Server Commands

The main index list of nearly all Server Commands. These can be used by users that have the Server Window, In-Game console, and the RCON Utility!


Server Commands

Command Description Example
sv_adminlistfile Clients with an IP on this list can now join even if the server is full. sv_adminlistfile adminlist.txt
sv_aircontrol Controls how far the clients can jump from one ledge to another. sv_aircontrol 0.068
sv_banexemptionfile IPs on this list are always considered not to be banned. This can be used to define exemptions from a range ban. sv_banexemptionfile banexemption.txt
sv_banfile The IPs that are listed on this file, are banned from the server. sv_banfile banfile.txt
sv_banfilereparsetime This cvar allows servers to periodically re-parse the banfile, with sv_banfilereparsetime being the time in seconds between parsings. This can be quite helpful when running multiple servers, since now if you ban someone, you don't have to manually add the ban on each server! sv_banfilereparsetime 60
sv_broadcast This can allow your server to be seen on your Local Area Network (LAN). sv_broadcast True
sv_chasecam Allows clients to use Chasecam, however SV_Cheats must be enabled on competitive modes. sv_chasecam True
sv_cheats Allows clients to use cheat codes, and any cheating material on the server. sv_cheats true
sv_colorstripmethod This allows or disallows color codes in the server console.
  • 0 - Strips the colour codes from messages.
  • 1 - Allows colour codes from messages.
  • 2 - Leaves the \c<x> format in messages.
sv_colorstripmethod 1
sv_coopspawnvoodoodolls If true, this allows support for Voodoo dolls online.
  • One of the limitations currently is, that the clients know nothing about the dolls, only the server does. Because of this the dolls are invisible on the clients.
sv_coopspawnvoodoodolls true
sv_coopunassignedvoodoodolls When this is used, all voodoo dolls are spawned when the map is loaded, no matter if the corresponding player is in the server or not. Furthermore, the dolls are not assigned to any player in this mode. Because of this they don't receive any damage and can't pick up any items, but this approach is more resistent to problems caused by ingame joining / leaving. sv_coopunassignedvoodoodolls True
sv_coopunassignedvoodoodollsfornplayers The unassigned voodoo doll mode can now be tweaked with this CVAR. If N is the value of the CVAR, then unassigned dolls are spawned for players 1 to N. Dolls for players with a player number bigger than N are not spawned. (default 32) sv_coopunassignedvoodoodollsfornplayers 15
sv_corpsequeuesize This Makes the size of Hexen's corpse queue configurable by this CVar. Setting this CVAR to -1 will disable corpse queuing completely so that even in Hexen all corpses will stay forever. sv_corpsequeuesize 64
sv_defaultdmflags If true, this will set the default Skulltag DMFlags on. sv_defaultdmflags true
sv_disableautohealth Unknown sv_disableautohealth True
sv_disallowbots This CCMD will remove all bots that are currently ingame on the server. sv_disallowbots
sv_disallowspying If true, this will disallow players to spy on other players regardless of what game mode. sv_disallowspying true
sv_disallowsuicide If true, this will not allow players to kill them selves with using the "Kill" CCMD. sv_disallowsuicide true
sv_dropstyle Unknown sv_dropstyle 0
sv_duelcountdowntime This CVar allows you to change the duel count down time per match in seconds. The default count down time is 10 seconds per match. sv_duelcountdowntime 15
sv_enforcebans If true, this will enforce the bans that are set from your banlistfile. If false, clients that were banned from your servers will be able to access your server. sv_enforcebans true
sv_enforcemasterbanlist This enforces the master ban list, from the master server. By default, this is always enabled. sv_enforcemasterbanlist true
sv_fastweapons This will trigger faster weapons to all players. (This is not the same as the Rage rune.)
