Server Commands
The main index list of nearly all Server Commands. These can be used by users that have the Server Window, In-Game console, and the RCON Utility!
Server Commands
| Command | Description | Example |
|---|---|---|
| sv_adminlistfile | Clients with an IP on this list can now join even if the server is full. | sv_adminlistfile adminlist.txt |
| sv_aircontrol | Controls how far the clients can jump from one ledge to another. | sv_aircontrol 0.068 |
| sv_banexemptionfile | IPs on this list are always considered not to be banned. This can be used to define exemptions from a range ban. | sv_banexemptionfile banexemption.txt |
| sv_banfile | The IPs that are listed on this file, are banned from the server. | sv_banfile banfile.txt |
| sv_banfilereparsetime | This cvar allows servers to periodically re-parse the banfile, with sv_banfilereparsetime being the time in seconds between parsings. This can be quite helpful when running multiple servers, since now if you ban someone, you don't have to manually add the ban on each server! | sv_banfilereparsetime 60 |
| sv_broadcast | This can allow your server to be seen on your Local Area Network (LAN). | sv_broadcast True |
| sv_chasecam | Allows clients to use Chasecam, however SV_Cheats must be enabled on competitive modes. | sv_chasecam True |
| sv_cheats | Allows clients to use cheat codes, and any cheating material on the server. | sv_cheats true |
| sv_colorstripmethod | This allows or disallows color codes in the server console.
| sv_colorstripmethod 1 |
| sv_coopspawnvoodoodolls | If true, this allows support for Voodoo dolls online.
| sv_coopspawnvoodoodolls true |
| sv_coopunassignedvoodoodolls | When this is used, all voodoo dolls are spawned when the map is loaded, no matter if the corresponding player is in the server or not. Furthermore, the dolls are not assigned to any player in this mode. Because of this they don't receive any damage and can't pick up any items, but this approach is more resistent to problems caused by ingame joining / leaving. | sv_coopunassignedvoodoodolls True |
| sv_coopunassignedvoodoodollsfornplayers | The unassigned voodoo doll mode can now be tweaked with this CVAR. If N is the value of the CVAR, then unassigned dolls are spawned for players 1 to N. Dolls for players with a player number bigger than N are not spawned. (default 32) | sv_coopunassignedvoodoodollsfornplayers 15 |
| sv_corpsequeuesize | This Makes the size of Hexen's corpse queue configurable by this CVar. Setting this CVAR to -1 will disable corpse queuing completely so that even in Hexen all corpses will stay forever. | sv_corpsequeuesize 64 |
| sv_defaultdmflags | If true, this will set the default Skulltag DMFlags on. | sv_defaultdmflags true |
| sv_disableautohealth | Unknown | sv_disableautohealth True |
| sv_disallowbots | This CCMD will remove all bots that are currently ingame on the server. | sv_disallowbots |
| sv_disallowspying | If true, this will disallow players to spy on other players regardless of what game mode. | sv_disallowspying true |
| sv_disallowsuicide | If true, this will not allow players to kill them selves with using the "Kill" CCMD. | sv_disallowsuicide true |
| sv_dropstyle | Unknown | sv_dropstyle 0 |
| sv_duelcountdowntime | This CVar allows you to change the duel count down time per match in seconds. The default count down time is 10 seconds per match. | sv_duelcountdowntime 15 |
| sv_enforcebans | If true, this will enforce the bans that are set from your banlistfile. If false, clients that were banned from your servers will be able to access your server. | sv_enforcebans true |
| sv_enforcemasterbanlist | This enforces the master ban list, from the master server. By default, this is always enabled. | sv_enforcemasterbanlist true |
| sv_fastweapons | This will trigger faster weapons to all players. (This is not the same as the Rage rune.)
