Database

Doom Enemies

Reference table of every Doom and Doom II monster.

The cast of monsters that populate classic Doom (Doom and Doom II combined). Health values are the originals from the 1993/94 releases — modded difficulty levels and source-port options can change these.

Every monster

// 20 enemies — stats from the Doom engine constants, tactics by our editors. Tap or click a column header to sort.

Game
EnemyHealthAttack (damage)SpeedPain chanceFirst appearsMapsTacticsMore
Zombieman20Pistol: 3–1570 u/s78.13%E1M1: Hangar81 · first E1M1Easy to kill, but don't underestimate groups: their hitscan fire can chip you down while you're fighting tougher enemies.
Shotgun Guy30Shotgun: 3–15 × 3 pellets93.3 u/s66.41%E1M1 on UV/NM; E1M3 on lower skills109 · first E1M1Kill them quickly when they have a clear firing lane; their shotgun can deliver a surprisingly large burst at close range.
Imp60Fireball: 3–24; melee: 3–2493.3 u/s78.13%E1M1: Hangar117 · first E1M1Use their predictable fireballs to bait shots, and exploit their high pain chance with rapid-fire weapons.
Demon (Pinky)150Bite: 4–40175 u/s70.31%E1M3: Toxin Refinery95 · first E1M3Keep your distance; if trapped in close quarters, use the Chainsaw or sustained Chaingun fire to lock them in pain states.
Spectre150Bite: 4–40175 u/s70.31%E1M3 on UV/NM; E1M9 on lower skills95 · first E1M3Treat it like a Pinky you cannot reliably see. Watch dark corners and use splash damage or rapid fire when visibility is poor.
Lost Soul100Charge: 3–2446.7 u/s; 700 u/s charging100%E2M1 on lower skills; E2M2 on HMP+68 · first E2M1Kill charging Lost Souls before they reach you; their high pain chance makes rapid fire particularly effective.
Cacodemon400Fireball: 5–40; bite: 10–6093.3 u/s50%E2M1 on HMP+; E2M3 on lower skills86 · first E2M1Strafe around their fireballs and use the Super Shotgun, Plasma Gun or Rocket Launcher rather than wasting time with weak weapons.
Baron of Hell1000Plasma ball: 8–64; melee: 10–8093.3 u/s19.53%E1M8: Phobos Anomaly77 · first E1M8Maintain distance and use high-damage weapons. Its low pain chance makes relying on stunlock unreliable.
Cyberdemon4000Rocket: 20–160 direct + 0–128 splash186.7 u/s7.81%E2M8: Tower of Babel24 · first E2M8Never stand still in its line of fire. Fight around cover or pillars and make its rockets hit terrain rather than trying to out-damage it.
Spider Mastermind3000Super chaingun: 3–15 × 3 pellets140 u/s15.63%E3M8: Dis14 · first E3M8Break its line of sight whenever possible; unlike rockets, its hitscan chaingun cannot simply be dodged after firing.
Hell Knight500Plasma ball: 8–64; melee: 10–8093.3 u/s19.53%MAP05 on UV/NM; MAP06 on lower skills66 · first MAP05Essentially a weaker Baron. Save heavier ammunition for groups and exploit its predictable projectile attacks.
Revenant300Homing rocket: 10–80; punch: 6–60175 u/s39.06%MAP06: The Crusher75 · first MAP06Prioritize them because their homing missiles remain dangerous while you fight other enemies; force rockets into walls and use rapid fire to stun them.
Mancubus600Fireballs: 8–64 each70 u/s31.25%MAP07: Dead Simple67 · first MAP07Slow but dangerous at range. Strafe between its paired fireballs and attack from a distance rather than getting cornered by its wide projectile spread.
Arachnotron500Plasma: 5–40140 u/s50%MAP07: Dead Simple51 · first MAP07Its rapid plasma fire makes open ground dangerous. Use cover and sustained fire; its relatively high pain chance makes the Plasma Gun especially useful.
Pain Elemental400Spawns Lost Souls: 3–24 each93.3 u/s50%MAP08: Tricks and Traps51 · first MAP08Priority target. Kill it before the Lost Souls multiply, but watch its death burst, which creates three additional Lost Souls.
Arch-Vile700Flame attack: 20 direct + 0–70 blast262.5 u/s3.91%MAP11: Circle of Death59 · first MAP11Highest-priority target. Break line of sight before its attack finishes, and kill it quickly because it can resurrect dead monsters.
Chaingunner (Heavy Weapon Dude)70Chaingun: 3–15 per bullet93.3 u/s66.41%MAP03/MAP04 depending on skill84 · first MAP03Kill or stun them immediately when exposed. Their hitscan weapon can inflict enormous damage before you have time to react.
Wolfenstein SS50SMG: 3–1593.3 u/s66.41%MAP31: Wolfenstein2 · first MAP31Treat them like stronger Zombiemen with rapid-fire hitscan weapons; they're fragile, so almost any serious weapon dispatches them quickly.
Commander Keen100None0 u/s (hanging)100%MAP32: Grosse1 · first MAP32Not a conventional combat enemy: killing all four Keens opens the route to the exit switch.
Icon of Sin250 ‡Monster spawn cubes (boss mechanic)Stationary99.61%MAP30: Icon of Sin3 · first MAP30Ignore the spawned monsters when possible and focus on the exposed brain; in vanilla Doom II, rockets must damage it through the intended blast-radius mechanic.

