Doom Level Database
All 132 classic maps of The Ultimate Doom, Doom II, TNT and Plutonia with designer, par time, secrets and a report card: monsters, hit points, ammo budget and damage potential on Ultra-Violence.
Every map of the four classic Doom games in one sortable table: who designed it, the par time from the engine, its secrets and geometry, and a report card computed from our engine datasets — how many monsters and hit points you face on Ultra-Violence, how much ammo lies around, and whether that ammo is tight, balanced or generous.
Doom Level Database
// 132 maps across four games — thing counts from the doomwiki.org level articles, par times from the engine source, hit points and pickup values from our engine datasets. Every column sorts; chips filter by game and episode. Ultra-Violence, single player.
| Map | Name | Designer | Par | Monsters (UV) | Monster HP | Bullets / shells / rockets / cells | Damage potential | Ammo ÷ HP | Health / armor pts | Secrets | Sectors / lines | Keys · powerups | Music |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| E1M1 The Ultimate Doom | Hangar | John Romero | 0:30 | 29 (16× shotgun-guy, 9× zombieman, 4× imp) | 900 | 70 / 76 / 0 / 0 | 6,231 | 6.92 generous | 98 / 325 | 3 | 88 / 486 | — | At Doom's Gate |
| E1M2 The Ultimate Doom | Nuclear Plant | John Romero | 1:15 | 79 (53× zombieman, 18× imp, 8× shotgun-guy) | 2,380 | 760 / 108 / 2 / 40 | 16,766 | 7.04 generous | 456 / 320 | 6 | 200 / 1,033 | Red keycard | The Imp's Song |
| E1M3 The Ultimate Doom | Toxin Refinery | John Romero | 2:00 | 131 (47× shotgun-guy, 47× imp, 28× zombieman) | 6,140 | 380 / 180 / 18 / 20 | 19,035 | 3.10 generous | 763 / 544 | 7 | 177 / 1,026 | Blue keycard, Yellow keycard, Partial invisibility | Dark Halls |
| E1M4 The Ultimate Doom | Command Control | Tom Hall, Sandy Petersen, {{cite web|author=[[Frans P | 1:30 | 85 (36× imp, 22× zombieman, 16× shotgun-guy) | 4,730 | 270 / 40 / 14 / 20 | 7,394 | 1.56 balanced | 345 / 314 | 3 | 139 / 830 | Blue keycard, Yellow keycard | Kitchen Ace (And Taking Names) |
| E1M5 The Ultimate Doom | Phobos Lab | John Romero | 2:45 | 131 (46× shotgun-guy, 31× imp, 28× zombieman) | 7,700 | 150 / 116 / 11 / 20 | 11,390 | 1.48 tight | 576 / 614 | 9 | 143 / 825 | Blue keycard, Yellow keycard, Computer area map, Light amplification visor, Partial invisibility, Radiation shielding suit | Suspense |
| E1M6 The Ultimate Doom | Central Processing | John Romero | 3:00 | 177 (57× imp, 56× shotgun-guy, 22× zombieman) | 11,840 | 490 / 304 / 27 / 60 | 30,859 | 2.61 balanced | 888 / 664 | 4 | 250 / 1,352 | Blue keycard, Red keycard, Yellow keycard, Computer area map, Light amplification visor, Partial invisibility ×2, Radiation shielding suit ×3 | On the Hunt |
| E1M7 The Ultimate Doom | Computer Station | John Romero | 3:00 | 150 (56× shotgun-guy, 47× zombieman, 39× imp) | 6,160 | 330 / 120 / 15 / 20 | 13,901 | 2.26 balanced | 433 / 448 | 4 | 170 / 958 | Blue keycard, Red keycard, Yellow keycard, Computer area map, Partial invisibility, Radiation shielding suit | Demons on the Prey |
| E1M8 The Ultimate Doom | Phobos Anomaly | Tom Hall, Sandy Petersen | 0:30 | 41 (18× demon, 10× spectre, 6× shotgun-guy) | 6,680 | 570 / 96 / 0 / 0 | 12,856 | 1.92 balanced | 285 / 100 | 1 | 74 / 333 | Computer area map, Partial invisibility | Sign of Evil |
| E1M9 The Ultimate Doom | Military Base | John Romero | 2:45 | 103 (40× imp, 29× shotgun-guy, 15× demon) | 7,720 | 370 / 56 / 13 / 20 | 9,499 | 1.23 tight | 226 / 127 | 2 | 147 / 653 | Blue keycard, Red keycard, Yellow keycard | Hiding the Secrets |
| E2M1 The Ultimate Doom | Deimos Anomaly | Tom Hall, Sandy Petersen | 1:30 | 54 (15× zombieman, 14× imp, 11× demon) | 4,440 | 10 / 40 / 0 / 60 | 4,345 | 0.98 tight | 233 / 307 | 4 | 92 / 415 | Blue keycard, Red keycard, Computer area map | I Sawed the Demons |
| E2M2 The Ultimate Doom | Containment Area | Tom Hall, Sandy Petersen | 1:30 | 115 (82× imp, 19× demon, 12× lost-soul) | 9,270 | 370 / 156 / 16 / 180 | 20,594 | 2.22 balanced | 677 / 608 | 14 | 245 / 1,610 | Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map | The Demons from Adrian's Pen |
| E2M3 The Ultimate Doom | Refinery | Tom Hall, Sandy Petersen | 1:30 | 86 (27× imp, 18× zombieman, 17× demon) | 9,660 | 140 / 108 / 7 / 100 | 12,139 | 1.26 tight | 277 / 310 | 6 | 128 / 953 | Blue keycard, Berserk, Partial invisibility ×2, Radiation shielding suit ×2 | Intermission from DOOM |
| E2M4 The Ultimate Doom | Deimos Lab | Tom Hall, Sandy Petersen | 2:00 | 80 (27× imp, 17× demon, 11× lost-soul) | 14,190 | 220 / 148 / 11 / 80 | 15,776 | 1.11 tight | 564 / 516 | 10 | 205 / 1,117 | Blue keycard, Yellow keycard, Berserk, Computer area map, Partial invisibility ×2, Radiation shielding suit ×2 | They're Going to Get You |
| E2M5 The Ultimate Doom | Command Center | Sandy Petersen | 1:30 | 138 (40× imp, 26× lost-soul, 26× demon) | 16,240 | 270 / 160 / 8 / 300 | 21,818 | 1.34 tight | 316 / 431 | 10 | 241 / 1,353 | Berserk, Computer area map, Partial invisibility, Radiation shielding suit ×2 | Demons on the Prey |
| E2M6 The Ultimate Doom | Halls of the Damned | Sandy Petersen, it uses the music track "Sinister" by Robert Prince | 6:00 | 141 (39× imp, 35× demon, 30× lost-soul) | 18,190 | 160 / 176 / 24 / 140 | 19,691 | 1.08 tight | 624 / 312 | 3 | 181 / 1,094 | Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Light amplification visor ×4, Partial invisibility ×3 | Sinister |
