAS-12 Automatic: Auto-loading, slightly dispersive, good strength.
  Riot-Gun: Powerful, Very dispersive, yet highly inaccurate. Best for close-range.

4) Sub-Machine Guns / Automatic Small-Arms

  Tek-9: Fast, very light, slightly accurate, easy to use.
  9MM Uzi SMG: Semi-strong, fast, packs a punch. ( HOLD Alt-Fire = Turns sideways, ghetto-style. TAP Alt-Fire = Reloads. )
  RCP-90 Micro: Very fast, very accurate, moderate-strength.
  Dual Scorpion SMG's: Slightly inaccurate, yet very strong.
  H&K MP-5 Sub-MachineGun: Strong, very accurate, has a laser-sight. ( Alt-Fire to reload. )

5) Hand-Grenades / Explosives

  M120 Frag Grenade: Can be tossed considerable distances. Mild bounce. ( Alt-Fire = Drop at feet. )
  Sarene Gas-Grenade: Can stealthily clear a room. Heavy bounce.
  Molotov Cocktails: Very damaging, can set entire crowds of humanoid baddies aflame.

6) Assault-Rifles / Automatic Machine-Guns

  Sig-556: Entry-class assault-rifle. Light, fast, good strength. ( Alt-Fire = Semi-Auto Burst. )
  MP-40: The WWII Nazi-Issue. Inaccurate, but pelting strength and moderate stopping-power.
  AK-47: Strong, slightly accurate, large clip size. ( Alt-Fire to reload. )
  M4 Assault-Rifle: Strong, fast, accurate, has M203 grenade attachment. ( TAP Alt-Fire = Fire 30mm grenade. HOLD Alt-Fire = Reload. )
  Steyr Spec-Ops: Accurate, fast, very strong, has scope. ( TAP Alt-Fire = Use mounted scope. HOLD Alt-Fire = Reload. )
  SCAR-11 Heavy Machine-Gun: Chain-fed, very strong, dispersive, heavy recoil.

7) Heavy Weaponry / Artillary

  Chaingun v2.0: Very fast when spinning, very strong, dispersive. ( Alt-Fire = Keeps Spinning )
  Flame-Thrower: Anti-personnel, extremely damaging, but limited range.
  XG-60 Minigun: Artillary, tank-mounted minigun. Undepletable ammo.
  M-32 RPG-Launcher: Anti-tank, ballistic-missile launcher.
 

8) Sniper-Rifles / High-Powered Weapons

  Steyr-Scout: Very powerful, accurate, cuts through armor like a hot knife
               through butter. Works best if the scope is used. ( TAP Alt-Fire = Use Scope. HOLD Alt-Fire = Reload. )
 

8) Tools / Utilities

  FlashLight: Considerably bright, uses a new type of lithium battery,
              which will last for more than 300+ hours.
  Spray-Paint: With this, you can flag the sector as clear for the next squad,
               lead a friend to a secret, or just tag smilies everywhere. You choose.
               ( Alt-Fire = Uses the Zippo with the can to create a makeshift flamethrower. )


  <-< Classes >->

Also, new to Version 1.4 is the awesome Player-Class system, which allows you to choose your role by picking your specialization. This is mostly intended for MultiPlayer use. My idea for this actually came from games such as Team-Fortress and Wolfenstein: Enemy Territory, where you can select the part you play in the combat. And, just like those games, each one is equally balanced. Each one is also set to a "Quick-Switch" key, which allows you to quickly change classes (however, you have to wait until you die and respawn for the changes to take place). Well, hereya go!

>-> Tactical-Assault = QuickSwitch key [I]:

   A good all-around soldier who loads out with a Sig-556 Assault-
   Rifle, an M3 Shotgun, some Frag Grenades, and a shatter-proof
   syringe full of Adrenal-Enhancers, just in case. Has a .38 Colt
   for a sidearm. Ranks up every $660.

>-> Covert-Ops = QuickSwitch key [O]:

   A stealthy CIA operative who likes to travel light, only weilding
   a silenced PPK, a few Gas-Grenades, and an RCP-90. However, he is
   a good runner, has doped blood (which makes his health regenerate),
   and has some Top-Secret gear: Night-Vision goggles and a light-
   refracting Cloaking module. Yet, the doping allows him to only
   max at 75% health. Ranks up every $450.

