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Doom Level Database

All 132 classic maps of The Ultimate Doom, Doom II, TNT and Plutonia with designer, par time, secrets and a report card: monsters, hit points, ammo budget and damage potential on Ultra-Violence.

Every map of the four classic Doom games in one sortable table: who designed it, the par time from the engine, its secrets and geometry, and a report card computed from our engine datasets — how many monsters and hit points you face on Ultra-Violence, how much ammo lies around, and whether that ammo is tight, balanced or generous.

Doom Level Database

// 132 maps across four games — thing counts from the doomwiki.org level articles, par times from the engine source, hit points and pickup values from our engine datasets. Every column sorts; chips filter by game and episode. Ultra-Violence, single player.

MapNameDesignerParMonsters (UV)Monster HPBullets / shells / rockets / cellsDamage potentialAmmo ÷ HPHealth / armor ptsSecretsSectors / linesKeys · powerupsMusic
E1M1 The Ultimate DoomHangarJohn Romero0:3029 (16× shotgun-guy, 9× zombieman, 4× imp)90070 / 76 / 0 / 06,2316.92 generous98 / 325388 / 486At Doom's Gate
E1M2 The Ultimate DoomNuclear PlantJohn Romero1:1579 (53× zombieman, 18× imp, 8× shotgun-guy)2,380760 / 108 / 2 / 4016,7667.04 generous456 / 3206200 / 1,033Red keycardThe Imp's Song
E1M3 The Ultimate DoomToxin RefineryJohn Romero2:00131 (47× shotgun-guy, 47× imp, 28× zombieman)6,140380 / 180 / 18 / 2019,0353.10 generous763 / 5447177 / 1,026Blue keycard, Yellow keycard, Partial invisibilityDark Halls
E1M4 The Ultimate DoomCommand ControlTom Hall, Sandy Petersen, {{cite web|author=[[Frans P1:3085 (36× imp, 22× zombieman, 16× shotgun-guy)4,730270 / 40 / 14 / 207,3941.56 balanced345 / 3143139 / 830Blue keycard, Yellow keycardKitchen Ace (And Taking Names)
E1M5 The Ultimate DoomPhobos LabJohn Romero2:45131 (46× shotgun-guy, 31× imp, 28× zombieman)7,700150 / 116 / 11 / 2011,3901.48 tight576 / 6149143 / 825Blue keycard, Yellow keycard, Computer area map, Light amplification visor, Partial invisibility, Radiation shielding suitSuspense
E1M6 The Ultimate DoomCentral ProcessingJohn Romero3:00177 (57× imp, 56× shotgun-guy, 22× zombieman)11,840490 / 304 / 27 / 6030,8592.61 balanced888 / 6644250 / 1,352Blue keycard, Red keycard, Yellow keycard, Computer area map, Light amplification visor, Partial invisibility ×2, Radiation shielding suit ×3On the Hunt
E1M7 The Ultimate DoomComputer StationJohn Romero3:00150 (56× shotgun-guy, 47× zombieman, 39× imp)6,160330 / 120 / 15 / 2013,9012.26 balanced433 / 4484170 / 958Blue keycard, Red keycard, Yellow keycard, Computer area map, Partial invisibility, Radiation shielding suitDemons on the Prey
E1M8 The Ultimate DoomPhobos AnomalyTom Hall, Sandy Petersen0:3041 (18× demon, 10× spectre, 6× shotgun-guy)6,680570 / 96 / 0 / 012,8561.92 balanced285 / 100174 / 333Computer area map, Partial invisibilitySign of Evil
E1M9 The Ultimate DoomMilitary BaseJohn Romero2:45103 (40× imp, 29× shotgun-guy, 15× demon)7,720370 / 56 / 13 / 209,4991.23 tight226 / 1272147 / 653Blue keycard, Red keycard, Yellow keycardHiding the Secrets
E2M1 The Ultimate DoomDeimos AnomalyTom Hall, Sandy Petersen1:3054 (15× zombieman, 14× imp, 11× demon)4,44010 / 40 / 0 / 604,3450.98 tight233 / 307492 / 415Blue keycard, Red keycard, Computer area mapI Sawed the Demons
E2M2 The Ultimate DoomContainment AreaTom Hall, Sandy Petersen1:30115 (82× imp, 19× demon, 12× lost-soul)9,270370 / 156 / 16 / 18020,5942.22 balanced677 / 60814245 / 1,610Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area mapThe Demons from Adrian's Pen
E2M3 The Ultimate DoomRefineryTom Hall, Sandy Petersen1:3086 (27× imp, 18× zombieman, 17× demon)9,660140 / 108 / 7 / 10012,1391.26 tight277 / 3106128 / 953Blue keycard, Berserk, Partial invisibility ×2, Radiation shielding suit ×2Intermission from DOOM
E2M4 The Ultimate DoomDeimos LabTom Hall, Sandy Petersen2:0080 (27× imp, 17× demon, 11× lost-soul)14,190220 / 148 / 11 / 8015,7761.11 tight564 / 51610205 / 1,117Blue keycard, Yellow keycard, Berserk, Computer area map, Partial invisibility ×2, Radiation shielding suit ×2They're Going to Get You
E2M5 The Ultimate DoomCommand CenterSandy Petersen1:30138 (40× imp, 26× lost-soul, 26× demon)16,240270 / 160 / 8 / 30021,8181.34 tight316 / 43110241 / 1,353Berserk, Computer area map, Partial invisibility, Radiation shielding suit ×2Demons on the Prey
E2M6 The Ultimate DoomHalls of the DamnedSandy Petersen, it uses the music track "Sinister" by Robert Prince6:00141 (39× imp, 35× demon, 30× lost-soul)18,190160 / 176 / 24 / 14019,6911.08 tight624 / 3123181 / 1,094Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Light amplification visor ×4, Partial invisibility ×3Sinister
E2M7 The Ultimate DoomSpawning VatsTom Hall, Sandy Petersen4:0095 (46× imp, 33× demon, 5× spectre)12,580340 / 148 / 5 / 32021,8521.74 balanced394 / 3126323 / 1,764Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability ×2, Partial invisibilityWaltz of the Demons
E2M8 The Ultimate DoomTower of BabelSandy Petersen0:3021 (20× lost-soul, 1× cyberdemon)6,0000 / 0 / 152 / 013,6092.27 balanced200 / 200027 / 218Nobody Told Me About id
E2M9 The Ultimate DoomFortress of MysterySandy Petersen2:5014 (10× cacodemon, 4× baron-of-hell)8,000130 / 52 / 13 / 607,6200.95 tight200 / 200119 / 166Blue skull key, Red skull key, Yellow skull key, Computer area mapUntitled
E3M1 The Ultimate DoomHell KeepSandy Petersen1:3026 (18× imp, 5× demon, 3× cacodemon)3,030110 / 44 / 2 / 04,5061.49 tight132 / 4139 / 208Untitled