  • 0 - Disables fast weapons
  • 1 - Fast weapons
  • 2 - Faster weapons
sv_fastweapons 2
sv_flagreturntime This allows you to change how long a flag will return back to it's base when it is dropped. The default time is 15 seconds. sv_flagreturntime 25
sv_forcealpha If this is enabled, clients are enforced to display alpha, i.e. render as if r_drawtrans == 1. sv_forcealpha True
sv_forcejoinpassword If true, this will enforce clients to input a "Join Password" in order to play on the server. sv_forcejoinpassword True
sv_forcepassword If true, this will enforce clients to input a "Password" to connect to the server. sv_forcepassword false
sv_gravity This allows you to set the gravity control on the server. sv_gravity 1.0
sv_hostemail This allows you to change the servers hostemail. Clients can be able to email the host from the hostemail. sv_hostemail "My.Email@Somehost.com"
sv_hostname This changes the servers host name. sv_hostname "My Skulltag Server"
sv_invasioncountdowntime This CVar allows you to change the invasion count down time per wave in seconds. The default count down time is 10 seconds per wave. sv_invasioncountdowntime 10
sv_joinpassword This sets the server to have a password that clients must use in order to connect to the server. sv_joinpassword "PlayingIngamePassword"
sv_keepfrags If true, the frag count wont be reset from the next map. sv_keepfrags true
sv_keepteams If true, the player teams wont change on the next map, unless the player changes to the other team. sv_keepteams false
sv_killallmonsters If true, this kills all monsters. sv_killallmonsters true
sv_killallmonsters_percentage this allows to specify how many percent of the monsters have to be killed before the level can be exited. (default 100) sv_killallmonsters_percentage 100
sv_lmscountdowntime This CVar allows you to change the Last Man Standing count down time per match in seconds. The default count down time is 10 seconds per match. sv_lmscountdowntime 10
sv_logfilenametimestamp This CVar will automatically name your logfile by date and time. sv_logfilenametimestamp true
sv_logfiletimestamp If true, this places timestamps on the logfile. sv_logfiletimestamp true
sv_logfiletimestamp_usedate If enabled, the current date "YY:MM:DD" is prepended to the per-line timestamp of the logfile. sv_logfiletimestamp_usedate true
sv_losefrag If enabled, a player will lose a frag when killed by another player. sv_losefrag true
sv_maprotation When true, the map rotation will be used. Be sure to addmaps to the maprotation in order for Maprotation to work. sv_maprotation true
sv_markchatlines If set to true, all chat lines will be preceded by a string saying "CHAT " in the server console / logfile. This is to make the chat lines readily identifiable. sv_markchatlines true
sv_masteroverrideip Over ride the existing Master server address, and switch to another Skulltag Master Server. sv_masteroverrideip NewSkulltagMasterServerDNS:10666
sv_maxclients Sets how many clients can connect to the server. sv_maxclients 8
sv_maxclientsperip Sets how many players from the same IP address can connect to the server. By default, this is set to two. sv_maxclientsperip 2
sv_maxlives Sets how many lives a player has on the game. sv_maxlives 4
sv_maxpacketsize Sets how large a UDP packet is sent from the server. Keep in mind; the if you lower the size of the packets, you will need to send twice as many packets to the client. However if you set the packet to large, it can be troublesome to bottleneck/lower-end connections, and if the packet was lost from transfer, the client will face unexpected errors. It is Recommended to leave the default packet size to 1024 packets. sv_maxpacketsize 1024
sv_maxplayers Sets how many players can join ingame on the server. If the Maxclients is greater than Maxplayers and maxplayer limit has been reached, than the rest of the players will spectate until a spot is available. sv_maxplayers 8
sv_maxteams Sets how many teams will be used on the server. The maximum teams available are four (Red, Blue, Green, and Gold). By default, the "sv_maxteams" is only two (Red, and Blue). sv_maxteams 3
sv_minimizetosystray If true, this will allow the server administrator/host to minimize the server window into the system tray. sv_minimizetosystray true
sv_minvoters This lets the server specify the minimum number of players needed to call a vote. (default 1) sv_minvoters 1
sv_motd This will set the "Message of the day" on your server. Every time a client connects this message will be shown on their display screen. sv_motd "Welcome to my Skulltag Server! Enjoy your time!
sv_noautoaim If set to true, this will disable clients from using the Autoaim feature, regardless of the clients configuration. sv_noautoaim false
sv_noautomap If set to true, this will disable clients from using the Automap feature. sv_noautomap true
sv_noautomapallies If set to true, this will disable clients from seeing their allies on the Automap screen. sv_noautomapallies true
sv_nocallvote If set, clients can not call any votes, or only players can call a vote and not the spectators.
  • 0 - All players can call votes.
  • 1 - No players can call votes.