| E2M7 The Ultimate Doom | Spawning Vats | Tom Hall, Sandy Petersen | 4:00 | 95 (46× imp, 33× demon, 5× spectre) | 12,580 | 340 / 148 / 5 / 320 | 21,852 | 1.74 balanced | 394 / 312 | 6 | 323 / 1,764 | Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability ×2, Partial invisibility | Waltz of the Demons |
| E2M8 The Ultimate Doom | Tower of Babel | Sandy Petersen | 0:30 | 21 (20× lost-soul, 1× cyberdemon) | 6,000 | 0 / 0 / 152 / 0 | 13,609 | 2.27 balanced | 200 / 200 | 0 | 27 / 218 | — | Nobody Told Me About id |
| E2M9 The Ultimate Doom | Fortress of Mystery | Sandy Petersen | 2:50 | 14 (10× cacodemon, 4× baron-of-hell) | 8,000 | 130 / 52 / 13 / 60 | 7,620 | 0.95 tight | 200 / 200 | 1 | 19 / 166 | Blue skull key, Red skull key, Yellow skull key, Computer area map | Untitled |
| E3M1 The Ultimate Doom | Hell Keep | Sandy Petersen | 1:30 | 26 (18× imp, 5× demon, 3× cacodemon) | 3,030 | 110 / 44 / 2 / 0 | 4,506 | 1.49 tight | 132 / 4 | 1 | 39 / 208 | — | Untitled |
| E3M2 The Ultimate Doom | Slough of Despair | Sandy Petersen | 0:45 | 80 (36× lost-soul, 11× shotgun-guy, 11× spectre) | 10,100 | 150 / 96 / 13 / 180 | 13,701 | 1.36 tight | 496 / 306 | 3 | 68 / 494 | Blue skull key, Berserk, Computer area map | Donna to the Rescue |
| E3M3 The Ultimate Doom | Pandemonium | Tom Hall, Sandy Petersen | 1:30 | 71 (34× imp, 14× lost-soul, 14× demon) | 8,970 | 340 / 136 / 5 / 200 | 18,297 | 2.04 balanced | 515 / 503 | 6 | 192 / 1,102 | Blue skull key, Berserk, Computer area map, Invulnerability | Deep into the Code |
| E3M4 The Ultimate Doom | House of Pain | Sandy Petersen | 2:30 | 161 (53× demon, 26× imp, 22× zombieman) | 21,540 | 380 / 180 / 35 / 240 | 25,481 | 1.18 tight | 832 / 606 | 4 | 186 / 1,099 | Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability ×2, Partial invisibility, Radiation shielding suit | Sign of Evil |
| E3M5 The Ultimate Doom | Unholy Cathedral | Sandy Petersen | 1:30 | 94 (35× imp, 33× demon, 13× lost-soul) | 16,050 | 450 / 128 / 16 / 320 | 22,526 | 1.40 tight | 765 / 4 | 10 | 268 / 1,416 | Blue skull key, Yellow skull key, Berserk, Invulnerability, Light amplification visor, Partial invisibility, Radiation shielding suit | Demons on the Prey |
| E3M6 The Ultimate Doom | Mt. Erebus | Tom Hall{{cite web|author=[[John Romero|Romero, John]]|title=Tom Hall had the idea for the rocket jump, put that in his E3M6 before he left the project in August 1993.|url=https://twitter.com/romero/status/1376142582783295489|publication=|publishdate=28 March 2021|accessdate=6 February 2024}}{{cite web|author=[[Tom Hall|Hall, Tom]]|title=Yup | 1:30 | 126 (36× imp, 32× lost-soul, 22× cacodemon) | 17,340 | 200 / 156 / 16 / 260 | 20,625 | 1.19 tight | 624 / 409 | 3 | 125 / 687 | Blue skull key, Berserk, Computer area map, Invulnerability ×2, Radiation shielding suit ×5 | On the Hunt |
| E3M7 The Ultimate Doom | Limbo | Tom Hall, Sandy Petersen | 2:45 | 47 (17× demon, 9× shotgun-guy, 9× lost-soul) | 8,360 | 80 / 72 / 10 / 320 | 14,102 | 1.69 balanced | 421 / 206 | 4 | 166 / 982 | Blue skull key, Red skull key, Yellow skull key, Radiation shielding suit ×10 | Waltz of the Demons |
| E3M8 The Ultimate Doom | Dis | Sandy Petersen | 0:30 | 4 (2× cacodemon, 1× baron-of-hell, 1× spider-mastermind) | 4,800 | 0 / 0 / 22 / 100 | 4,208 | 0.88 tight | 0 / 200 | 1 | 17 / 122 | — | Facing the Spider |
| E3M9 The Ultimate Doom | Warrens | Sandy Petersen | 2:15 | 88 (34× shotgun-guy, 18× imp, 11× cacodemon) | 18,150 | 280 / 80 / 82 / 220 | 20,960 | 1.15 tight | 382 / 104 | 2 | 71 / 474 | Blue skull key, Red skull key, Berserk, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2 | Hiding the Secrets |
| E4M1 The Ultimate Doom | Hell Beneath | American McGee | — | 63 (29× imp, 20× shotgun-guy, 9× spectre) | 8,690 | 30 / 20 / 12 / 0 | 2,834 | 0.33 tight | 9 / 112 | 2 | 81 / 471 | Blue skull key, Red skull key | Sign of Evil |
| E4M2 The Ultimate Doom | Perfect Hatred | John Romero | — | 91 (18× imp, 17× cacodemon, 15× lost-soul) | 28,380 | 0 / 168 / 47 / 1140 | 41,894 | 1.48 tight | 441 / 414 | 3 | 122 / 685 | Blue skull key, Yellow skull key, Berserk, Radiation shielding suit ×3 | Donna to the Rescue |
| E4M3 The Ultimate Doom | Sever the Wicked | Shawn Green, and was his first Doom level<!-- 5years.doomworld.com trivia box --> | — | 150 (59× shotgun-guy, 42× imp, 15× spectre) | 16,170 | 410 / 280 / 116 / 240 | 40,289 | 2.49 balanced | 385 / 200 | 4 | 156 / 822 | Blue skull key, Red skull key, Berserk, Invulnerability, Partial invisibility ×2, Radiation shielding suit | Deep into the Code |
| E4M4 The Ultimate Doom | Unruly Evil | American McGee | — | 60 (33× imp, 12× shotgun-guy, 7× cacodemon) | 6,340 | 50 / 16 / 7 / 0 | 2,304 | 0.36 tight | 236 / 8 | 2 | 123 / 648 | Red skull key, Berserk, Invulnerability, Partial invisibility | Suspense |
| E4M5 The Ultimate Doom | They Will Repent | Tim Willits, with the original layout created by his sister, Theresa Chasar<!-- 5years.doomworld.com trivia box --> | — | 90 (26× zombieman, 17× lost-soul, 16× imp) | 7,870 | 130 / 120 / 36 / 120 | 15,949 | 2.03 balanced | 332 / 109 | 2 | 170 / 1,068 | Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability, Radiation shielding suit ×2 | Waltz of the Demons |