E3M2 The Ultimate DoomSlough of DespairSandy Petersen0:4580 (36× lost-soul, 11× shotgun-guy, 11× spectre)10,100150 / 96 / 13 / 18013,7011.36 tight496 / 306368 / 494Blue skull key, Berserk, Computer area mapDonna to the Rescue
E3M3 The Ultimate DoomPandemoniumTom Hall, Sandy Petersen1:3071 (34× imp, 14× lost-soul, 14× demon)8,970340 / 136 / 5 / 20018,2972.04 balanced515 / 5036192 / 1,102Blue skull key, Berserk, Computer area map, InvulnerabilityDeep into the Code
E3M4 The Ultimate DoomHouse of PainSandy Petersen2:30161 (53× demon, 26× imp, 22× zombieman)21,540380 / 180 / 35 / 24025,4811.18 tight832 / 6064186 / 1,099Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability ×2, Partial invisibility, Radiation shielding suitSign of Evil
E3M5 The Ultimate DoomUnholy CathedralSandy Petersen1:3094 (35× imp, 33× demon, 13× lost-soul)16,050450 / 128 / 16 / 32022,5261.40 tight765 / 410268 / 1,416Blue skull key, Yellow skull key, Berserk, Invulnerability, Light amplification visor, Partial invisibility, Radiation shielding suitDemons on the Prey
E3M6 The Ultimate DoomMt. ErebusTom Hall{{cite web|author=[[John Romero|Romero, John]]|title=Tom Hall had the idea for the rocket jump, put that in his E3M6 before he left the project in August 1993.|url=https://twitter.com/romero/status/1376142582783295489|publication=|publishdate=28 March 2021|accessdate=6 February 2024}}{{cite web|author=[[Tom Hall|Hall, Tom]]|title=Yup1:30126 (36× imp, 32× lost-soul, 22× cacodemon)17,340200 / 156 / 16 / 26020,6251.19 tight624 / 4093125 / 687Blue skull key, Berserk, Computer area map, Invulnerability ×2, Radiation shielding suit ×5On the Hunt
E3M7 The Ultimate DoomLimboTom Hall, Sandy Petersen2:4547 (17× demon, 9× shotgun-guy, 9× lost-soul)8,36080 / 72 / 10 / 32014,1021.69 balanced421 / 2064166 / 982Blue skull key, Red skull key, Yellow skull key, Radiation shielding suit ×10Waltz of the Demons
E3M8 The Ultimate DoomDisSandy Petersen0:304 (2× cacodemon, 1× baron-of-hell, 1× spider-mastermind)4,8000 / 0 / 22 / 1004,2080.88 tight0 / 200117 / 122Facing the Spider
E3M9 The Ultimate DoomWarrensSandy Petersen2:1588 (34× shotgun-guy, 18× imp, 11× cacodemon)18,150280 / 80 / 82 / 22020,9601.15 tight382 / 104271 / 474Blue skull key, Red skull key, Berserk, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2Hiding the Secrets
E4M1 The Ultimate DoomHell BeneathAmerican McGee63 (29× imp, 20× shotgun-guy, 9× spectre)8,69030 / 20 / 12 / 02,8340.33 tight9 / 112281 / 471Blue skull key, Red skull keySign of Evil
E4M2 The Ultimate DoomPerfect HatredJohn Romero91 (18× imp, 17× cacodemon, 15× lost-soul)28,3800 / 168 / 47 / 114041,8941.48 tight441 / 4143122 / 685Blue skull key, Yellow skull key, Berserk, Radiation shielding suit ×3Donna to the Rescue
E4M3 The Ultimate DoomSever the WickedShawn Green, and was his first Doom level<!-- 5years.doomworld.com trivia box -->150 (59× shotgun-guy, 42× imp, 15× spectre)16,170410 / 280 / 116 / 24040,2892.49 balanced385 / 2004156 / 822Blue skull key, Red skull key, Berserk, Invulnerability, Partial invisibility ×2, Radiation shielding suitDeep into the Code
E4M4 The Ultimate DoomUnruly EvilAmerican McGee60 (33× imp, 12× shotgun-guy, 7× cacodemon)6,34050 / 16 / 7 / 02,3040.36 tight236 / 82123 / 648Red skull key, Berserk, Invulnerability, Partial invisibilitySuspense
E4M5 The Ultimate DoomThey Will RepentTim Willits, with the original layout created by his sister, Theresa Chasar<!-- 5years.doomworld.com trivia box -->90 (26× zombieman, 17× lost-soul, 16× imp)7,870130 / 120 / 36 / 12015,9492.03 balanced332 / 1092170 / 1,068Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability, Radiation shielding suit ×2Waltz of the Demons
E4M6 The Ultimate DoomAgainst Thee WickedlyJohn Romero104 (31× imp, 28× shotgun-guy, 20× cacodemon)20,500330 / 220 / 66 / 100047,6462.32 balanced575 / 03224 / 1,355Blue skull key, Red skull key, Yellow skull key, Berserk, Invulnerability, Partial invisibility, Radiation shielding suit ×6They're Going to Get You
E4M7 The Ultimate DoomAnd Hell Followed[[John Anderson (Dr104 (44× imp, 28× shotgun-guy, 7× lost-soul)15,050140 / 128 / 80 / 54029,9711.99 balanced405 / 5064288 / 1,371Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×4Sinister
E4M8 The Ultimate DoomUnto the CruelShawn Green120 (48× shotgun-guy, 14× zombieman, 14× lost-soul)22,000580 / 108 / 50 / 104041,5801.89 balanced695 / 4001223 / 1,280Red skull key, Yellow skull key, Berserk, Light amplification visor, Partial invisibility, Radiation shielding suit ×2Demons on the Prey
E4M9 The Ultimate DoomFearTim Willits96 (29× imp, 18× zombieman, 13× shotgun-guy)11,040110 / 112 / 18 / 28017,1321.55 balanced255 / 2032248 / 1,644Yellow skull key, BerserkHiding the Secrets
MAP01 Doom IIEntrywaySandy Petersen0:3027 (17× imp, 10× zombieman)1,22020 / 12 / 2 / 01,2561.03 tight133 / 101559 / 370Running from Evil
MAP02 Doom IIUnderhallsAmerican McGee1:3090 (50× shotgun-guy, 22× zombieman, 16× imp)3,2000 / 12 / 0 / 08700.27 tight248 / 207197 / 523Blue keycard, Red keycardThe Healer Stalks
MAP03 Doom IIThe GantletAmerican McGee2:0078 (22× imp, 20× shotgun-guy, 15× zombieman)4,650130 / 40 / 3 / 1207,1981.55 balanced275 / 4071121 / 594Blue keycard, Red keycard, Partial invisibilityCountdown to Death
MAP04 Doom IIThe FocusAmerican McGee2:0055 (20× imp, 15× shotgun-guy, 10× chaingunner)3,0700 / 40 / 0 / 02,8980.94 tight141 / 233122 / 591Blue keycard, Red keycard, Yellow keycardBetween Levels
MAP05 Doom IIThe Waste TunnelsAmerican McGee1:30124 (54× imp, 25× shotgun-guy, 16× zombieman)8,580100 / 120 / 12 / 14013,9381.62 balanced345 / 3003176 / 958Blue keycard, Red keycard, Yellow keycard, BerserkDOOM