  • 2 - Only players in game can call votes.
sv_nocallvote 0
sv_nochangemapvote If set to true, this will disallow clients to call a vote on Changemap. sv_nochangemapvote true
sv_nodrop If set to true on a server, clients can't use the drop CCMD online. sv_nodrop true
sv_noduellimitvote If set to true, this will disallow clients to call a vote on Duellimit. sv_noduellimitvote false
sv_nofraglimitvote If set to true, this will disallow clients to call a vote on Fraglimit. sv_nofraglimitvote false
sv_nokickvote If set to true, this will disallow clients to call a vote on Kick. sv_nokickvote true
sv_nokill If true, this will prevent from clients using the Kill command. sv_nokill true
sv_nomapvote If set to true, this will disallow clients to call a vote on map. sv_nomapvote true
sv_nopointlimitvote If set to true, this will disallow clients to call a vote on pointlimit. sv_nopointlimitvote true
sv_norespawn If enabled, clients that are dead, can not respawn. sv_norespawn true
sv_norocketjumping If enabled, P_RadiusAttack doesn't give players any z-momentum if the attack was made by a player. This essentially disables rocket jumping. sv_norocketjumping true
sv_notimelimitvote If set to true, this will disallow clients to call a vote on timelimit. sv_notimelimitvote true
sv_nowinlimitvote If set to true, this will disallow clients to call a vote on winlimit. sv_nowinlimitvote true
sv_password This sets the server to have a password that clients must use in order to connect to the server. sv_password "ConnectPassword"
sv_possessioncountdowntime This CVar allows you to change the Possession count down time per match in seconds. The default count down time is 10 seconds per match. sv_possessioncountdowntime 10
sv_possessionholdtime This CVar allows you to change how long the possessor has to hold the hellstone to gain a point. Default is 30 seconds. sv_possessionholdtime 30
sv_pure If set to false, the extended authentication mechanism for non-map related lumps is disabled. This is mainly intended for testing purposes and LAN play, official servers will always set sv_pure to true. sv_pure true
sv_queryignoretime How long you want to ignore from the same request. You gain queries each time when a client refreshes their server browser, like IDE(SE), Doomseeker, Doom Connector, etc. sv_queryignoretime 10
sv_randommaprotation If SV_Maprotation is enabled, you can randomize the map rotation. sv_randommaprotation true
sv_rconpassword This will allow you to change the RCON password on the server. sv_rconpassword "ServerRCONPassword"
sv_showlauncherqueries If set to true, this will show launcherquery request. sv_showlauncherqueries false
sv_showwarnings If set to true, this will show server warnings. sv_showwarnings false
sv_smartaim When true, clients that are using Autoaim only target enemies, and not the allies.
  • 1 - Target monsters before shootables.
  • 2 - Same as 1, but never target friendly monsters.
  • 3 - Target monsters only.
sv_smartaim 1
sv_suddendeath If set to false, CTF or Skulltag games don't go into sudden death mode when the time limit is hit and no team has more points than all other teams. Instead the game is considered to be a draw. sv_suddendeath true
sv_survivalcountdowntime This CVar allows you to change the Survival count down time per match in seconds. The default count down time is 10 seconds per match. sv_survivalcountdowntime 10
sv_timestamp when true, this inserts timestamps on the server console and the servers logs. sv_timestamp true
sv_timestampformat This sets the timestamp format.
  • 0: HH:MM:SS
  • 1: HH:MM:SS AM/PM
  • 2: HH:MM:SS am/pm
  • 3: HH:MM
  • 4: HH:MM AM/PM
  • 5: HH:MM am/pm
sv_timestampformat 0
sv_unlimited_pickup Allows clients to pickup ammunition even if they have reached the max of ammo. sv_unlimited_pickup false
sv_updatemaster When set to true, your server will be broadcasting to the Master Server, making your server public for anyone to join. sv_updatemaster true
sv_usemapsettingspossessionholdtime Sometimes when a map is solely designed for Possession game mode, the map might it's own Possession hold time; however the server can over-ride the maps possession hold time. sv_usemapsettingspossessionholdtime true
sv_usemapsettingswavelimit Sometimes when a map is solely designed for invasion game mode, the map might it's own survival wave limit; however the server can over-ride the maps wave limit. sv_usemapsettingswavelimit true
sv_useteamstartsindm If true, team starts will be used when possible in deathmatch game modes with teams, e.g. TDM, TLMS. sv_useteamstartsindm false
sv_website Sets the WAD URL website. Clients can be able to view the website, to download the WAD, and can also help launcher programs on downloading the wadfile. sv_website "HTTP://www.Skulltag.com"


  • Updated to: Skulltag 97e 2277
This page was last modified on 21 July 2009, at 04:09.
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