>-> Recon = QuickSwitch key [P]:

   A bit of a mix of Assault and Covert-Ops, this SEAL-like soldier
   combines stopping power with skill. He carries a Steyr Special-
   Forces Rifle, an XAS-12, and an MP-5 SMG. He is also a skilled
   dog-trainer and is in peak physical condition. However, he begins
   with no body-armor whatsoever. Has a flashlight. Ranks up every $575.

>-> Heavy-Weapons = QuickSwitch key [J]:

   A beefy weapons expert who is Locked 'N Loaded from head to toe.
   In addition to being equipped with sidearms such as a Glock-17 and
   the Dual Scorpion SMG's, he totes a lead-spitting Chaingun v2.0,
   as well as being protected with the best armor money can buy.
   His drawbacks: His gear makes him very heavy, and as a result,
   he moves rather slow, is unable to jump very high, and is rather
   noisy in his movements. He also has a max of only 80 Health points,
   and is slightly intolerant to taking damage. Ranks up every $750.

>-> Pyro = QuickSwitch key [K]:

   A walking fire-hazard who waves a FlameThrower at anything
   close-by, and hurls a Molotov Cocktail at anything that isn't.
   He also packs Dual Berettas, and dons a barely-protective
   kevlar vest, just in case. He is fast, only outrun by the K-9
   and Covert-Op, and he feels like a million bucks, always
   starting with 125% Health. His downside: his FlameThrower uses
   a backpack of liquid volitles, which can explode if he is struck
   by a concussive blast, injuring those around him. (He can also
   ignite it himself, by using the "kill" command, hehe.) He also
   suffers from a bad Smoker's-Cough, which could give away his
   position to the enemy. Likes to grafitti things (always carries
   a can of paint). Ranks up every $600.

>-> K-9 Unit = QuickSwitch key [L]:

   He's nobody's pet. A purebred German Shepard whose been trained
   to kill, he is nimble, aggressive, and fast. VERY fast; don't
   try running. His senses are far better than that of a human. He
   can not only see in the dark better, but he also, (by making
   use of the Alt-Fire button), can "follow his nose" and sniff out
   hiding hostiles. He is buckled with Police-dog armor, with a
   pouch that holds a MedPack that he can either use for himself or
   offer a needy squad-mate. And though he has only 75 measly health
   points, he can refill them by sinking his fangs into enemy flesh.
   Does not rank up.
** There are also 2 HIDDEN Classes, which I will NOT tell you how to
   access, so DON'T ASK ME, and DO NOT PM ME ABOUT IT. You must
   UNLOCK those on your own.

>>> ALSO, new to Version 1.6 is the cash and cash-rewards systems.