MAP06 Doom IIThe CrusherAmerican McGee2:30114 (44× imp, 30× shotgun-guy, 11× chaingunner)12,45020 / 44 / 8 / 2209,0350.73 tight795 / 7093183 / 1,011Blue keycard, Red keycard, Yellow keycardIn the Dark
MAP07 Doom IIDead SimpleAmerican McGee, Sandy Petersen (though the latter disputes this)<ref name="sandycomment" />, uses the music track "Shawn's Got the Shotgun" by Robert Prince, introduces two new enemies, the mancubus, the arachnotron2:0019 (12× arachnotron, 7× mancubus)10,200340 / 208 / 25 / 46031,1243.05 generous300 / 200129 / 188Berserk, Partial invisibility ×4Shawn's Got the Shotgun
MAP08 Doom IITricks and TrapsSandy Petersen2:00144 (55× imp, 43× demon, 20× baron-of-hell)40,550390 / 120 / 38 / 36024,1910.60 tight425 / 2007127 / 649Red skull key, Yellow skull key, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2The Dave D. Taylor Blues
MAP09 Doom IIThe PitSandy Petersen4:30238 (103× imp, 38× shotgun-guy, 33× lost-soul)25,470220 / 60 / 31 / 22014,3240.56 tight716 / 5006131 / 640Blue keycard, Yellow keycard, Berserk ×3, Computer area map, Radiation shielding suitInto Sandy's City
MAP10 Doom IIRefueling BaseTom Hall, Sandy Petersen1:30279 (95× imp, 71× zombieman, 31× shotgun-guy)27,780470 / 108 / 29 / 42024,6860.89 tight855 / 65418186 / 1,054Blue keycard, Yellow keycard, Berserk ×2, Invulnerability ×2, Light amplification visor ×3, Partial invisibility, Radiation shielding suitThe Demon's Dead
MAP11 Doom IICircle of DeathJohn Romero3:3080 (13× imp, 12× shotgun-guy, 12× spectre)13,530330 / 100 / 28 / 46023,4631.73 balanced801 / 3063143 / 850Blue keycard, Red keycard, Invulnerability, Partial invisibility, Radiation shielding suit ×2The Healer Stalks
MAP12 Doom IIThe FactorySandy Petersen2:30109 (44× imp, 16× cacodemon, 15× shotgun-guy)20,420420 / 152 / 1 / 46025,7451.26 tight390 / 2004162 / 774Blue keycard, Yellow keycard, Berserk ×3, Partial invisibility, Radiation shielding suitIn the Dark
MAP13 Doom IIDowntownSandy Petersen2:30126 (72× imp, 16× lost-soul, 15× demon)17,270600 / 296 / 32 / 16034,1041.97 balanced348 / 2238247 / 1,196Blue keycard, Red keycard, Yellow keycard, Berserk ×3, Computer area map, Invulnerability ×2, Partial invisibility ×3DOOM
MAP14 Doom IIThe Inmost DensAmerican McGee2:3084 (23× imp, 20× shotgun-guy, 17× chaingunner)5,96070 / 28 / 7 / 1406,5131.09 tight410 / 2000348 / 1,681Blue skull key, Red skull key, Partial invisibilityThe Dave D. Taylor Blues
MAP15 Doom IIIndustrial ZoneJohn Romero3:30177 (43× zombieman, 43× shotgun-guy, 42× imp)17,560110 / 160 / 32 / 46025,8921.47 tight1185 / 70011301 / 1,690Blue keycard, Red keycard, Yellow keycard, Berserk ×2, Computer area map, Invulnerability, Partial invisibility ×2, Radiation shielding suit ×3Running from Evil
MAP16 Doom IISuburbsSandy Petersen2:30161 (97× imp, 25× cacodemon, 15× mancubus)31,620100 / 236 / 23 / 52031,8321.01 tight555 / 2004142 / 778Blue skull key, Red skull key, Berserk, Invulnerability, Partial invisibility, Radiation shielding suitThe Demon's Dead
MAP17 Doom IITenementsJohn Romero7:00125 (36× imp, 24× shotgun-guy, 22× chaingunner)15,850380 / 248 / 21 / 34031,3921.98 balanced1346 / 6613274 / 1,290Blue keycard, Red keycard, Yellow skull key, Berserk, Partial invisibilityThe Healer Stalks
MAP18 Doom IIThe CourtyardSandy Petersen2:30178 (58× imp, 43× demon, 28× shotgun-guy)25,240340 / 104 / 38 / 44024,3040.96 tight737 / 1484108 / 774Blue skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility ×2Waiting for Romero to Play
MAP19 Doom IIThe CitadelSandy Petersen3:30208 (101× imp, 36× demon, 27× spectre)20,530530 / 176 / 18 / 2020,2980.99 tight808 / 4109251 / 1,255Blue skull key, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability, Partial invisibilityShawn's Got the Shotgun
MAP20 Doom IIGotcha!John Romero2:3080 (22× imp, 13× shotgun-guy, 12× chaingunner)20,350250 / 60 / 58 / 38020,6321.01 tight901 / 8237191 / 1,015Berserk, Radiation shielding suit ×2Message for the Archvile
MAP21 Doom IINirvanaSandy Petersen4:00124 (76× imp, 19× shotgun-guy, 11× chaingunner)13,15010 / 92 / 14 / 208,4710.64 tight716 / 200061 / 327Blue skull key, Red skull key, Yellow skull key, Invulnerability, Radiation shielding suit ×4Countdown to Death
MAP22 Doom IIThe CatacombsAmerican McGee2:3056 (25× chaingunner, 18× imp, 7× spectre)5,93050 / 60 / 7 / 1408,6251.45 tight220 / 1053140 / 657Blue skull key, Red skull key, Berserk, Radiation shielding suit ×2The Dave D. Taylor Blues
MAP23 Doom IIBarrels o' FunSandy Petersen3:00106 (31× imp, 28× demon, 17× chaingunner)23,850120 / 88 / 85 / 10017,4670.73 tight593 / 300269 / 391Yellow skull key, Berserk, Computer area mapBye Bye American Pie
MAP24 Doom IIThe ChasmSandy Petersen2:30167 (56× demon, 46× imp, 25× chaingunner)23,110360 / 180 / 76 / 16027,1541.17 tight891 / 5184181 / 1,109Blue keycard, Red keycard, Berserk ×2, Invulnerability, Radiation shielding suit ×7In the Dark
MAP25 Doom IIBloodfallsShawn Green2:30104 (35× shotgun-guy, 24× imp, 17× zombieman)8,530220 / 200 / 2 / 56029,4813.46 generous460 / 3002147 / 762Blue skull key, Partial invisibilityAdrian's Asleep
MAP26 Doom IIThe Abandoned MinesJohn Romero5:00101 (29× lost-soul, 27× imp, 23× cacodemon)18,710330 / 204 / 36 / 18025,4491.36 tight620 / 3214126 / 850Blue keycard, Red keycard, Yellow keycard, Partial invisibility, Radiation shielding suitMessage for the Archvile
MAP27 Doom IIMonster CondoSandy Petersen5:30170 (22× shotgun-guy, 21× imp, 21× revenant)38,100730 / 220 / 60 / 60042,2971.11 tight893 / 2238187 / 946Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Computer area map ×2, Invulnerability ×3, Light amplification visor ×2, Partial invisibility ×3Waiting for Romero to Play