| E4M6 The Ultimate Doom | Against Thee Wickedly | John Romero | — | 104 (31× imp, 28× shotgun-guy, 20× cacodemon) | 20,500 | 330 / 220 / 66 / 1000 | 47,646 | 2.32 balanced | 575 / 0 | 3 | 224 / 1,355 | Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability, Partial invisibility, Radiation shielding suit ×6 | They're Going to Get You |
| E4M7 The Ultimate Doom | And Hell Followed | [[John Anderson (Dr | — | 104 (44× imp, 28× shotgun-guy, 7× lost-soul) | 15,050 | 140 / 128 / 80 / 540 | 29,971 | 1.99 balanced | 405 / 506 | 4 | 288 / 1,371 | Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×4 | Sinister |
| E4M8 The Ultimate Doom | Unto the Cruel | Shawn Green | — | 120 (48× shotgun-guy, 14× zombieman, 14× lost-soul) | 22,000 | 580 / 108 / 50 / 1040 | 41,580 | 1.89 balanced | 695 / 400 | 1 | 223 / 1,280 | Red skull key, Yellow skull key, Berserk, Light amplification visor, Partial invisibility, Radiation shielding suit ×2 | Demons on the Prey |
| E4M9 The Ultimate Doom | Fear | Tim Willits | — | 96 (29× imp, 18× zombieman, 13× shotgun-guy) | 11,040 | 110 / 112 / 18 / 280 | 17,132 | 1.55 balanced | 255 / 203 | 2 | 248 / 1,644 | Yellow skull key, Berserk | Hiding the Secrets |
| MAP01 Doom II | Entryway | Sandy Petersen | 0:30 | 27 (17× imp, 10× zombieman) | 1,220 | 20 / 12 / 2 / 0 | 1,256 | 1.03 tight | 133 / 101 | 5 | 59 / 370 | — | Running from Evil |
| MAP02 Doom II | Underhalls | American McGee | 1:30 | 90 (50× shotgun-guy, 22× zombieman, 16× imp) | 3,200 | 0 / 12 / 0 / 0 | 870 | 0.27 tight | 248 / 207 | 1 | 97 / 523 | Blue keycard, Red keycard | The Healer Stalks |
| MAP03 Doom II | The Gantlet | American McGee | 2:00 | 78 (22× imp, 20× shotgun-guy, 15× zombieman) | 4,650 | 130 / 40 / 3 / 120 | 7,198 | 1.55 balanced | 275 / 407 | 1 | 121 / 594 | Blue keycard, Red keycard, Partial invisibility | Countdown to Death |
| MAP04 Doom II | The Focus | American McGee | 2:00 | 55 (20× imp, 15× shotgun-guy, 10× chaingunner) | 3,070 | 0 / 40 / 0 / 0 | 2,898 | 0.94 tight | 141 / 23 | 3 | 122 / 591 | Blue keycard, Red keycard, Yellow keycard | Between Levels |
| MAP05 Doom II | The Waste Tunnels | American McGee | 1:30 | 124 (54× imp, 25× shotgun-guy, 16× zombieman) | 8,580 | 100 / 120 / 12 / 140 | 13,938 | 1.62 balanced | 345 / 300 | 3 | 176 / 958 | Blue keycard, Red keycard, Yellow keycard, Berserk | DOOM |
| MAP06 Doom II | The Crusher | American McGee | 2:30 | 114 (44× imp, 30× shotgun-guy, 11× chaingunner) | 12,450 | 20 / 44 / 8 / 220 | 9,035 | 0.73 tight | 795 / 709 | 3 | 183 / 1,011 | Blue keycard, Red keycard, Yellow keycard | In the Dark |
| MAP07 Doom II | Dead Simple | American McGee, Sandy Petersen (though the latter disputes this)<ref name="sandycomment" />, uses the music track "Shawn's Got the Shotgun" by Robert Prince, introduces two new enemies, the mancubus, the arachnotron | 2:00 | 19 (12× arachnotron, 7× mancubus) | 10,200 | 340 / 208 / 25 / 460 | 31,124 | 3.05 generous | 300 / 200 | 1 | 29 / 188 | Berserk, Partial invisibility ×4 | Shawn's Got the Shotgun |
| MAP08 Doom II | Tricks and Traps | Sandy Petersen | 2:00 | 144 (55× imp, 43× demon, 20× baron-of-hell) | 40,550 | 390 / 120 / 38 / 360 | 24,191 | 0.60 tight | 425 / 200 | 7 | 127 / 649 | Red skull key, Yellow skull key, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2 | The Dave D. Taylor Blues |
| MAP09 Doom II | The Pit | Sandy Petersen | 4:30 | 238 (103× imp, 38× shotgun-guy, 33× lost-soul) | 25,470 | 220 / 60 / 31 / 220 | 14,324 | 0.56 tight | 716 / 500 | 6 | 131 / 640 | Blue keycard, Yellow keycard, Berserk ×3, Computer area map, Radiation shielding suit | Into Sandy's City |
| MAP10 Doom II | Refueling Base | Tom Hall, Sandy Petersen | 1:30 | 279 (95× imp, 71× zombieman, 31× shotgun-guy) | 27,780 | 470 / 108 / 29 / 420 | 24,686 | 0.89 tight | 855 / 654 | 18 | 186 / 1,054 | Blue keycard, Yellow keycard, Berserk ×2, Invulnerability ×2, Light amplification visor ×3, Partial invisibility, Radiation shielding suit | The Demon's Dead |
| MAP11 Doom II | Circle of Death | John Romero | 3:30 | 80 (13× imp, 12× shotgun-guy, 12× spectre) | 13,530 | 330 / 100 / 28 / 460 | 23,463 | 1.73 balanced | 801 / 306 | 3 | 143 / 850 | Blue keycard, Red keycard, Invulnerability, Partial invisibility, Radiation shielding suit ×2 | The Healer Stalks |
| MAP12 Doom II | The Factory | Sandy Petersen | 2:30 | 109 (44× imp, 16× cacodemon, 15× shotgun-guy) | 20,420 | 420 / 152 / 1 / 460 | 25,745 | 1.26 tight | 390 / 200 | 4 | 162 / 774 | Blue keycard, Yellow keycard, Berserk ×3, Partial invisibility, Radiation shielding suit | In the Dark |
| MAP13 Doom II | Downtown | Sandy Petersen | 2:30 | 126 (72× imp, 16× lost-soul, 15× demon) | 17,270 | 600 / 296 / 32 / 160 | 34,104 | 1.97 balanced | 348 / 223 | 8 | 247 / 1,196 | Blue keycard, Red keycard, Yellow keycard, Berserk ×3, Computer area map, Invulnerability ×2, Partial invisibility ×3 | DOOM |
| MAP14 Doom II | The Inmost Dens | American McGee | 2:30 | 84 (23× imp, 20× shotgun-guy, 17× chaingunner) | 5,960 | 70 / 28 / 7 / 140 | 6,513 | 1.09 tight | 410 / 200 | 0 | 348 / 1,681 | Blue skull key, Red skull key, Partial invisibility | The Dave D. Taylor Blues |
| MAP15 Doom II | Industrial Zone | John Romero | 3:30 | 177 (43× zombieman, 43× shotgun-guy, 42× imp) | 17,560 | 110 / 160 / 32 / 460 | 25,892 | 1.47 tight | 1185 / 700 | 11 | 301 / 1,690 | Blue keycard, Red keycard, Yellow keycard, Berserk ×2, Computer area map, Invulnerability, Partial invisibility ×2, Radiation shielding suit ×3 | Running from Evil |