Pain chance = the nominal odds a single hit interrupts the monster into its pain state (painchance constant ÷ 256; Doom’s non-uniform random table skews the true odds slightly). Speed in map units per second. Stats are the PC/DOS engine constants, verified against the released Doom source code via doomwiki.org.

‡ Hit points of the exposed brain — the only part of the Icon of Sin that can take damage.

Shots to kill

// Every weapon against every monster: how many shots at best, typically and at worst, from the same engine constants as the tables above. Pick a weapon and a monster, or sort a column.

WeaponEnemy
WeaponEnemyHealthMin shotsTypical shotsMax shotsAmmo (typical)Time (typical)More
FistZombieman201210—0.5 s
Fist (Berserk)Zombieman20111—one shot
ChainsawZombieman201210—0.1 s
PistolZombieman202242 bullets0.4 s
ShotgunZombieman201111 shellone shot
Super ShotgunZombieman201112 shellsone shot
ChaingunZombieman202242 bullets0.1 s
Rocket LauncherZombieman201111 rocketone shot
Plasma RifleZombieman201141 cellone shot
BFG 9000Zombieman2011140 cellsone shot
FistShotgun Guy302315—1.0 s
Fist (Berserk)Shotgun Guy30112—one shot
ChainsawShotgun Guy302315—0.2 s
PistolShotgun Guy302363 bullets0.8 s
ShotgunShotgun Guy301111 shellone shot
Super ShotgunShotgun Guy301112 shellsone shot
ChaingunShotgun Guy302363 bullets0.2 s
Rocket LauncherShotgun Guy301111 rocketone shot
Plasma RifleShotgun Guy301262 cells0.1 s
BFG 9000Shotgun Guy3011140 cellsone shot
FistImp603630—2.4 s
Fist (Berserk)Imp60113—one shot
ChainsawImp603630—0.6 s
PistolImp6046126 bullets2.0 s
ShotgunImp601121 shellone shot
Super ShotgunImp601112 shellsone shot
ChaingunImp6046126 bullets0.6 s
Rocket LauncherImp601111 rocketone shot
Plasma RifleImp6023123 cells0.2 s
BFG 9000Imp6011140 cellsone shot
FistDemon (Pinky)15081475—6.3 s
Fist (Berserk)Demon (Pinky)150128—0.5 s
ChainsawDemon (Pinky)15081475—1.5 s
PistolDemon (Pinky)15010153015 bullets5.6 s
ShotgunDemon (Pinky)1502353 shells2.1 s
Super ShotgunDemon (Pinky)1501122 shellsone shot
ChaingunDemon (Pinky)15010153015 bullets1.6 s
Rocket LauncherDemon (Pinky)1501121 rocketone shot
Plasma RifleDemon (Pinky)15047307 cells0.5 s
BFG 9000Demon (Pinky)15011240 cellsone shot
FistSpectre15081475—6.3 s
Fist (Berserk)Spectre150128—0.5 s
ChainsawSpectre15081475—1.5 s
PistolSpectre15010153015 bullets5.6 s
ShotgunSpectre1502353 shells2.1 s
Super ShotgunSpectre1501122 shellsone shot
ChaingunSpectre15010153015 bullets1.6 s
Rocket LauncherSpectre1501121 rocketone shot
Plasma RifleSpectre15047307 cells0.5 s
BFG 9000Spectre15011240 cellsone shot
FistLost Soul10051050—4.4 s
Fist (Berserk)Lost Soul100115—one shot
ChainsawLost Soul10051050—1.0 s
PistolLost Soul1007102010 bullets3.6 s
ShotgunLost Soul1001232 shells1.1 s
Super ShotgunLost Soul1001112 shellsone shot
ChaingunLost Soul1007102010 bullets1.0 s
Rocket LauncherLost Soul1001111 rocketone shot
Plasma RifleLost Soul10035205 cells0.3 s
BFG 9000Lost Soul10011140 cellsone shot
FistCacodemon4002038200—18.0 s
Fist (Berserk)Cacodemon4002420—1.5 s
ChainsawCacodemon4002038200—4.2 s
PistolCacodemon40027398039 bullets15.2 s
ShotgunCacodemon40046126 shells5.3 s
Super ShotgunCacodemon4002244 shells1.5 s
ChaingunCacodemon40027398039 bullets4.3 s
Rocket LauncherCacodemon4002343 rockets1.1 s
Plasma RifleCacodemon40010188018 cells1.5 s
BFG 9000Cacodemon40011440 cellsone shot
FistBaron of Hell10005093500—44.7 s
Fist (Berserk)Baron of Hell100051050—4.4 s
ChainsawBaron of Hell10005093500—10.5 s