MAP28 Doom IIThe Spirit WorldSandy Petersen7:00123 (24× imp, 17× spectre, 17× revenant)33,720440 / 152 / 25 / 92038,3961.14 tight828 / 5037116 / 745Red skull key, Yellow skull key, Berserk, Invulnerability ×5Getting Too Tense
MAP29 Doom IIThe Living EndJohn Romero5:00107 (22× imp, 21× shotgun-guy, 15× cacodemon)25,130310 / 196 / 7 / 82036,3891.45 tight553 / 3090205 / 1,152Berserk ×2, Radiation shielding suit ×2Shawn's Got the Shotgun
MAP30 Doom IIIcon of SinSandy Petersen3:002 (1× revenant, 1× icon-of-sin)550380 / 100 / 93 / 60032,93359.88 generous700 / 400022 / 93Berserk, Radiation shielding suit ×2Opening to Hell
MAP31 Doom IIWolfensteinSandy Petersen2:00149 (128× wolfenstein-ss, 21× demon)9,550190 / 56 / 11 / 16010,5901.11 tight494 / 256480 / 686Berserk, Partial invisibilityEvil Incarnate
MAP32 Doom IIGrosseSandy Petersen0:3033 (28× wolfenstein-ss, 4× commander-keen, 1× cyberdemon)5,80060 / 48 / 12 / 54017,2592.98 balanced350 / 200620 / 216Berserk, InvulnerabilityThe Ultimate Challenge/Conquest
MAP01 TNT: EvilutionSystem ControlTom Mustaine0:3036 (18× imp, 11× zombieman, 4× chaingunner)1,7900 / 36 / 0 / 02,6091.46 tight120 / 3051134 / 591Blue keycard, BerserkSadistic
MAP02 TNT: EvilutionHuman BBQJohn Wakelin1:3087 (22× imp, 21× shotgun-guy, 10× chaingunner)11,940260 / 232 / 3 / 2020,2181.69 balanced380 / 3004155 / 843Blue keycard, Red keycard, Yellow keycard, Computer area mapSmells like Burning Corpse
MAP03 TNT: EvilutionPower ControlRobin Patenall, with one fifth of the level designed by John Minadeo (Mischief)2:00103 (25× shotgun-guy, 24× imp, 14× chaingunner)11,240200 / 112 / 16 / 22016,5421.47 tight160 / 3003344 / 1,369Blue keycard, Red keycard, Yellow keycard, Berserk, Partial invisibility ×2Message for the Archvile
MAP04 TNT: EvilutionWormholeTy Halderman2:00173 (60× imp, 24× lost-soul, 21× demon)23,380120 / 332 / 31 / 028,0741.20 tight304 / 2008382 / 1,604Computer area mapDeath's Bells
MAP05 TNT: EvilutionHangerJim Dethlefsen (Derf)1:30110 (41× imp, 27× shotgun-guy, 22× chaingunner)11,910120 / 144 / 5 / 4013,0191.09 tight391 / 3133295 / 1,642Blue keycard, Red keycard, Yellow keycard, Computer area map, Partial invisibilityMore
MAP06 TNT: EvilutionOpen SeasonJimmy Sieben (Evil Genius), with one quarter of the level designed by Ty Halderman2:3079 (19× shotgun-guy, 17× imp, 13× chaingunner)9,6200 / 116 / 24 / 010,5541.10 tight570 / 2001189 / 1,004Blue keycard, Red keycard, Yellow keycard, Radiation shielding suit ×2Agony Rhapsody
MAP07 TNT: EvilutionPrisonAndrew Dowswell (SlashWho)2:00203 (76× imp, 33× shotgun-guy, 24× spectre)28,260160 / 196 / 18 / 26023,2880.82 tight870 / 3124175 / 1,026Red keycard, Berserk, Invulnerability, Radiation shielding suit ×6Soldier of Chaos
MAP08 TNT: EvilutionMetalJohn Minadeo (Mischief)2:00195 (78× shotgun-guy, 53× imp, 26× chaingunner)12,51090 / 44 / 12 / 05,1940.42 tight375 / 2324421 / 1,570Red keycard, Partial invisibility ×2Into the Beast's Belly
MAP09 TNT: EvilutionStrongholdJimmy Sieben (Evil Genius), with minor additions, touchups by Ty Halderman4:30297 (97× shotgun-guy, 86× imp, 68× chaingunner)13,880150 / 88 / 41 / 2012,0470.87 tight306 / 11611439 / 2,214Blue keycard, Red keycard, Berserk ×2, Computer area map, Partial invisibilitySadistic
MAP10 TNT: EvilutionRedemptionTom Mustaine, who also composed its music track "Infinite"1:3088 (32× imp, 12× demon, 11× shotgun-guy)13,560310 / 176 / 1 / 46026,3461.94 balanced275 / 2005285 / 1,189Red keycard, Yellow keycardInfinite
MAP11 TNT: EvilutionStorage FacilityDean Johnson3:30142 (48× shotgun-guy, 39× zombieman, 30× imp)9,560190 / 168 / 19 / 6017,1841.80 balanced840 / 6112274 / 1,617Blue keycard, Red keycard, Berserk, Computer area map, Light amplification visorLet's Kill at Will
MAP12 TNT: EvilutionCraterJim Lowell (Symbol)2:30135 (47× imp, 21× zombieman, 17× shotgun-guy)17,890210 / 172 / 28 / 2017,5910.98 tight260 / 2002315 / 1,720Blue keycard, Red keycard, Berserk ×2The Dave D. Taylor Blues
MAP13 TNT: EvilutionNukage ProcessingBrian Kidby (The Kid) with minor touchups, additions by Ty Halderman2:30145 (48× shotgun-guy, 27× imp, 24× zombieman)18,730190 / 124 / 18 / 2013,0110.69 tight383 / 5046260 / 1,581Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability, Light amplification visor, Radiation shielding suitDeath's Bells
MAP14 TNT: EvilutionSteel WorksRobin Patenall2:30208 (137× zombieman, 24× shotgun-guy, 15× chaingunner)10,960190 / 132 / 4 / 4012,7851.17 tight578 / 3364315 / 1,521Blue keycard, Red keycard, Yellow keycard, Light amplification visor, Radiation shielding suit ×2Cold Subtleness
MAP15 TNT: EvilutionDead ZoneWilliam Whitaker3:30100 (41× imp, 13× spectre, 10× chaingunner)13,920300 / 204 / 24 / 36028,0922.02 balanced203 / 1316336 / 1,421Berserk, Invulnerability, Partial invisibility ×2Smells like Burning Corpse
MAP16 TNT: EvilutionDeepest ReachesAndre Arsenault (Harkle)2:30137 (47× imp, 15× shotgun-guy, 12× zombieman)17,650540 / 208 / 28 / 36031,2241.77 balanced546 / 5104369 / 2,370Blue skull key, Red skull key, Yellow skull key, Partial invisibility, Radiation shielding suitBlood Jungle
MAP17 TNT: EvilutionProcessing AreaTom Mustaine, who also composed its music track "More"7:00104 (28× imp, 22× shotgun-guy, 18× chaingunner)11,760350 / 188 / 7 / 26023,6902.01 balanced288 / 2004295 / 1,186Blue keycard, Red keycard, Yellow keycard, Invulnerability, Partial invisibility ×3, Radiation shielding suitMore
MAP18 TNT: EvilutionMillDario Casali with one quarter of the level designed by Ty Halderman2:30184 (47× shotgun-guy, 37× chaingunner, 21× hell-knight)44,700190 / 280 / 114 / 18036,4900.82 tight730 / 6025370 / 2,642Blue keycard, Red keycard, Yellow keycard, Computer area map, Invulnerability, Partial invisibilityInfinite