   When you frag an enemy, they will usually drop some cash.
   The amount varies from opponent to opponent, but the harder ones
   will generally leave you with oodles-of-moolah to line your
   pockets with. When you reach a certain amount of money, you
   will automatically recieve an upgrade, in the form of items,
   exclusive weapons, powerups, ammo, and so on. These vary
   from class to class, as well as the amount of cash required
   to achieve these perks (the Heavy guys are expected to do
   more fraggin' than the rest!). The thought is that these
   "perks" may cause players to play more aggresively, and
   therefore feel more involved in the gameplay, without disrupting
   the traditional nature of the classic DooM deathmatch.
   You also, by repeatedly maxxing out the amount of cash
   in your inventory, can rank up in the military heirarchy;
   giving you further oppurtunity to boast your supremacy.
    _____________
 <-<  Locations  >->
    ^^^^^^^^^^^^^
   A fresh and welcomed addition to v1.7 are the several DeathMatch
   maps which I have added. They are all unique in both look and feel,
   and all have their own combat-styles. Here is a list of the areas
   so far:
      _____________________________________________________
      Map Name: The Bunker
      -----------------------------------------------------
      Location: On a small island in the Caribbean Sea.
      Map Size: Medium.
      Combat-Range: Short- to Medium-Range.
      Description: A classic run-and-gun experience with a
                   few places to hide behind and some nooks
                   to take cover and reload in.
      Recommended Weapon: Any Assault-Rifle.
      -----------------------------------------------------
      _____________________________________________________
      Map Name: Sin
      -----------------------------------------------------
      Location: Unknown.
      Map Size: Medium.
      Combat-Range: Medium-Range.
      Description: A dark cathedral upon a rugged cliffside.
                   The sickening architecture and foreboding
                   atmosphere is enough to convince anyone to
                   repent. Many catwalks and obstacles, but
                   not very many places to hide.
      Recommended Weapon: Any Sub-MachineGun.
      -----------------------------------------------------
      _____________________________________________________
      Map Name: Tokyo
      -----------------------------------------------------
      Location: Japan. Where else?
      Map Size: Large.
      Combat-Range: Medium- to Long-Range.
      Description: This vast cityscape is a sniper's delight;
                   boasting both wide-open areas and many places
                   to snipe from. Cover is also easy to come by,
                   in the form of anything from trucks, parked
                   cars, or even the lobby of a hotel.
      Recommended Weapon: An Assault-Rifle, or Sniper-Rifle.
      -----------------------------------------------------
      _____________________________________________________
      Map Name: The Labs
      -----------------------------------------------------
      Location: In the middle of the Nevada-Desert.
      Map Size: Small
      Combat-Range: Short-Range to Close-Quarters
      Description: The narrow hallways and small rooms of
                   this facility feel almost claustrophobic
                   at times; if it weren't for the relief of
                   a few outdoors-areas. Only a few areas for
                   snipers to take refuge in. Expect ambushes.
      Recommended Weapon: Any shotgun will do.
      -----------------------------------------------------
    _______________
 <-<  Bot Dossier  >->
    ^^^^^^^^^^^^^^^
  Every bot is unique, and has their own personal fighting style.
  Here is a brief description of some of the bots you will face
  in Mercenaries:
      =====================================================
      Name: Kobra
      Origin: La Ciudad de Mexico, Mexico
      Age: 22
      Class: Recon
      Description: A young and ambitious recruit to the squad
                   who has a laid-back approach to being a
                   mercenary. His comedy, at times, interferes
                   with his task at hand. Very proficient in
                   sharpshooting, but slightly out-of-shape.
      ======================================================
      =====================================================
      Name: Blaze
      Origin: Des Moines, Iowa
      Age: 24
      Class: Pyro
      Description: This jumpy caffine-monkey has learned to
                   use his pyromania to his advantage in combat,
                   being skilled in using a flame-thrower and
                   able to always be aware of his surroundings.
                   However, doesn't like to take orders, and
                   at times, gets very reckless.
      ======================================================
      =====================================================
      Name: phant0m
      Origin: London, England
      Age: 30
      Class: Covert-Ops
      Description: Nobody really knows much about phant0m,
                   because she never really speaks to anyone;
                   she just shows up, completes the operation,
                   then takes the money and goes home. She
                   has the keenest senses of anyone in the
                   squad, yet much prefers to stay out of
                   direct combat; and can often be found sneaking
                   around the map.
      ======================================================
      =====================================================
      Name: Stone
      Origin: Dallas, Texas
      Age: 28
      Class: Heavy-Weapons
      Description: What he sometimes lacks in intellect (and
                   usually common sense), Stone always makes
                   up for with pure brute-force; being eager
                   to rush into a warzone and drop a few dozen
                   hostilities at a time. As a rancher on his
                   family's range, he spends most of his time
                   on horseback, as opposed to jogging; and
                   is therefore rather out-of-shape.
      ======================================================
      =====================================================
      Name: Sarge
      Origin: Philidelphia, Pennsylvania
      Age: 38
      Class: Tactical-Assault
      Description: Sarge is a veteran of the Iraq War, but
                   7 years of no active combat and having
                   to patrol a side-road was enough to push
                   him to drop out of the Marine-Corps. He
                   is brash, prompt, and takes orders from
                   no one. Never really learned how to use
                   assault-rifles effiecently, yet is able
                   to work wonders with small-arms.
      ======================================================
      =====================================================
      Name: Fang
      Origin: Dallas, Texas
      Age: 5
      Class: K-9 Attack-Dog
      Description: Fang completed his mandatory 3 years of
                   training at an A1 Police-Dog academy, yet
                   was turned down from being used on the Force
                   for being "overly-aggressive". He was legally
                   adopted by Stone, who takes him home to his
                   ranch when they are off-duty. Despite being
                   very viscious, he is extremely loyal and
                   very nimble when it comes to getting around.
      ======================================================
      =====================================================
      Name: Roxia
      Origin: Santa Monica, California
      Age: 25
      Class: Tactical-Assault
      Description: Roxia first wished to join the US Army
                   Reserve, but instead changed her mind and
                   became a mercenary instead; once she did the
                   math and discovered that she could earn money
                   for college 3x faster, and also not have to
                   worry about the obligations that enlistment
                   brings (such as being drafted or having
                   "minimum post"). While not being combat-savvy,
                   she compensates by being a fast-runner and
                   having a quick wit.
      ======================================================
      =====================================================
      Name: xXx
      Origin: New York City, New York
      Age: 27
      Class: [Secret]
      Description: Being the leader of the squad, Triple-X
                   takes responsibility for his men, no matter
                   how bad of a situation they may get themselves
                   into. He is in top-shape, is adept at using
                   cover, good with any weapon, and is accustomed
                   to taking pain.
      ======================================================
      [Note: That is NOT my real A.S.L., just my bot's. If
             you REAAAALLLY are so desperate to know my actual
             ASL, ask me sometime.]
    ___________
 <-<  Enemies  >->
    ^^^^^^^^^^^
  The enemies you will encounter when playing Mercenaries in
  Single-Player or Co-Op vary from anything from Soldiers and
  Terrorists, to Mythological-creatures, and even monsters from
  your favorite science-fiction movies. (*Cough, Cough, Aliens,
  cough, cough.*) Although many are just simply modifications on
  the original DooM monsters; such as the Snake-Imp, Mutant-Chaingunner
  Calvary, Chrome-Demon, etc. Anyways, hereya go:

>> Rebel Fighter:

  A disgruntled milita member who strongly wishes to overthrow
  the NKA by force. Untrained and highly unskilled in combat. Carries
  a pistol.

>> Terrorist:

  The generic anarchist who uses fear to intiminate his war-time enemies.
  Gung-ho, but slightly unfamiliar with military tactics. Totes a shotgun.

>> NKA Soldier:

  An infantry land-troop for the North-Korean Alliance. Strong, fast,
  very skilled in combat. Shoulders an Assault-Rifle.

>> Dark Demon:

  The origins of this improved demon are undoubtedly the innermost dark,
  shadowed corners of Hell, or feeding off of the long-forsaken souls in
  Purgatory.

>> Neon Soul:

  A more powerful version of the Lost Soul. Faster, stronger, and deadlier, it will
  easily mow down any marine that is unfortunate enough to become food.

>> Xeno-Caco:

  More colorful than its normal, weaker counterpart. It also spits balls of bio-plasma
  that will eat through flesh, causing quick mortal wounds. Best to keep far away from
  this creature, as its bite kills almost instantly.

>> Bio-Caco:

  The result of an attempt to quarantine Cacodemons within a radioactive-chemical
  refinery. Very aggressive, and the slime it belches is extremely lethal.

>> Alchemy Baron:

  Rumored to be seen during a Satanic ritual, being able to fly and summon balls of fire.
  Also said to be able to use dark magic to shoot fire without looking, possibly by use
  of telekinetic synthesis.

>> Snake Imp:

  A hybrid, serpent-like imp that will gladly scorch you with corrosive venom,
  or, if able to, rend your flesh with razor-like claws and dagger-fangs.
  Is tougher and slightly more fire-resistant than the original.

>> Harpy:

  Exactly as explained in Roman mythology; a nude female with the giant wings
  and sharp talons of an eagle, and with a screech so loud, it makes Chris Tucker
  seem like Ben Stein.