PistolBaron of Hell1000679720097 bullets38.4 s
ShotgunBaron of Hell100010142914 shells13.7 s
Super ShotgunBaron of Hell1000451010 shells5.8 s
ChaingunBaron of Hell1000679720097 bullets11.0 s
Rocket LauncherBaron of Hell10004696 rockets2.9 s
Plasma RifleBaron of Hell1000254520045 cells3.8 s
BFG 9000Baron of Hell10002310120 cells2.3 s
FistCyberdemon40002003712000—179.7 s
Fist (Berserk)Cyberdemon40002038200—18.0 s
ChainsawCyberdemon40002003712000—42.3 s
PistolCyberdemon4000267387800387 bullets154.4 s
ShotgunCyberdemon4000395611556 shells58.1 s
Super ShotgunCyberdemon400014204040 shells27.7 s
ChaingunCyberdemon4000267387800387 bullets44.1 s
Rocket LauncherCyberdemon4000254520045 rockets25.1 s
Plasma RifleCyberdemon4000100179800179 cells15.3 s
BFG 9000Cyberdemon40005940360 cells9.1 s
FistSpider Mastermind30001502781500—134.5 s
Fist (Berserk)Spider Mastermind30001528150—13.1 s
ChainsawSpider Mastermind30001502781500—31.7 s
PistolSpider Mastermind3000200290600290 bullets115.6 s
ShotgunSpider Mastermind300029428642 shells43.3 s
Super ShotgunSpider Mastermind300010153030 shells20.4 s
ChaingunSpider Mastermind3000200290600290 bullets33.0 s
Rocket LauncherSpider Mastermind3000193415034 rockets18.9 s
Plasma RifleSpider Mastermind300075135600135 cells11.5 s
BFG 9000Spider Mastermind30004730280 cells6.9 s
FistHell Knight5002547250—22.3 s
Fist (Berserk)Hell Knight5003525—1.9 s
ChainsawHell Knight5002547250—5.3 s
PistolHell Knight500344910049 bullets19.2 s
ShotgunHell Knight50057157 shells6.3 s
Super ShotgunHell Knight5002356 shells2.9 s
ChaingunHell Knight500344910049 bullets5.5 s
Rocket LauncherHell Knight5002353 rockets1.1 s
Plasma RifleHell Knight500132310023 cells1.9 s
BFG 9000Hell Knight50012580 cells1.1 s
FistRevenant3001528150—13.1 s
Fist (Berserk)Revenant3002315—1.0 s
ChainsawRevenant3001528150—3.1 s
PistolRevenant30020296029 bullets11.2 s
ShotgunRevenant3003595 shells4.2 s
Super ShotgunRevenant3001234 shells1.5 s
ChaingunRevenant30020296029 bullets3.2 s
Rocket LauncherRevenant3002232 rockets0.6 s
Plasma RifleRevenant3008146014 cells1.1 s
BFG 9000Revenant30011340 cellsone shot
FistMancubus6003056300—26.7 s
Fist (Berserk)Mancubus6003630—2.4 s
ChainsawMancubus6003056300—6.3 s
PistolMancubus600405812058 bullets22.8 s
ShotgunMancubus60069189 shells8.5 s
Super ShotgunMancubus6002366 shells2.9 s
ChaingunMancubus600405812058 bullets6.5 s
Rocket LauncherMancubus6003454 rockets1.7 s
Plasma RifleMancubus600152712027 cells2.2 s
BFG 9000Mancubus60012680 cells1.1 s
FistArachnotron5002547250—22.3 s
Fist (Berserk)Arachnotron5003525—1.9 s
ChainsawArachnotron5002547250—5.3 s
PistolArachnotron500344910049 bullets19.2 s
ShotgunArachnotron50057157 shells6.3 s
Super ShotgunArachnotron5002356 shells2.9 s
ChaingunArachnotron500344910049 bullets5.5 s
Rocket LauncherArachnotron5002353 rockets1.1 s
Plasma RifleArachnotron500132310023 cells1.9 s
BFG 9000Arachnotron50012580 cells1.1 s
FistPain Elemental4002038200—18.0 s
Fist (Berserk)Pain Elemental4002420—1.5 s
ChainsawPain Elemental4002038200—4.2 s
PistolPain Elemental40027398039 bullets15.2 s
ShotgunPain Elemental40046126 shells5.3 s
Super ShotgunPain Elemental4002244 shells1.5 s
ChaingunPain Elemental40027398039 bullets4.3 s
Rocket LauncherPain Elemental4002343 rockets1.1 s
Plasma RiflePain Elemental40010188018 cells1.5 s
BFG 9000Pain Elemental40011440 cellsone shot
FistArch-Vile7003565350—31.1 s
Fist (Berserk)Arch-Vile7004735—2.9 s
ChainsawArch-Vile7003565350—7.3 s
PistolArch-Vile700476814068 bullets26.8 s