MAP19 TNT: EvilutionShipping/RespawningTy Halderman with some touchups, additions by Jimmy Sieben (Evil Genius)3:30157 (47× shotgun-guy, 37× imp, 34× chaingunner)14,830260 / 168 / 18 / 12019,1611.29 tight650 / 3004489 / 2,516Blue keycard, Red keycard, Yellow keycardCountdown to Death
MAP20 TNT: EvilutionCentral ProcessingDrake O'Brien (numena)2:30265 (116× imp, 48× chaingunner, 27× shotgun-guy)35,9401160 / 464 / 64 / 114076,8712.14 balanced648 / 3197321 / 2,436Blue keycard, Red skull key, Yellow skull key, Berserk, Computer area map, Invulnerability ×2, Partial invisibility, Radiation shielding suit ×2Horizon
MAP21 TNT: EvilutionAdministration CenterDrake O'Brien (numena)4:00278 (157× imp, 30× shotgun-guy, 28× chaingunner)39,650460 / 604 / 83 / 42065,3571.65 balanced691 / 7104342 / 2,397Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Computer area map, Invulnerability, Partial invisibility, Radiation shielding suitInto Sandy's City
MAP22 TNT: EvilutionHabitatChristopher Buteau2:30167 (48× shotgun-guy, 41× imp, 23× spectre)19,830100 / 132 / 11 / 28017,8510.90 tight464 / 4209403 / 2,074Blue keycard, Red skull key, Yellow keycard, Berserk, InvulnerabilityAimShootKill
MAP23 TNT: EvilutionLunar Mining ProjectPaul Turnbull (Stenger)3:00118 (33× shotgun-guy, 24× zombieman, 21× chaingunner)10,410120 / 212 / 17 / 018,1261.74 balanced395 / 5003304 / 1,897Blue keycard, Red keycard, Yellow keycard, Berserk, InvulnerabilityBye Bye American Pie
MAP24 TNT: EvilutionQuarryDean Johnson2:3059 (22× shotgun-guy, 20× imp, 6× chaingunner)4,36010 / 200 / 19 / 6017,6394.05 generous239 / 2073151 / 961Blue keycard, Invulnerability, Partial invisibility, Radiation shielding suitBetween Levels
MAP25 TNT: EvilutionBaron's Den[[David J2:30134 (45× shotgun-guy, 22× imp, 14× chaingunner)25,650330 / 128 / 55 / 60031,0431.21 tight920 / 8004323 / 1,496Blue skull key, Red skull key, Yellow skull key, Berserk, Partial invisibility, Radiation shielding suit ×4DOOM
MAP26 TNT: EvilutionBallistyxMark Snell (Kram Llens), Jim Lowell (Symbol)5:00153 (62× imp, 32× shotgun-guy, 13× spectre)17,140110 / 164 / 38 / 2016,8720.98 tight402 / 1122320 / 1,709Blue skull key, Red skull key, Yellow skull key, Berserk ×2, Light amplification visorBlood Jungle
MAP27 TNT: EvilutionMount PainDrake O'Brien (numena)5:30332 (154× imp, 53× shotgun-guy, 42× lost-soul)32,970830 / 472 / 43 / 46056,9361.73 balanced447 / 4002233 / 2,278Blue keycard, Red keycard, Yellow keycard, Berserk, Computer area map, Invulnerability, Partial invisibility ×2, Radiation shielding suit ×6Into the Beast's Belly
MAP28 TNT: EvilutionHeckMilo Casali7:00149 (33× lost-soul, 29× revenant, 24× shotgun-guy)27,83030 / 196 / 110 / 36032,4181.16 tight860 / 7002102 / 1,118Blue skull key, Red skull key, Yellow skull keyAimShootKill
MAP29 TNT: EvilutionRiver StyxJimmy Sieben (Evil Genius)5:00150 (38× lost-soul, 21× demon, 16× shotgun-guy)31,510300 / 288 / 59 / 42038,6551.23 tight907 / 3173477 / 2,511Blue skull key, Red skull key, Yellow skull key, Partial invisibilityDeath's Bells
MAP30 TNT: EvilutionLast CallJimmy Sieben (Evil Genius)3:0075 (14× lost-soul, 12× revenant, 9× demon)22,490130 / 176 / 130 / 30032,4511.44 tight375 / 4001341 / 2,038Red skull keyInto the Beast's Belly
MAP31 TNT: EvilutionPharaohDario Casali2:00165 (76× shotgun-guy, 14× spectre, 11× zombieman)33,150510 / 372 / 138 / 102067,4162.03 balanced788 / 9452376 / 2,712Blue keycard, Red keycardLegion of the Lost
MAP32 TNT: EvilutionCaribbeanDario Casali0:30153 (35× chaingunner, 31× shotgun-guy, 30× revenant)37,66020 / 320 / 187 / 22045,0601.20 tight1184 / 9003256 / 1,600Blue skull key, Red skull key, Yellow skull key, Partial invisibility ×2Into Sandy's City
MAP01 The Plutonia ExperimentCongoMilo Casali0:3046 (18× chaingunner, 9× imp, 6× shotgun-guy)8,08010 / 140 / 23 / 2012,7551.58 balanced195 / 3001133 / 1,130Blue skull key, Red skull keyThe Imp's Song
MAP02 The Plutonia ExperimentWell of SoulsDario Casali1:3068 (19× chaingunner, 14× lost-soul, 7× imp)11,140120 / 132 / 11 / 6013,1341.18 tight253 / 2000151 / 902Red skull key, Yellow skull keyDark Halls
MAP03 The Plutonia ExperimentAztecMilo Casali2:0052 (22× chaingunner, 8× revenant, 4× shotgun-guy)12,280310 / 188 / 28 / 2019,7851.61 balanced404 / 2061133 / 1,241Blue keycard, Red keycardOn the Hunt
MAP04 The Plutonia ExperimentCagedDario Casali2:0068 (14× chaingunner, 9× shotgun-guy, 8× spectre)16,570180 / 300 / 52 / 16031,8371.92 balanced703 / 3004189 / 1,043Blue keycard, Yellow keycard, Berserk, Radiation shielding suitKitchen Ace (And Taking Names)
MAP05 The Plutonia ExperimentGhost TownMilo Casali1:3070 (39× chaingunner, 9× revenant, 6× baron-of-hell)19,7400 / 236 / 58 / 16025,8741.31 tight422 / 5001108 / 1,069Blue keycardHiding the Secrets
MAP06 The Plutonia ExperimentBaron's LairDario Casali2:3060 (17× revenant, 8× chaingunner, 8× demon)20,680120 / 220 / 108 / 46037,1471.80 balanced725 / 4006225 / 1,402Blue skull key, Red skull key, Berserk, Computer area mapSign of Evil
MAP07 The Plutonia ExperimentCaughtyardDario Casali2:0034 (9× revenant, 7× chaingunner, 5× arachnotron)11,97010 / 132 / 69 / 16019,4271.62 balanced440 / 500147 / 515Yellow skull keyI Sawed the Demons
MAP08 The Plutonia ExperimentRealmDario Casali2:0085 (22× chaingunner, 19× revenant, 12× shotgun-guy)18,12010 / 216 / 39 / 20023,7231.31 tight269 / 131138 / 1,187Blue skull key, BerserkThe Demons from Adrian's Pen
