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 Post subject: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 3:34 pm 
Pronounced: B-l-zut
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Announcing Doomseeker
Our new open, official, cross-platform browser

Doomseeker is a new cross platform browser maintained by Zalewa and Blzut3. Our goal is to provide all classic Doom players with a very fast, very smooth experience regardless of port or platform.

Fast. Play Skulltag in 2 seconds.
That's right, Doomseeker will query all 200 Skulltag servers in roughly 2 seconds. Doomseeker takes advantage of multi-threading to allow multiple servers to be queried at the same time, and the refreshing code is implemented intelligently, with performance in mind. The result? You no longer have to wait for the list to be slowly populated. Just start up and go.

Open. Not just for Skulltag.
We're fully receptive to other ports taking advantage of Doomseeker's ability and we'll go out of way to make it easy for them. In the next milestone, a plug-in architecture will allow any port author to quickly add support for this browser. What's more, the browser is open source and released under the GPL v2, so other port authors can build off of it.

Cross platform.
Developed with the Qt Toolkit, Doomseeker will run on most popular platforms including Linux, Windows (95 and later), and Mac OS.

Image

Download

Windows (5.90MB)
Source Code (SVN)

Linux Compilation Instructions
Requirements:
  • G++
  • CMake version 2.4 or later
  • Qt4 development kit version 4.4 or later. If you are using Ubuntu 8.04 you must enable the hardy-backports repository or compile Qt yourself.
  • Subversion
On debian based systems these package can be downloaded with the following command:
Code:
$ sudo apt-get install cmake libqt4-dev subversion g++

Use subversion to checkout the source:
Code:
$ svn co http://skulltag.com/doomseeker/svn/trunk/ doomseeker

Run CMake and compile:
Code:
$ cd doomseeker
$ cmake .
$ make

If all goes well you should now have a doomseeker binary built.
Code:
$ ./doomseeker


Enjoy.

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Doomseeker - The real answer to a cross-platform browser.


Last edited by Blzut3 on Wed Apr 29, 2009 2:54 pm, edited 4 times in total.

   
 
 Post subject: Re: Announcing Doom Seeker
PostPosted: Sat Apr 18, 2009 7:33 pm 
pǝʇuǝıɹosıp
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Great stuff, guys!

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 Post subject: Re: Announcing Doom Seeker
PostPosted: Sat Apr 18, 2009 7:34 pm 
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Nice. Will country flags be added later on, or does that slow it down?

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 Post subject: Re: Announcing Doom Seeker
PostPosted: Sat Apr 18, 2009 7:45 pm 
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I'm going to watch this.

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 Post subject: Re: Announcing Doom Seeker
PostPosted: Sat Apr 18, 2009 7:54 pm 
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Dancso wrote:
Nice. Will country flags be added later on, or does that slow it down?

It's not on the list of things to-do for version 0.2, but eventually yes.

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Doomseeker - The real answer to a cross-platform browser.


   
 
 Post subject: Re: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 7:59 pm 
"Some people are just afraid of the.."
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The download is being slow. It stops, and goes at a really low speed... I'll check it out once I eva download it :meh:

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 8:13 pm 
OH GOD I AM STUCK IN THIS TINY BOX LET ME OUT
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Ooo, nifty :-D


   
 
 Post subject: Re: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 8:15 pm 
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Downloading now, if there's no pwad field to sort by, will that be included sometime?

This shit owns. I can't wait to see it pushed farther!

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 8:29 pm 
"Some people are just afraid of the.."
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Heh, finally got it. Damn its fast. Now, if only it had getwad :p

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Doom Connector 3 Is back!!
2 best mods to get for Skulltag
Skulltag Expansion Pak By Wasted Youth
And Mercenaries: The Elite Force v1.8 By -=:[xXx]:=- Lock n Load!!


   
 
 Post subject: Re: Announcing Doomseeker
PostPosted: Sat Apr 18, 2009 11:49 pm 
Some d00d
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I always hated the server refresh time in IDE... this browser beats it any day :)

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 12:55 am 
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wicked sick :)

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 2:43 am 
( ゜∀゜)人(゜∀゜ ) HIGH FIVE
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Awesome! Thanks for your work on this :)

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 3:25 am 
ALL FEAR THE SENTINEL
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YEES! Can't wait to try it out! Hope I won't need to copy IPs from IDE anymore!

EDIT

Code:
-- Check for working CXX compiler: CMAKE_CXX_COMPILER-NOTFOUND
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.   Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
CMake Error: Internal CMake error, TryCompile configure of cmake failed
-- Check for working CXX compiler: CMAKE_CXX_COMPILER-NOTFOUND -- broken
CMake Error at /usr/share/cmake-2.6/Modules/CMakeTestCXXCompiler.cmake:25 (MESSAGE):
  The C++ compiler "CMAKE_CXX_COMPILER-NOTFOUND" is not able to compile a
  simple test program.

  It fails with the following output:

   

 

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:2 (project)


CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.   Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
-- Configuring done

:(

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 3:39 am 
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Added G++ to Linux requirements. That should fix your problem.

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Doomseeker - The real answer to a cross-platform browser.


   
 
 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 3:44 am 
ALL FEAR THE SENTINEL
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Blzut wrote:
Added G++ to Linux requirements. That should fix your problem.


What is the package name to use with apt-get? Ok, found...

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 4:07 am 
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[Reveal] Spoiler: old post
Code:
-- The CXX compiler identification is GNU
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for Q_WS_X11
-- Looking for Q_WS_X11 - found
-- Looking for Q_WS_WIN
-- Looking for Q_WS_WIN - not found.
-- Looking for Q_WS_QWS
-- Looking for Q_WS_QWS - not found.
-- Looking for Q_WS_MAC
-- Looking for Q_WS_MAC - not found.
-- Found Qt-Version 4.4.3
-- Configuring done
-- Generating done
-- Build files have been written to: /data/doomseeker
hetor@HetorsLAB:~/doomseeker$ ./doomseeker
bash: ./doomseeker: No such file or directory


Ok, got it to work now. This is AWESOME! :D I was shocked when I got the server list just in a second. Really awesome browser. All it's missing is a good alternative for GetWad :evilgrin:

EDIT: I also found that wad names are case sensitive, that is not good thing.

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 4:29 am 
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/-]etor wrote:
EDIT: I also found that wad names are case sensitive, that is not good thing.


On the list Iwads are case sensitive but internally (this is before adding "-iwad" to the command line) they're lowercased. I don't know if the same thing should be done for pwads.

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Doomseeker - The real answer to a cross-platform browser.

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 5:25 am 
ALL FEAR THE SENTINEL
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Zalewa wrote:
/-]etor wrote:
EDIT: I also found that wad names are case sensitive, that is not good thing.


On the list Iwads are case sensitive but internally (this is before adding "-iwad" to the command line) they're lowercased. I don't know if the same thing should be done for pwads.


Well, if server uses gvh.pk3 and I have GVH.pk3, It prevents me from joining.

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 Post subject: Re: Announcing Doomseeker
PostPosted: Sun Apr 19, 2009 10:34 pm 
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Hmm, so will this be replacing IDESE?

And it needs an icon. I suggest a Revenant since they fire seeker missiles. Doomseeker. Seeker missiles. Revenant. Get it?

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 Post subject: Re: Announcing Doomseeker
PostPosted: Mon Apr 20, 2009 2:47 pm 
Derpenheimer
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Great browser, the refresh speed is indeed fast! :)

I saw only one problem though (and it isn't a show stopper or anything). The categories tabs in the "configure" menu are editable:

[Reveal] Spoiler: Dialogue Box
Image

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