| MAP16 Doom II | Suburbs | Sandy Petersen | 2:30 | 161 (97× imp, 25× cacodemon, 15× mancubus) | 31,620 | 100 / 236 / 23 / 520 | 31,832 | 1.01 tight | 555 / 200 | 4 | 142 / 778 | Blue skull key, Red skull key, Berserk, Invulnerability, Partial invisibility, Radiation shielding suit | The Demon's Dead |
| MAP17 Doom II | Tenements | John Romero | 7:00 | 125 (36× imp, 24× shotgun-guy, 22× chaingunner) | 15,850 | 380 / 248 / 21 / 340 | 31,392 | 1.98 balanced | 1346 / 661 | 3 | 274 / 1,290 | Blue keycard, Red keycard, Yellow skull key, Berserk, Partial invisibility | The Healer Stalks |
| MAP18 Doom II | The Courtyard | Sandy Petersen | 2:30 | 178 (58× imp, 43× demon, 28× shotgun-guy) | 25,240 | 340 / 104 / 38 / 440 | 24,304 | 0.96 tight | 737 / 148 | 4 | 108 / 774 | Blue skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility ×2 | Waiting for Romero to Play |
| MAP19 Doom II | The Citadel | Sandy Petersen | 3:30 | 208 (101× imp, 36× demon, 27× spectre) | 20,530 | 530 / 176 / 18 / 20 | 20,298 | 0.99 tight | 808 / 410 | 9 | 251 / 1,255 | Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability, Partial invisibility | Shawn's Got the Shotgun |
| MAP20 Doom II | Gotcha! | John Romero | 2:30 | 80 (22× imp, 13× shotgun-guy, 12× chaingunner) | 20,350 | 250 / 60 / 58 / 380 | 20,632 | 1.01 tight | 901 / 823 | 7 | 191 / 1,015 | Berserk, Radiation shielding suit ×2 | Message for the Archvile |
| MAP21 Doom II | Nirvana | Sandy Petersen | 4:00 | 124 (76× imp, 19× shotgun-guy, 11× chaingunner) | 13,150 | 10 / 92 / 14 / 20 | 8,471 | 0.64 tight | 716 / 200 | 0 | 61 / 327 | Blue skull key, Red skull key, Yellow skull key, Invulnerability, Radiation shielding suit ×4 | Countdown to Death |
| MAP22 Doom II | The Catacombs | American McGee | 2:30 | 56 (25× chaingunner, 18× imp, 7× spectre) | 5,930 | 50 / 60 / 7 / 140 | 8,625 | 1.45 tight | 220 / 105 | 3 | 140 / 657 | Blue skull key, Red skull key, Berserk, Radiation shielding suit ×2 | The Dave D. Taylor Blues |
| MAP23 Doom II | Barrels o' Fun | Sandy Petersen | 3:00 | 106 (31× imp, 28× demon, 17× chaingunner) | 23,850 | 120 / 88 / 85 / 100 | 17,467 | 0.73 tight | 593 / 300 | 2 | 69 / 391 | Yellow skull key, Berserk, Computer area map | Bye Bye American Pie |
| MAP24 Doom II | The Chasm | Sandy Petersen | 2:30 | 167 (56× demon, 46× imp, 25× chaingunner) | 23,110 | 360 / 180 / 76 / 160 | 27,154 | 1.17 tight | 891 / 518 | 4 | 181 / 1,109 | Blue keycard, Red keycard, Berserk ×2, Invulnerability, Radiation shielding suit ×7 | In the Dark |
| MAP25 Doom II | Bloodfalls | Shawn Green | 2:30 | 104 (35× shotgun-guy, 24× imp, 17× zombieman) | 8,530 | 220 / 200 / 2 / 560 | 29,481 | 3.46 generous | 460 / 300 | 2 | 147 / 762 | Blue skull key, Partial invisibility | Adrian's Asleep |
| MAP26 Doom II | The Abandoned Mines | John Romero | 5:00 | 101 (29× lost-soul, 27× imp, 23× cacodemon) | 18,710 | 330 / 204 / 36 / 180 | 25,449 | 1.36 tight | 620 / 321 | 4 | 126 / 850 | Blue keycard, Red keycard, Yellow keycard, Partial invisibility, Radiation shielding suit | Message for the Archvile |
| MAP27 Doom II | Monster Condo | Sandy Petersen | 5:30 | 170 (22× shotgun-guy, 21× imp, 21× revenant) | 38,100 | 730 / 220 / 60 / 600 | 42,297 | 1.11 tight | 893 / 223 | 8 | 187 / 946 | Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Computer area map ×2, Invulnerability ×3, Light amplification visor ×2, Partial invisibility ×3 | Waiting for Romero to Play |
| MAP28 Doom II | The Spirit World | Sandy Petersen | 7:00 | 123 (24× imp, 17× spectre, 17× revenant) | 33,720 | 440 / 152 / 25 / 920 | 38,396 | 1.14 tight | 828 / 503 | 7 | 116 / 745 | Red skull key, Yellow skull key, Berserk, Invulnerability ×5 | Getting Too Tense |
| MAP29 Doom II | The Living End | John Romero | 5:00 | 107 (22× imp, 21× shotgun-guy, 15× cacodemon) | 25,130 | 310 / 196 / 7 / 820 | 36,389 | 1.45 tight | 553 / 309 | 0 | 205 / 1,152 | Berserk ×2, Radiation shielding suit ×2 | Shawn's Got the Shotgun |
| MAP30 Doom II | Icon of Sin | Sandy Petersen | 3:00 | 2 (1× revenant, 1× icon-of-sin) | 550 | 380 / 100 / 93 / 600 | 32,933 | 59.88 generous | 700 / 400 | 0 | 22 / 93 | Berserk, Radiation shielding suit ×2 | Opening to Hell |
| MAP31 Doom II | Wolfenstein | Sandy Petersen | 2:00 | 149 (128× wolfenstein-ss, 21× demon) | 9,550 | 190 / 56 / 11 / 160 | 10,590 | 1.11 tight | 494 / 256 | 4 | 80 / 686 | Berserk, Partial invisibility | Evil Incarnate |
| MAP32 Doom II | Grosse | Sandy Petersen | 0:30 | 33 (28× wolfenstein-ss, 4× commander-keen, 1× cyberdemon) | 5,800 | 60 / 48 / 12 / 540 | 17,259 | 2.98 balanced | 350 / 200 | 6 | 20 / 216 | Berserk, Invulnerability | The Ultimate Challenge/Conquest |
| MAP01 TNT: Evilution | System Control | Tom Mustaine | 0:30 | 36 (18× imp, 11× zombieman, 4× chaingunner) | 1,790 | 0 / 36 / 0 / 0 | 2,609 | 1.46 tight | 120 / 305 | 1 | 134 / 591 | Blue keycard, Berserk | Sadistic |
| MAP02 TNT: Evilution | Human BBQ | John Wakelin | 1:30 | 87 (22× imp, 21× shotgun-guy, 10× chaingunner) | 11,940 | 260 / 232 / 3 / 20 | 20,218 | 1.69 balanced | 380 / 300 | 4 | 155 / 843 | Blue keycard, Red keycard, Yellow keycard, Computer area map | Smells like Burning Corpse |
| MAP03 TNT: Evilution | Power Control | Robin Patenall, with one fifth of the level designed by John Minadeo (Mischief) | 2:00 | 103 (25× shotgun-guy, 24× imp, 14× chaingunner) | 11,240 | 200 / 112 / 16 / 220 | 16,542 | 1.47 tight | 160 / 300 | 3 | 344 / 1,369 | Blue keycard, Red keycard, Yellow keycard, Berserk, Partial invisibility ×2 | Message for the Archvile |