MAP09 The Plutonia ExperimentAbattoireMilo Casali4:30170 (99× imp, 19× chaingunner, 15× revenant)26,07010 / 292 / 97 / 66044,7171.72 balanced735 / 2002148 / 1,281Blue keycard, Red keycard, Yellow keycard, Invulnerability, Partial invisibilityDeep into the Code
MAP10 The Plutonia ExperimentOnslaughtDario Casali1:3091 (23× chaingunner, 11× shotgun-guy, 10× imp)21,310210 / 296 / 39 / 26032,9321.55 balanced470 / 2003158 / 1,066Blue skull key, Red skull key, Yellow skull key, Partial invisibility ×2Demons on the Prey
MAP11 The Plutonia ExperimentHuntedDario Casali3:3018 (18× arch-vile)12,60010 / 232 / 1 / 6018,3471.46 tight15 / 01109 / 1,388Red skull key, Yellow skull key, BerserkSweet Little Dead Bunny
MAP12 The Plutonia ExperimentSpeedMilo Casali2:3093 (33× chaingunner, 16× imp, 13× shotgun-guy)21,06020 / 236 / 52 / 26027,7821.32 tight595 / 3142174 / 1,211Blue skull key, Red skull key, Yellow skull keyFacing the Spider
MAP13 The Plutonia ExperimentThe CryptDario Casali2:3071 (15× zombieman, 12× chaingunner, 6× shotgun-guy)15,380110 / 224 / 33 / 16023,9051.55 balanced580 / 4001173 / 1,197Blue skull key, Yellow skull keyDonna to the Rescue
MAP14 The Plutonia ExperimentGenesisDario Casali2:3054 (14× shotgun-guy, 9× chaingunner, 9× revenant)12,69080 / 132 / 20 / 16015,7641.24 tight395 / 3003117 / 1,165Yellow skull key, Partial invisibilityNobody Told Me About id
MAP15 The Plutonia ExperimentThe TwilightMilo Casali3:30110 (62× chaingunner, 11× revenant, 7× cacodemon)26,230310 / 160 / 66 / 70036,3771.39 tight1534 / 70619148 / 1,103Yellow skull key, Invulnerability, Partial invisibility, Radiation shielding suitWaltz of the Demons
MAP16 The Plutonia ExperimentThe OmenMilo Casali2:30109 (30× shotgun-guy, 27× revenant, 24× chaingunner)20,95010 / 220 / 38 / 30026,1611.25 tight360 / 2000105 / 989Blue skull key, Red skull key, Yellow skull keyUntitled
MAP17 The Plutonia ExperimentCompoundDario Casali7:0073 (24× imp, 17× shotgun-guy, 17× chaingunner)8,880100 / 192 / 35 / 20022,5572.54 balanced496 / 1082125 / 1,223Red skull key, Yellow skull key, Radiation shielding suit ×2At Doom's Gate
MAP18 The Plutonia ExperimentNeurosphereMilo Casali2:3096 (30× imp, 24× chaingunner, 19× shotgun-guy)9,39010 / 72 / 46 / 26015,2581.62 balanced561 / 4041185 / 1,556Blue keycard, Red skull key, BerserkDemons on the Prey
MAP19 The Plutonia ExperimentNMEMilo Casali3:30116 (42× imp, 16× revenant, 14× zombieman)18,40010 / 200 / 94 / 60036,4391.98 balanced625 / 4001131 / 1,041Yellow skull key, Partial invisibilitySuspense
MAP20 The Plutonia ExperimentThe Death DomainDario Casali2:3089 (28× chaingunner, 13× revenant, 8× imp)20,580100 / 276 / 78 / 6029,3601.43 tight611 / 5002192 / 1,157Blue skull key, Yellow keycard, Berserk, Computer area map, Partial invisibilityMessage for the Archvile
MAP21 The Plutonia ExperimentSlayerMilo Casali4:0085 (15× chaingunner, 13× imp, 9× spectre)19,22010 / 192 / 118 / 40033,5321.74 balanced725 / 400058 / 467Red skull key, Radiation shielding suitRead Me While Listening to This
MAP22 The Plutonia ExperimentImpossible MissionDario Casali2:30139 (55× chaingunner, 15× imp, 13× shotgun-guy)29,59010 / 352 / 109 / 22040,2921.36 tight528 / 2054175 / 1,709Blue keycard, Red keycard, Yellow keycardThe Dave D. Taylor Blues
MAP23 The Plutonia ExperimentTombstoneMilo Casali3:00196 (36× revenant, 30× imp, 28× shotgun-guy)37,91050 / 408 / 91 / 44048,0761.27 tight805 / 7275245 / 1,958Blue skull key, Red skull key, Yellow skull key, Partial invisibilityBye Bye American Pie
MAP24 The Plutonia ExperimentThe Final FrontierMilo Casali2:3066 (25× chaingunner, 10× cacodemon, 9× revenant)20,82030 / 368 / 205 / 88065,0243.12 generous1258 / 5007149 / 998Blue keycard, Invulnerability, Partial invisibility, Radiation shielding suit ×5In the Dark
MAP25 The Plutonia ExperimentThe Temple of DarknessDario Casali2:30108 (30× shotgun-guy, 23× chaingunner, 16× imp)18,420350 / 144 / 39 / 32024,7101.34 tight448 / 4101146 / 1,475Blue keycard, Red keycard, Yellow keycard, Berserk, Radiation shielding suitAdrian's Asleep
MAP26 The Plutonia ExperimentBunkerDario Casali5:00166 (44× shotgun-guy, 31× chaingunner, 26× imp)31,700280 / 180 / 77 / 32029,9960.95 tight590 / 7004203 / 1,664Blue keycard, Red keycardMessage for the Archvile
MAP27 The Plutonia ExperimentAnti-ChristMilo Casali5:3079 (32× chaingunner, 12× hell-knight, 11× revenant)27,240480 / 172 / 61 / 92043,4821.60 balanced833 / 4003167 / 1,343Blue skull key, Yellow skull key, Berserk ×3, Invulnerability ×2, Partial invisibility, Radiation shielding suitI Sawed the Demons
MAP28 The Plutonia ExperimentThe SewersDario Casali7:00182 (39× hell-knight, 31× imp, 24× demon)59,050240 / 344 / 248 / 162085,8691.45 tight1088 / 10004297 / 2,519Blue keycard, Red keycard, Yellow keycard, Computer area map ×2, Partial invisibility, Radiation shielding suit ×12The Demons from Adrian's Pen
MAP29 The Plutonia ExperimentOdyssey of NoisesMilo Casali5:00157 (47× chaingunner, 27× demon, 22× imp)39,62080 / 420 / 157 / 76062,3261.57 balanced1255 / 4002287 / 2,957Blue skull key, Red skull key, Yellow skull keyAt Doom's Gate
MAP30 The Plutonia ExperimentThe Gateway of HellMilo Casali3:0024 (6× chaingunner, 4× lost-soul, 4× mancubus)12,47050 / 132 / 105 / 48030,2252.42 balanced850 / 6000129 / 1,535Berserk ×5The End of DOOM
MAP31 The Plutonia ExperimentCyberdenDario Casali2:0078 (28× revenant, 15× demon, 13× chaingunner)36,51020 / 248 / 257 / 22046,1101.26 tight385 / 3001159 / 1,113Yellow keycard, BerserkSign of Evil
MAP32 The Plutonia ExperimentGo 2 ItMilo Casali0:30206 (49× revenant, 28× mancubus, 26× arachnotron)139,59030 / 620 / 633 / 4400200,3801.44 tight2300 / 18002157 / 979Blue keycard, Red keycard, Yellow keycardNobody Told Me About id