| sv_fastweapons 2 |
| sv_flagreturntime | This allows you to change how long a flag will return back to it's base when it is dropped. The default time is 15 seconds. | sv_flagreturntime 25 |
| sv_forcealpha | If this is enabled, clients are enforced to display alpha, i.e. render as if r_drawtrans == 1. | sv_forcealpha True |
| sv_forcejoinpassword | If true, this will enforce clients to input a "Join Password" in order to play on the server. | sv_forcejoinpassword True |
| sv_forcepassword | If true, this will enforce clients to input a "Password" to connect to the server. | sv_forcepassword false |
| sv_gravity | This allows you to set the gravity control on the server. | sv_gravity 1.0 |
| sv_hostemail | This allows you to change the servers hostemail. Clients can be able to email the host from the hostemail. | sv_hostemail "My.Email@Somehost.com" |
| sv_hostname | This changes the servers host name. | sv_hostname "My Skulltag Server" |
| sv_invasioncountdowntime | This CVar allows you to change the invasion count down time per wave in seconds. The default count down time is 10 seconds per wave. | sv_invasioncountdowntime 10 |
| sv_joinpassword | This sets the server to have a password that clients must use in order to connect to the server. | sv_joinpassword "PlayingIngamePassword" |
| sv_keepfrags | If true, the frag count wont be reset from the next map. | sv_keepfrags true |
| sv_keepteams | If true, the player teams wont change on the next map, unless the player changes to the other team. | sv_keepteams false |
| sv_killallmonsters | If true, this kills all monsters. | sv_killallmonsters true |
| sv_killallmonsters_percentage | this allows to specify how many percent of the monsters have to be killed before the level can be exited. (default 100) | sv_killallmonsters_percentage 100 |
| sv_lmscountdowntime | This CVar allows you to change the Last Man Standing count down time per match in seconds. The default count down time is 10 seconds per match. | sv_lmscountdowntime 10 |
| sv_logfilenametimestamp | This CVar will automatically name your logfile by date and time. | sv_logfilenametimestamp true |
| sv_logfiletimestamp | If true, this places timestamps on the logfile. | sv_logfiletimestamp true |
| sv_logfiletimestamp_usedate | If enabled, the current date "YY:MM:DD" is prepended to the per-line timestamp of the logfile. | sv_logfiletimestamp_usedate true |
| sv_losefrag | If enabled, a player will lose a frag when killed by another player. | sv_losefrag true |
| sv_maprotation | When true, the map rotation will be used. Be sure to addmaps to the maprotation in order for Maprotation to work. | sv_maprotation true |
| sv_markchatlines | If set to true, all chat lines will be preceded by a string saying "CHAT " in the server console / logfile. This is to make the chat lines readily identifiable. | sv_markchatlines true |
| sv_masteroverrideip | Over ride the existing Master server address, and switch to another Skulltag Master Server. | sv_masteroverrideip NewSkulltagMasterServerDNS:10666 |
| sv_maxclients | Sets how many clients can connect to the server. | sv_maxclients 8 |
| sv_maxclientsperip | Sets how many players from the same IP address can connect to the server. By default, this is set to two. | sv_maxclientsperip 2 |
| sv_maxlives | Sets how many lives a player has on the game. | sv_maxlives 4 |
| sv_maxpacketsize | Sets how large a UDP packet is sent from the server. Keep in mind; the if you lower the size of the packets, you will need to send twice as many packets to the client. However if you set the packet to large, it can be troublesome to bottleneck/lower-end connections, and if the packet was lost from transfer, the client will face unexpected errors. It is Recommended to leave the default packet size to 1024 packets. | sv_maxpacketsize 1024 |
| sv_maxplayers | Sets how many players can join ingame on the server. If the Maxclients is greater than Maxplayers and maxplayer limit has been reached, than the rest of the players will spectate until a spot is available. | sv_maxplayers 8 |
| sv_maxteams | Sets how many teams will be used on the server. The maximum teams available are four (Red, Blue, Green, and Gold). By default, the "sv_maxteams" is only two (Red, and Blue). | sv_maxteams 3 |
| sv_minimizetosystray | If true, this will allow the server administrator/host to minimize the server window into the system tray. | sv_minimizetosystray true |
| sv_minvoters | This lets the server specify the minimum number of players needed to call a vote. (default 1) | sv_minvoters 1 |
| sv_motd | This will set the "Message of the day" on your server. Every time a client connects this message will be shown on their display screen. | sv_motd "Welcome to my Skulltag Server! Enjoy your time! |
| sv_noautoaim | If set to true, this will disable clients from using the Autoaim feature, regardless of the clients configuration. | sv_noautoaim false |
| sv_noautomap | If set to true, this will disable clients from using the Automap feature. | sv_noautomap true |
| sv_noautomapallies | If set to true, this will disable clients from seeing their allies on the Automap screen. | sv_noautomapallies true |
| sv_nocallvote | If set, clients can not call any votes, or only players can call a vote and not the spectators.