| MAP04 TNT: Evilution | Wormhole | Ty Halderman | 2:00 | 173 (60× imp, 24× lost-soul, 21× demon) | 23,380 | 120 / 332 / 31 / 0 | 28,074 | 1.20 tight | 304 / 200 | 8 | 382 / 1,604 | Computer area map | Death's Bells |
| MAP05 TNT: Evilution | Hanger | Jim Dethlefsen (Derf) | 1:30 | 110 (41× imp, 27× shotgun-guy, 22× chaingunner) | 11,910 | 120 / 144 / 5 / 40 | 13,019 | 1.09 tight | 391 / 313 | 3 | 295 / 1,642 | Blue keycard, Red keycard, Yellow keycard, Computer area map, Partial invisibility | More |
| MAP06 TNT: Evilution | Open Season | Jimmy Sieben (Evil Genius), with one quarter of the level designed by Ty Halderman | 2:30 | 79 (19× shotgun-guy, 17× imp, 13× chaingunner) | 9,620 | 0 / 116 / 24 / 0 | 10,554 | 1.10 tight | 570 / 200 | 1 | 189 / 1,004 | Blue keycard, Red keycard, Yellow keycard, Radiation shielding suit ×2 | Agony Rhapsody |
| MAP07 TNT: Evilution | Prison | Andrew Dowswell (SlashWho) | 2:00 | 203 (76× imp, 33× shotgun-guy, 24× spectre) | 28,260 | 160 / 196 / 18 / 260 | 23,288 | 0.82 tight | 870 / 312 | 4 | 175 / 1,026 | Red keycard, Berserk, Invulnerability, Radiation shielding suit ×6 | Soldier of Chaos |
| MAP08 TNT: Evilution | Metal | John Minadeo (Mischief) | 2:00 | 195 (78× shotgun-guy, 53× imp, 26× chaingunner) | 12,510 | 90 / 44 / 12 / 0 | 5,194 | 0.42 tight | 375 / 232 | 4 | 421 / 1,570 | Red keycard, Partial invisibility ×2 | Into the Beast's Belly |
| MAP09 TNT: Evilution | Stronghold | Jimmy Sieben (Evil Genius), with minor additions, touchups by Ty Halderman | 4:30 | 297 (97× shotgun-guy, 86× imp, 68× chaingunner) | 13,880 | 150 / 88 / 41 / 20 | 12,047 | 0.87 tight | 306 / 116 | 11 | 439 / 2,214 | Blue keycard, Red keycard, Berserk ×2, Computer area map, Partial invisibility | Sadistic |
| MAP10 TNT: Evilution | Redemption | Tom Mustaine, who also composed its music track "Infinite" | 1:30 | 88 (32× imp, 12× demon, 11× shotgun-guy) | 13,560 | 310 / 176 / 1 / 460 | 26,346 | 1.94 balanced | 275 / 200 | 5 | 285 / 1,189 | Red keycard, Yellow keycard | Infinite |
| MAP11 TNT: Evilution | Storage Facility | Dean Johnson | 3:30 | 142 (48× shotgun-guy, 39× zombieman, 30× imp) | 9,560 | 190 / 168 / 19 / 60 | 17,184 | 1.80 balanced | 840 / 611 | 2 | 274 / 1,617 | Blue keycard, Red keycard, Berserk, Computer area map, Light amplification visor | Let's Kill at Will |
| MAP12 TNT: Evilution | Crater | Jim Lowell (Symbol) | 2:30 | 135 (47× imp, 21× zombieman, 17× shotgun-guy) | 17,890 | 210 / 172 / 28 / 20 | 17,591 | 0.98 tight | 260 / 200 | 2 | 315 / 1,720 | Blue keycard, Red keycard, Berserk ×2 | The Dave D. Taylor Blues |
| MAP13 TNT: Evilution | Nukage Processing | Brian Kidby (The Kid) with minor touchups, additions by Ty Halderman | 2:30 | 145 (48× shotgun-guy, 27× imp, 24× zombieman) | 18,730 | 190 / 124 / 18 / 20 | 13,011 | 0.69 tight | 383 / 504 | 6 | 260 / 1,581 | Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability, Light amplification visor, Radiation shielding suit | Death's Bells |
| MAP14 TNT: Evilution | Steel Works | Robin Patenall | 2:30 | 208 (137× zombieman, 24× shotgun-guy, 15× chaingunner) | 10,960 | 190 / 132 / 4 / 40 | 12,785 | 1.17 tight | 578 / 336 | 4 | 315 / 1,521 | Blue keycard, Red keycard, Yellow keycard, Light amplification visor, Radiation shielding suit ×2 | Cold Subtleness |
| MAP15 TNT: Evilution | Dead Zone | William Whitaker | 3:30 | 100 (41× imp, 13× spectre, 10× chaingunner) | 13,920 | 300 / 204 / 24 / 360 | 28,092 | 2.02 balanced | 203 / 131 | 6 | 336 / 1,421 | Berserk, Invulnerability, Partial invisibility ×2 | Smells like Burning Corpse |
| MAP16 TNT: Evilution | Deepest Reaches | Andre Arsenault (Harkle) | 2:30 | 137 (47× imp, 15× shotgun-guy, 12× zombieman) | 17,650 | 540 / 208 / 28 / 360 | 31,224 | 1.77 balanced | 546 / 510 | 4 | 369 / 2,370 | Blue skull key, Red skull key, Yellow skull key, Partial invisibility, Radiation shielding suit | Blood Jungle |
| MAP17 TNT: Evilution | Processing Area | Tom Mustaine, who also composed its music track "More" | 7:00 | 104 (28× imp, 22× shotgun-guy, 18× chaingunner) | 11,760 | 350 / 188 / 7 / 260 | 23,690 | 2.01 balanced | 288 / 200 | 4 | 295 / 1,186 | Blue keycard, Red keycard, Yellow keycard, Invulnerability, Partial invisibility ×3, Radiation shielding suit | More |
| MAP18 TNT: Evilution | Mill | Dario Casali with one quarter of the level designed by Ty Halderman | 2:30 | 184 (47× shotgun-guy, 37× chaingunner, 21× hell-knight) | 44,700 | 190 / 280 / 114 / 180 | 36,490 | 0.82 tight | 730 / 602 | 5 | 370 / 2,642 | Blue keycard, Red keycard, Yellow keycard, Computer area map, Invulnerability, Partial invisibility | Infinite |
| MAP19 TNT: Evilution | Shipping/Respawning | Ty Halderman with some touchups, additions by Jimmy Sieben (Evil Genius) | 3:30 | 157 (47× shotgun-guy, 37× imp, 34× chaingunner) | 14,830 | 260 / 168 / 18 / 120 | 19,161 | 1.29 tight | 650 / 300 | 4 | 489 / 2,516 | Blue keycard, Red keycard, Yellow keycard | Countdown to Death |
| MAP20 TNT: Evilution | Central Processing | Drake O'Brien (numena) | 2:30 | 265 (116× imp, 48× chaingunner, 27× shotgun-guy) | 35,940 | 1160 / 464 / 64 / 1140 | 76,871 | 2.14 balanced | 648 / 319 | 7 | 321 / 2,436 | Blue keycard, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2 | Horizon |