How the report card is computed: monsters and pickups are the single-player thing counts on skill 4–5 as the Doom Wiki lists them per map; hit points come from the enemies database, pickup amounts from the items database (a weapon on the floor counts two clips of its ammo, a backpack one clip of each), and the damage potential multiplies that ammo by the mean damage per round of the basic weapon for each type from the weapons database — pistol, shotgun, rocket launcher (direct hit), plasma gun. It ignores misses, infighting, berserk and the BFG, so the ratio is a comparison between maps, not a promise. “Tight”, “balanced” and “generous” are fixed bands on that ratio. Par times are the engine’s own tables (Doom II’s table also serves Final Doom; the fourth Ultimate Doom episode has none). Secrets are the official secret sectors the wiki walkthrough numbers. Want the same card for a PWAD? Drop it on the WAD X-ray.

Level data: doomwiki.org level articles (retrieved 8 September 2026), content under CC BY-SA 4.0 — each map name links to its article. Engine values: id Software, DOOM source code (linuxdoom-1.10, GNU GPL v2).

All 132 maps of the four classic games in one table: the 36 of The Ultimate Doom, the 32 of Doom II and the 32 each of TNT: Evilution and The Plutonia Experiment. For every map you get who designed it, which track plays, the par time straight from the engine, how many official secrets it has and how big it is, and a report card we compute from our own engine datasets: how many monsters you face on Ultra-Violence and how many hit points that adds up to, how much ammo a single player can pick up, what that ammo is worth in damage, and whether the balance between the two is tight, balanced or generous.