>> Mutant-Chaingunner Cavalry:

  A two-headed chaingunner riding atop an Arachnotron steed, which will
  fire its plasma to compliment its rider's hot lead.

>> Mutant-Chaingunner:

  Dismounts its fragged Arachnotron stallion and fills you full of lead.

>> Alien Egg:

  Remains dormant until the proximity of a nearby mammal's body-heat triggers
  it to open. In which case, a Face-Hugger will crawl from it, looking for a
  host. Best to destroy it before then, and not let that happen.

>> Alien Face-Hugger:

  Should've destroyed that egg ... now this thing is gonna use you to incubate
  its next of kin. I suggest you kill it before it does.

>> Alien Drone:

  If you have failed to stop the Face-Hugger from impregnating you, then
  you'll most likely have one of these guys burst from the still-warm
  chest cavity of you're corpse. He is fast, VERY aggresive, and extremely
  fire-resistant. Aw, crap. Well, at least you're already dead. But you're
  squad-mates aren't. Oops.

>> Hell Warrior:

  Hell's upgrade to the Hell-Knight. Equipped with a metal shield which
  will block most all bullets you toss it's way. However, you can get
  around this feature if you catch it off-guard.
 <-< NPC's / Comical Sprites >->

>> Attack Dog:

  Once you rescue one of these young, abandonned, German-Sheppard pups,
  you can have it follow you and attack any target that yousoever wish.
  Come in litters of three. Can be used via inventory bar, or by the
  Attack Dog shortcut-key [G].

>> Peanut Butter Jelly Time Banana.

  Yeah. You heard right. Complete with song and dancing banana action !!!
  ROFL ... to summon, type: [ summon Banana ].

>> Stripper.

  No further comment.
  Loolz ... to summon, type: [ summon Stripper ].
    ..............................
  .::: NOTES to all WAD Editors :::.
 '''''''''''''''''''''''''''''''
     -//  LOGGED TO SYSTEM DRIVE "pissed:\". QUEUED :ANGRY: PROTOCOL.
     Plz don't steal sh** from my .WAD; short and sweet. I'm not gonna
  point any fingers (points to Caco, AKA "The King of Copy and Paste"),
  but I see work-copying plaguing SkullTag. I'll admit it, even I MYSELF
  am guilty of this act of laziness. Yet that DOES NOT give you the right
  to copy stuff from THIS WAD. To somewhat prevent this, you may notice
  that I have added a "[xXx]" tag or watermark to many of the sprites which
  I have spent LITERALLY *DAYS* WORKING ON. Hopefully, this precaution
  should not be necessary, because ...
     If you would like to use the material contained in this .WAD in one
  of your own, all you must do is contact me and credit me in said .WAD.
  It's not that hard, and 99.9% of the time, I'll say "Sure, cool", as
  I would be FLATTERED if you were to ask to use my work. So, take the
  extra 5 seconds to slip me a little PM, and make a little 12pt line
  of credit, is it really that hard? Throw me a freakin' bone here!
  Okay. I'm sorry. I'm done. I'm done ranting now.
     -//  RE-LOGGED TO SYSTEM DRIVE "C:\". REHASHED MOOD PROTOCOLS.
       ___________
  <#>-=> CREDITS <=-<#>

>> Thanks go to the creators of these .WAD's/games:

  WADS:
    - ARSENAL -- by Daniel
    - 99 Weapons -- by Daniel
    - All Out War -- by Ant
    - Counter-Doom
    - Weapons Resource Wad
    - Immoral Conduct ZDoom -- By Corey Whittle
    - NeoDoom -- By Daniel
    - GoldenEye Doom2 -- By the GoldenDoom Team
    - SIRENS ZDoom
    - Halo Doom2
    - "All Hell is Breaking Loose!"
    - The ZDoom Community Map Project
    - Nimrod
    - Half-Life Doom2
    - TWILIGHT Warrior
    - 100GunsX
    - SWW.wad
  GAMES:
    - BLOOD -- by Monolith Software
    - Counter-Strike
    - Half-Life 2
    - Quake 1, 2, 3, 4
    - Doom 3
    - Red Faction
    - Aliens vs. Predator 1 & 2
    - Wolfenstein : Enemy Territory
    - Deus Ex
    - Chasm : The Rift
    - BS Hacker -- by ExoSyphen Studios
    - House of the Dead
    - DeadHunt
    - Die Hard : Nakatomi Plaza
    - GoldenEye 64
    - Blood 2: The Chosen
    - Alien X
    - Call of Duty
    - Syphon Filter : The Omega Strain
    - Team Fortress 1 & 2