| sv_nocallvote 0 |
| sv_nochangemapvote | If set to true, this will disallow clients to call a vote on Changemap. | sv_nochangemapvote true |
| sv_nodrop | If set to true on a server, clients can't use the drop CCMD online. | sv_nodrop true |
| sv_noduellimitvote | If set to true, this will disallow clients to call a vote on Duellimit. | sv_noduellimitvote false |
| sv_nofraglimitvote | If set to true, this will disallow clients to call a vote on Fraglimit. | sv_nofraglimitvote false |
| sv_nokickvote | If set to true, this will disallow clients to call a vote on Kick. | sv_nokickvote true |
| sv_nokill | If true, this will prevent from clients using the Kill command. | sv_nokill true |
| sv_nomapvote | If set to true, this will disallow clients to call a vote on map. | sv_nomapvote true |
| sv_nopointlimitvote | If set to true, this will disallow clients to call a vote on pointlimit. | sv_nopointlimitvote true |
| sv_norespawn | If enabled, clients that are dead, can not respawn. | sv_norespawn true |
| sv_norocketjumping | If enabled, P_RadiusAttack doesn't give players any z-momentum if the attack was made by a player. This essentially disables rocket jumping. | sv_norocketjumping true |
| sv_notimelimitvote | If set to true, this will disallow clients to call a vote on timelimit. | sv_notimelimitvote true |
| sv_nowinlimitvote | If set to true, this will disallow clients to call a vote on winlimit. | sv_nowinlimitvote true |
| sv_password | This sets the server to have a password that clients must use in order to connect to the server. | sv_password "ConnectPassword" |
| sv_possessioncountdowntime | This CVar allows you to change the Possession count down time per match in seconds. The default count down time is 10 seconds per match. | sv_possessioncountdowntime 10 |
| sv_possessionholdtime | This CVar allows you to change how long the possessor has to hold the hellstone to gain a point. Default is 30 seconds. | sv_possessionholdtime 30 |
| sv_pure | If set to false, the extended authentication mechanism for non-map related lumps is disabled. This is mainly intended for testing purposes and LAN play, official servers will always set sv_pure to true. | sv_pure true |
| sv_queryignoretime | How long you want to ignore from the same request. You gain queries each time when a client refreshes their server browser, like IDE(SE), Doomseeker, Doom Connector, etc. | sv_queryignoretime 10 |
| sv_randommaprotation | If SV_Maprotation is enabled, you can randomize the map rotation. | sv_randommaprotation true |
| sv_rconpassword | This will allow you to change the RCON password on the server. | sv_rconpassword "ServerRCONPassword" |
| sv_showlauncherqueries | If set to true, this will show launcherquery request. | sv_showlauncherqueries false |
| sv_showwarnings | If set to true, this will show server warnings. | sv_showwarnings false |
| sv_smartaim | When true, clients that are using Autoaim only target enemies, and not the allies.
| sv_smartaim 1 |
| sv_suddendeath | If set to false, CTF or Skulltag games don't go into sudden death mode when the time limit is hit and no team has more points than all other teams. Instead the game is considered to be a draw. | sv_suddendeath true |
| sv_survivalcountdowntime | This CVar allows you to change the Survival count down time per match in seconds. The default count down time is 10 seconds per match. | sv_survivalcountdowntime 10 |
| sv_timestamp | when true, this inserts timestamps on the server console and the servers logs. | sv_timestamp true |
| sv_timestampformat | This sets the timestamp format.
| sv_timestampformat 0 |
| sv_unlimited_pickup | Allows clients to pickup ammunition even if they have reached the max of ammo. | sv_unlimited_pickup false |
| sv_updatemaster | When set to true, your server will be broadcasting to the Master Server, making your server public for anyone to join. | sv_updatemaster true |
| sv_usemapsettingspossessionholdtime | Sometimes when a map is solely designed for Possession game mode, the map might it's own Possession hold time; however the server can over-ride the maps possession hold time. | sv_usemapsettingspossessionholdtime true |
| sv_usemapsettingswavelimit | Sometimes when a map is solely designed for invasion game mode, the map might it's own survival wave limit; however the server can over-ride the maps wave limit. | sv_usemapsettingswavelimit true |
| sv_useteamstartsindm | If true, team starts will be used when possible in deathmatch game modes with teams, e.g. TDM, TLMS. | sv_useteamstartsindm false |
| sv_website | Sets the WAD URL website. Clients can be able to view the website, to download the WAD, and can also help launcher programs on downloading the wadfile. | sv_website "HTTP://www.Skulltag.com" |
- Updated to: Skulltag 97e 2277