| MAP21 TNT: Evilution | Administration Center | Drake O'Brien (numena) | 4:00 | 278 (157× imp, 30× shotgun-guy, 28× chaingunner) | 39,650 | 460 / 604 / 83 / 420 | 65,357 | 1.65 balanced | 691 / 710 | 4 | 342 / 2,397 | Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Computer area map, Invulnerability, Partial invisibility, Radiation shielding suit | Into Sandy's City |
| MAP22 TNT: Evilution | Habitat | Christopher Buteau | 2:30 | 167 (48× shotgun-guy, 41× imp, 23× spectre) | 19,830 | 100 / 132 / 11 / 280 | 17,851 | 0.90 tight | 464 / 420 | 9 | 403 / 2,074 | Blue keycard, Red skull key, Yellow keycard, Berserk, Invulnerability | AimShootKill |
| MAP23 TNT: Evilution | Lunar Mining Project | Paul Turnbull (Stenger) | 3:00 | 118 (33× shotgun-guy, 24× zombieman, 21× chaingunner) | 10,410 | 120 / 212 / 17 / 0 | 18,126 | 1.74 balanced | 395 / 500 | 3 | 304 / 1,897 | Blue keycard, Red keycard, Yellow keycard, Berserk, Invulnerability | Bye Bye American Pie |
| MAP24 TNT: Evilution | Quarry | Dean Johnson | 2:30 | 59 (22× shotgun-guy, 20× imp, 6× chaingunner) | 4,360 | 10 / 200 / 19 / 60 | 17,639 | 4.05 generous | 239 / 207 | 3 | 151 / 961 | Blue keycard, Invulnerability, Partial invisibility, Radiation shielding suit | Between Levels |
| MAP25 TNT: Evilution | Baron's Den | [[David J | 2:30 | 134 (45× shotgun-guy, 22× imp, 14× chaingunner) | 25,650 | 330 / 128 / 55 / 600 | 31,043 | 1.21 tight | 920 / 800 | 4 | 323 / 1,496 | Blue skull key, Red skull key, Yellow skull key, Berserk, Partial invisibility, Radiation shielding suit ×4 | DOOM |
| MAP26 TNT: Evilution | Ballistyx | Mark Snell (Kram Llens), Jim Lowell (Symbol) | 5:00 | 153 (62× imp, 32× shotgun-guy, 13× spectre) | 17,140 | 110 / 164 / 38 / 20 | 16,872 | 0.98 tight | 402 / 112 | 2 | 320 / 1,709 | Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Light amplification visor | Blood Jungle |
| MAP27 TNT: Evilution | Mount Pain | Drake O'Brien (numena) | 5:30 | 332 (154× imp, 53× shotgun-guy, 42× lost-soul) | 32,970 | 830 / 472 / 43 / 460 | 56,936 | 1.73 balanced | 447 / 400 | 2 | 233 / 2,278 | Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability, Partial invisibility ×2, Radiation shielding suit ×6 | Into the Beast's Belly |
| MAP28 TNT: Evilution | Heck | Milo Casali | 7:00 | 149 (33× lost-soul, 29× revenant, 24× shotgun-guy) | 27,830 | 30 / 196 / 110 / 360 | 32,418 | 1.16 tight | 860 / 700 | 2 | 102 / 1,118 | Blue skull key, Red skull key, Yellow skull key | AimShootKill |
| MAP29 TNT: Evilution | River Styx | Jimmy Sieben (Evil Genius) | 5:00 | 150 (38× lost-soul, 21× demon, 16× shotgun-guy) | 31,510 | 300 / 288 / 59 / 420 | 38,655 | 1.23 tight | 907 / 317 | 3 | 477 / 2,511 | Blue skull key, Red skull key, Yellow skull key, Partial invisibility | Death's Bells |
| MAP30 TNT: Evilution | Last Call | Jimmy Sieben (Evil Genius) | 3:00 | 75 (14× lost-soul, 12× revenant, 9× demon) | 22,490 | 130 / 176 / 130 / 300 | 32,451 | 1.44 tight | 375 / 400 | 1 | 341 / 2,038 | Red skull key | Into the Beast's Belly |
| MAP31 TNT: Evilution | Pharaoh | Dario Casali | 2:00 | 165 (76× shotgun-guy, 14× spectre, 11× zombieman) | 33,150 | 510 / 372 / 138 / 1020 | 67,416 | 2.03 balanced | 788 / 945 | 2 | 376 / 2,712 | Blue keycard, Red keycard | Legion of the Lost |
| MAP32 TNT: Evilution | Caribbean | Dario Casali | 0:30 | 153 (35× chaingunner, 31× shotgun-guy, 30× revenant) | 37,660 | 20 / 320 / 187 / 220 | 45,060 | 1.20 tight | 1184 / 900 | 3 | 256 / 1,600 | Blue skull key, Red skull key, Yellow skull key, Partial invisibility ×2 | Into Sandy's City |
| MAP01 The Plutonia Experiment | Congo | Milo Casali | 0:30 | 46 (18× chaingunner, 9× imp, 6× shotgun-guy) | 8,080 | 10 / 140 / 23 / 20 | 12,755 | 1.58 balanced | 195 / 300 | 1 | 133 / 1,130 | Blue skull key, Red skull key | The Imp's Song |
| MAP02 The Plutonia Experiment | Well of Souls | Dario Casali | 1:30 | 68 (19× chaingunner, 14× lost-soul, 7× imp) | 11,140 | 120 / 132 / 11 / 60 | 13,134 | 1.18 tight | 253 / 200 | 0 | 151 / 902 | Red skull key, Yellow skull key | Dark Halls |
| MAP03 The Plutonia Experiment | Aztec | Milo Casali | 2:00 | 52 (22× chaingunner, 8× revenant, 4× shotgun-guy) | 12,280 | 310 / 188 / 28 / 20 | 19,785 | 1.61 balanced | 404 / 206 | 1 | 133 / 1,241 | Blue keycard, Red keycard | On the Hunt |
| MAP04 The Plutonia Experiment | Caged | Dario Casali | 2:00 | 68 (14× chaingunner, 9× shotgun-guy, 8× spectre) | 16,570 | 180 / 300 / 52 / 160 | 31,837 | 1.92 balanced | 703 / 300 | 4 | 189 / 1,043 | Blue keycard, Yellow keycard, Berserk, Radiation shielding suit | Kitchen Ace (And Taking Names) |
| MAP05 The Plutonia Experiment | Ghost Town | Milo Casali | 1:30 | 70 (39× chaingunner, 9× revenant, 6× baron-of-hell) | 19,740 | 0 / 236 / 58 / 160 | 25,874 | 1.31 tight | 422 / 500 | 1 | 108 / 1,069 | Blue keycard | Hiding the Secrets |
| MAP06 The Plutonia Experiment | Baron's Lair | Dario Casali | 2:30 | 60 (17× revenant, 8× chaingunner, 8× demon) | 20,680 | 120 / 220 / 108 / 460 | 37,147 | 1.80 balanced | 725 / 400 | 6 | 225 / 1,402 | Blue skull key, Red skull key, Berserk, Computer area map | Sign of Evil |
| MAP07 The Plutonia Experiment | Caughtyard | Dario Casali | 2:00 | 34 (9× revenant, 7× chaingunner, 5× arachnotron) | 11,970 | 10 / 132 / 69 / 160 | 19,427 | 1.62 balanced | 440 / 500 | 1 | 47 / 515 | Yellow skull key | I Sawed the Demons |
| MAP08 The Plutonia Experiment | Realm | Dario Casali | 2:00 | 85 (22× chaingunner, 19× revenant, 12× shotgun-guy) | 18,120 | 10 / 216 / 39 / 200 | 23,723 | 1.31 tight | 269 / 13 | 1 | 138 / 1,187 | Blue skull key, Berserk | The Demons from Adrian's Pen |