ShotgunArch-Vile7007102010 shells9.5 s
Super ShotgunArch-Vile7003478 shells4.4 s
ChaingunArch-Vile700476814068 bullets7.7 s
Rocket LauncherArch-Vile7003464 rockets1.7 s
Plasma RifleArch-Vile700183214032 cells2.7 s
BFG 9000Arch-Vile70012780 cells1.1 s
FistChaingunner (Heavy Weapon Dude)704735—2.9 s
Fist (Berserk)Chaingunner (Heavy Weapon Dude)70114—one shot
ChainsawChaingunner (Heavy Weapon Dude)704735—0.7 s
PistolChaingunner (Heavy Weapon Dude)7057147 bullets2.4 s
ShotgunChaingunner (Heavy Weapon Dude)701121 shellone shot
Super ShotgunChaingunner (Heavy Weapon Dude)701112 shellsone shot
ChaingunChaingunner (Heavy Weapon Dude)7057147 bullets0.7 s
Rocket LauncherChaingunner (Heavy Weapon Dude)701111 rocketone shot
Plasma RifleChaingunner (Heavy Weapon Dude)7024144 cells0.3 s
BFG 9000Chaingunner (Heavy Weapon Dude)7011140 cellsone shot
FistWolfenstein SS503525—1.9 s
Fist (Berserk)Wolfenstein SS50113—one shot
ChainsawWolfenstein SS503525—0.5 s
PistolWolfenstein SS5045105 bullets1.6 s
ShotgunWolfenstein SS501121 shellone shot
Super ShotgunWolfenstein SS501112 shellsone shot
ChaingunWolfenstein SS5045105 bullets0.5 s
Rocket LauncherWolfenstein SS501111 rocketone shot
Plasma RifleWolfenstein SS5023103 cells0.2 s
BFG 9000Wolfenstein SS5011140 cellsone shot
FistCommander Keen10051050—4.4 s
Fist (Berserk)Commander Keen100115—one shot
ChainsawCommander Keen10051050—1.0 s
PistolCommander Keen1007102010 bullets3.6 s
ShotgunCommander Keen1001232 shells1.1 s
Super ShotgunCommander Keen1001112 shellsone shot
ChaingunCommander Keen1007102010 bullets1.0 s
Rocket LauncherCommander Keen1001111 rocketone shot
Plasma RifleCommander Keen10035205 cells0.3 s
BFG 9000Commander Keen10011140 cellsone shot
FistIcon of Sin §250 ‡—————
Fist (Berserk)Icon of Sin §250 ‡—————
ChainsawIcon of Sin §250 ‡—————
PistolIcon of Sin §250 ‡—————
ShotgunIcon of Sin §250 ‡—————
Super ShotgunIcon of Sin §250 ‡—————
ChaingunIcon of Sin §250 ‡—————
Rocket LauncherIcon of Sin250 ‡2333 rockets1.1 s
Plasma RifleIcon of Sin §250 ‡—————
BFG 9000Icon of Sin §250 ‡—————

Every pellet and every hit lands; no infighting. Min = every damage roll at its maximum, Max = every roll at its minimum, Typical = at the average damage of Doom’s fixed random table (the true expected count can differ by a shot). Time = first hit to last at full fire rate, typical shots, projectile travel not included. For the two shotguns Min and Max are formula bounds the fixed table cannot fully reach: a super shotgun blast with every pellet on one monster lands about 170–245, never 100 or 300.

Rocket = direct hit + 103–117 blast (a rocket detonates one step short of its target; the Cyberdemon and Spider Mastermind take no blast). BFG 9000 = ball impact only (100–800); each of its 40 tracers adds 49–87 to whatever it hits, so against a big monster at close range the real count is lower. Fist (Berserk) = ×10. Chaingun and Chainsaw count single bullets and teeth; the chaingun always fires in pairs, so an odd count spends one bullet more.

‡ Hit points of the exposed brain — the only part of the Icon of Sin that can take damage. § In its intended MAP30 placement the brain sits in a pit that only the rocket launcher’s blast reaches, so the rocket row counts blast alone (128 at most, with the explosion touching the head; 2 rockets at that maximum, usually 3) and every other weapon shows —: reaching the brain with them takes an exploit or a freelook port (Doom Wiki: Romero’s head).