>> ... And the writers of these programs:

    - XWE
    - Whacked 2
    - Notepad
    - Windows Paint
    - Adobe Photo-Shop
    - GIMP 2.0
    - Windows Sound Recorder
    - Windows Movie Maker
    - Pro Sound-FX Studio
    - ScreenShot Plus
    - AnimGet RapidCapture
    - Doom Builder

>> Thanx go to these people for using stuff from their wads:

    - Xaser
    - Daniel aka Tormentor667
    - Cory Whittle aka 'TheDarkArchon'
    - WildWeasel
    - DoomRater
    - Grimm
    - Froon
    - TheShooter7
    - Enjay
    - Scuba Steve
    - Ant1991331
    - Marty Kirra
    - Spazzoid
    - MG_Man

>> Special thanks go out to these people:

    - GHOST -=> For giving some ideas as well as great feedback.
    - Shadow -=> For being my best friend and giving support.
    - ph33r -=> For getting my back, and always being there for me.
    - Ant -=> For being a strong leader and an awesome friend. LONG LIVE =RaVeN= !!!
    - MetalHead -=> For doin' dat' forums thang.
    - Berserkerd00d -=> For offering resources and making suggestions.
    - Andrew -=> For having fun testing, and giving feedback.
    - NumberoUnoNegro -=> For some good laughs while testing.
    - Cpt. ToeNail -=> For some MUCH appreciated help.
    - ALMN -=> For, ummm... well, something at least. Oh yeah, the cookie.
    - Little Jake -=> For lovin' my Wads and giving me alot of self-esteem.
    - ZombieMan -=> Fer givin' me a reason to put ya here. Lolz just playing.
    - CyberHunter -=> For enjoying my work. (BTW I might need you to host for me. NOT YET, I'll send ya a PM later, OK?)
    - TheShooter7 -=> For a _SOMEWHAT_ good review. Meh. Thx anywaus, coulda been worse.
    - ClonedPickle -=> For some, er ... constructive criticism. (*Makes slashing motion across neck* HCCHRRRCH!)
    - Candy-Man -=> Fo' lovin' it up while livin' it up.
    - TheJester -=> For being awesomely fun to play-test with.
    - Torr -=> For helping out needy people with their technical issues.
    - MasterKnives -=> For pointing out some software problems. Sorta.
    - SilverFox -=> I have no clue. That is a cool name though; "SilverFox".
    - Sn1p3 -=> For some MUCH NEEDED bug reports. THX! And keep 'em comin'!
    - Spazzoid -=> For allowing me to use some AWESOME sprites of his.
    AND to the rest of the SkullTag community, for praise, support, testing, fun,
    feedback, cookies, help, hosting, respect, and not stealing my work. Well,
    most of you, anyways. THANK YOU GUYS !!!

>> Also, thanks to our musical guests:

  - Slayer
  - Pantera
  - AvenueFive
  - The BuckWheat Boys
  - ClearRedSkies
  - Green Day
  - Eiffel 65
   ...................
  <** Contacting Me **>
   ''''''''''''''
    If you have a question, comment, or suggestion, you can e-mail it to me at:
    [ brains321@yahoo.com ],
    Or use the PM system on the SkullTag Forums.
    I would be more than happy to make your creative suggestions into awesome
    wads, so all you gotta do is tell me!!!


    /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
    \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
    /-=-=<-< Peace out... >->-=-=-=\
    \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
    /-=-**>> =RaVeN= [xXx]  =-=-=-=\
    \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    /=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\



Someone please edit this.

This page was last modified 21:04, 22 May 2008.
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