| MAP09 The Plutonia Experiment | Abattoire | Milo Casali | 4:30 | 170 (99× imp, 19× chaingunner, 15× revenant) | 26,070 | 10 / 292 / 97 / 660 | 44,717 | 1.72 balanced | 735 / 200 | 2 | 148 / 1,281 | Blue keycard, Red keycard, Yellow keycard, Invulnerability, Partial invisibility | Deep into the Code |
| MAP10 The Plutonia Experiment | Onslaught | Dario Casali | 1:30 | 91 (23× chaingunner, 11× shotgun-guy, 10× imp) | 21,310 | 210 / 296 / 39 / 260 | 32,932 | 1.55 balanced | 470 / 200 | 3 | 158 / 1,066 | Blue skull key, Red skull key, Yellow skull key, Partial invisibility ×2 | Demons on the Prey |
| MAP11 The Plutonia Experiment | Hunted | Dario Casali | 3:30 | 18 (18× arch-vile) | 12,600 | 10 / 232 / 1 / 60 | 18,347 | 1.46 tight | 15 / 0 | 1 | 109 / 1,388 | Red skull key, Yellow skull key, Berserk | Sweet Little Dead Bunny |
| MAP12 The Plutonia Experiment | Speed | Milo Casali | 2:30 | 93 (33× chaingunner, 16× imp, 13× shotgun-guy) | 21,060 | 20 / 236 / 52 / 260 | 27,782 | 1.32 tight | 595 / 314 | 2 | 174 / 1,211 | Blue skull key, Red skull key, Yellow skull key | Facing the Spider |
| MAP13 The Plutonia Experiment | The Crypt | Dario Casali | 2:30 | 71 (15× zombieman, 12× chaingunner, 6× shotgun-guy) | 15,380 | 110 / 224 / 33 / 160 | 23,905 | 1.55 balanced | 580 / 400 | 1 | 173 / 1,197 | Blue skull key, Yellow skull key | Donna to the Rescue |
| MAP14 The Plutonia Experiment | Genesis | Dario Casali | 2:30 | 54 (14× shotgun-guy, 9× chaingunner, 9× revenant) | 12,690 | 80 / 132 / 20 / 160 | 15,764 | 1.24 tight | 395 / 300 | 3 | 117 / 1,165 | Yellow skull key, Partial invisibility | Nobody Told Me About id |
| MAP15 The Plutonia Experiment | The Twilight | Milo Casali | 3:30 | 110 (62× chaingunner, 11× revenant, 7× cacodemon) | 26,230 | 310 / 160 / 66 / 700 | 36,377 | 1.39 tight | 1534 / 706 | 19 | 148 / 1,103 | Yellow skull key, Invulnerability, Partial invisibility, Radiation shielding suit | Waltz of the Demons |
| MAP16 The Plutonia Experiment | The Omen | Milo Casali | 2:30 | 109 (30× shotgun-guy, 27× revenant, 24× chaingunner) | 20,950 | 10 / 220 / 38 / 300 | 26,161 | 1.25 tight | 360 / 200 | 0 | 105 / 989 | Blue skull key, Red skull key, Yellow skull key | Untitled |
| MAP17 The Plutonia Experiment | Compound | Dario Casali | 7:00 | 73 (24× imp, 17× shotgun-guy, 17× chaingunner) | 8,880 | 100 / 192 / 35 / 200 | 22,557 | 2.54 balanced | 496 / 108 | 2 | 125 / 1,223 | Red skull key, Yellow skull key, Radiation shielding suit ×2 | At Doom's Gate |
| MAP18 The Plutonia Experiment | Neurosphere | Milo Casali | 2:30 | 96 (30× imp, 24× chaingunner, 19× shotgun-guy) | 9,390 | 10 / 72 / 46 / 260 | 15,258 | 1.62 balanced | 561 / 404 | 1 | 185 / 1,556 | Blue keycard, Red skull key, Berserk | Demons on the Prey |
| MAP19 The Plutonia Experiment | NME | Milo Casali | 3:30 | 116 (42× imp, 16× revenant, 14× zombieman) | 18,400 | 10 / 200 / 94 / 600 | 36,439 | 1.98 balanced | 625 / 400 | 1 | 131 / 1,041 | Yellow skull key, Partial invisibility | Suspense |
| MAP20 The Plutonia Experiment | The Death Domain | Dario Casali | 2:30 | 89 (28× chaingunner, 13× revenant, 8× imp) | 20,580 | 100 / 276 / 78 / 60 | 29,360 | 1.43 tight | 611 / 500 | 2 | 192 / 1,157 | Blue skull key, Yellow keycard, Berserk, Computer area map, Partial invisibility | Message for the Archvile |
| MAP21 The Plutonia Experiment | Slayer | Milo Casali | 4:00 | 85 (15× chaingunner, 13× imp, 9× spectre) | 19,220 | 10 / 192 / 118 / 400 | 33,532 | 1.74 balanced | 725 / 400 | 0 | 58 / 467 | Red skull key, Radiation shielding suit | Read Me While Listening to This |
| MAP22 The Plutonia Experiment | Impossible Mission | Dario Casali | 2:30 | 139 (55× chaingunner, 15× imp, 13× shotgun-guy) | 29,590 | 10 / 352 / 109 / 220 | 40,292 | 1.36 tight | 528 / 205 | 4 | 175 / 1,709 | Blue keycard, Red keycard, Yellow keycard | The Dave D. Taylor Blues |
| MAP23 The Plutonia Experiment | Tombstone | Milo Casali | 3:00 | 196 (36× revenant, 30× imp, 28× shotgun-guy) | 37,910 | 50 / 408 / 91 / 440 | 48,076 | 1.27 tight | 805 / 727 | 5 | 245 / 1,958 | Blue skull key, Red skull key, Yellow skull key, Partial invisibility | Bye Bye American Pie |
| MAP24 The Plutonia Experiment | The Final Frontier | Milo Casali | 2:30 | 66 (25× chaingunner, 10× cacodemon, 9× revenant) | 20,820 | 30 / 368 / 205 / 880 | 65,024 | 3.12 generous | 1258 / 500 | 7 | 149 / 998 | Blue keycard, Invulnerability, Partial invisibility, Radiation shielding suit ×5 | In the Dark |
| MAP25 The Plutonia Experiment | The Temple of Darkness | Dario Casali | 2:30 | 108 (30× shotgun-guy, 23× chaingunner, 16× imp) | 18,420 | 350 / 144 / 39 / 320 | 24,710 | 1.34 tight | 448 / 410 | 1 | 146 / 1,475 | Blue keycard, Red keycard, Yellow keycard, Berserk, Radiation shielding suit | Adrian's Asleep |
| MAP26 The Plutonia Experiment | Bunker | Dario Casali | 5:00 | 166 (44× shotgun-guy, 31× chaingunner, 26× imp) | 31,700 | 280 / 180 / 77 / 320 | 29,996 | 0.95 tight | 590 / 700 | 4 | 203 / 1,664 | Blue keycard, Red keycard | Message for the Archvile |
| MAP27 The Plutonia Experiment | Anti-Christ | Milo Casali | 5:30 | 79 (32× chaingunner, 12× hell-knight, 11× revenant) | 27,240 | 480 / 172 / 61 / 920 | 43,482 | 1.60 balanced | 833 / 400 | 3 | 167 / 1,343 | Blue skull key, Yellow skull key, Berserk ×3, Invulnerability ×2, Partial invisibility, Radiation shielding suit | I Sawed the Demons |