How to read the report card

The thing counts per map come from the Doom Wiki’s level articles, which list every monster and pickup per skill level; we use the single-player column for skill 4–5. Hit points come from our enemies database, pickup amounts from our items database, and the damage potential multiplies the ammo by the mean damage per round of the basic weapon for each type from our weapons database. A weapon on the floor counts for two clips, a backpack for one clip of each type. The ratio ignores misses, infighting, berserk and the BFG, so read it as a comparison between maps rather than a promise about any one of them. The same rules drive the WAD X-ray, so you can read any PWAD map against these numbers.

Where the numbers come from

Par times are the engine’s own tables: Doom II’s table also serves Final Doom, and the fourth episode of The Ultimate Doom has no par times at all, so those cells stay empty rather than borrowing a figure from a later port. Secrets are the official secret sectors the Doom Wiki walkthroughs number. Every map name links to its Doom Wiki article, whose content is available under CC BY-SA 4.0.

Frequently asked questions

Where do the monster and item counts come from?

From the Doom Wiki’s level articles, which list every thing per skill level as it sits in the map data. We take the single-player column for skill 4–5 (Ultra-Violence and Nightmare!) and turn the monsters into hit points with our enemies database.

What does the ammo-to-HP ratio mean?

It divides the damage the map’s ammo can do, using the mean damage per round of the basic weapon for each ammo type, by the total hit points of the monsters. Below 1.5 we call it tight, 1.5 to 3 balanced, above 3 generous. It ignores misses, infighting, berserk and the BFG, so it compares maps rather than judging any one of them.

Why do the Episode 4 maps have no par time?

Because the engine has none for them: the par tables in the Doom source cover the first three episodes and the 32 Doom II maps, and Final Doom reuses the Doom II table. Later ports added their own Episode 4 pars; we show only what the original engine knows.

Can I get the same report card for my own WAD?

Yes. Drop the file on the WAD X-ray and it applies the same rules to every map in it, in your browser, without uploading anything.

Sources