| MAP28 The Plutonia Experiment | The Sewers | Dario Casali | 7:00 | 182 (39× hell-knight, 31× imp, 24× demon) | 59,050 | 240 / 344 / 248 / 1620 | 85,869 | 1.45 tight | 1088 / 1000 | 4 | 297 / 2,519 | Blue keycard, Red keycard, Yellow keycard, Computer area map ×2, Partial invisibility, Radiation shielding suit ×12 | The Demons from Adrian's Pen |
| MAP29 The Plutonia Experiment | Odyssey of Noises | Milo Casali | 5:00 | 157 (47× chaingunner, 27× demon, 22× imp) | 39,620 | 80 / 420 / 157 / 760 | 62,326 | 1.57 balanced | 1255 / 400 | 2 | 287 / 2,957 | Blue skull key, Red skull key, Yellow skull key | At Doom's Gate |
| MAP30 The Plutonia Experiment | The Gateway of Hell | Milo Casali | 3:00 | 24 (6× chaingunner, 4× lost-soul, 4× mancubus) | 12,470 | 50 / 132 / 105 / 480 | 30,225 | 2.42 balanced | 850 / 600 | 0 | 129 / 1,535 | Berserk ×5 | The End of DOOM |
| MAP31 The Plutonia Experiment | Cyberden | Dario Casali | 2:00 | 78 (28× revenant, 15× demon, 13× chaingunner) | 36,510 | 20 / 248 / 257 / 220 | 46,110 | 1.26 tight | 385 / 300 | 1 | 159 / 1,113 | Yellow keycard, Berserk | Sign of Evil |
| MAP32 The Plutonia Experiment | Go 2 It | Milo Casali | 0:30 | 206 (49× revenant, 28× mancubus, 26× arachnotron) | 139,590 | 30 / 620 / 633 / 4400 | 200,380 | 1.44 tight | 2300 / 1800 | 2 | 157 / 979 | Blue keycard, Red keycard, Yellow keycard | Nobody Told Me About id |
How the report card is computed: monsters and pickups are the single-player thing counts on skill 4–5 as the Doom Wiki lists them per map; hit points come from the enemies database, pickup amounts from the items database (a weapon on the floor counts two clips of its ammo, a backpack one clip of each), and the damage potential multiplies that ammo by the mean damage per round of the basic weapon for each type from the weapons database — pistol, shotgun, rocket launcher (direct hit), plasma gun. It ignores misses, infighting, berserk and the BFG, so the ratio is a comparison between maps, not a promise. “Tight”, “balanced” and “generous” are fixed bands on that ratio. Par times are the engine’s own tables (Doom II’s table also serves Final Doom; the fourth Ultimate Doom episode has none). Secrets are the official secret sectors the wiki walkthrough numbers. Want the same card for a PWAD? Drop it on the WAD X-ray.
Level data: doomwiki.org level articles (retrieved 8 September 2026), content under CC BY-SA 4.0 — each map name links to its article. Engine values: id Software, DOOM source code (linuxdoom-1.10, GNU GPL v2).
All 132 maps of the four classic games in one table: the 36 of The Ultimate Doom, the 32 of Doom II and the 32 each of TNT: Evilution and The Plutonia Experiment. For every map you get who designed it, which track plays, the par time straight from the engine, how many official secrets it has and how big it is, and a report card we compute from our own engine datasets: how many monsters you face on Ultra-Violence and how many hit points that adds up to, how much ammo a single player can pick up, what that ammo is worth in damage, and whether the balance between the two is tight, balanced or generous.
How to read the report card
The thing counts per map come from the Doom Wiki’s level articles, which list every monster and pickup per skill level; we use the single-player column for skill 4–5. Hit points come from our enemies database, pickup amounts from our items database, and the damage potential multiplies the ammo by the mean damage per round of the basic weapon for each type from our weapons database. A weapon on the floor counts for two clips, a backpack for one clip of each type. The ratio ignores misses, infighting, berserk and the BFG, so read it as a comparison between maps rather than a promise about any one of them. The same rules drive the WAD X-ray, so you can read any PWAD map against these numbers.
Where the numbers come from
Par times are the engine’s own tables: Doom II’s table also serves Final Doom, and the fourth episode of The Ultimate Doom has no par times at all, so those cells stay empty rather than borrowing a figure from a later port. Secrets are the official secret sectors the Doom Wiki walkthroughs number. Every map name links to its Doom Wiki article, whose content is available under CC BY-SA 4.0.
Frequently asked questions
Where do the monster and item counts come from?
From the Doom Wiki’s level articles, which list every thing per skill level as it sits in the map data. We take the single-player column for skill 4–5 (Ultra-Violence and Nightmare!) and turn the monsters into hit points with our enemies database.
What does the ammo-to-HP ratio mean?
It divides the damage the map’s ammo can do, using the mean damage per round of the basic weapon for each ammo type, by the total hit points of the monsters. Below 1.5 we call it tight, 1.5 to 3 balanced, above 3 generous. It ignores misses, infighting, berserk and the BFG, so it compares maps rather than judging any one of them.
Why do the Episode 4 maps have no par time?
Because the engine has none for them: the par tables in the Doom source cover the first three episodes and the 32 Doom II maps, and Final Doom reuses the Doom II table. Later ports added their own Episode 4 pars; we show only what the original engine knows.
Can I get the same report card for my own WAD?
Yes. Drop the file on the WAD X-ray and it applies the same rules to every map in it, in your browser, without uploading anything.