Doom Enemies
Reference table of every Doom and Doom II monster.
The cast of monsters that populate classic Doom (Doom and Doom II combined). Health values are the originals from the 1993/94 releases — modded difficulty levels and source-port options can change these.
Every monster
// 20 enemies — stats from the Doom engine constants, tactics by our editors. Tap or click a column header to sort.
| Enemy | Health | Attack (damage) | Speed | Pain chance | First appears | Maps | Tactics | More |
|---|---|---|---|---|---|---|---|---|
| Zombieman | 20 | Pistol: 3–15 | 70 u/s | 78.13% | E1M1: Hangar | 81 · first E1M1 | Easy to kill, but don't underestimate groups: their hitscan fire can chip you down while you're fighting tougher enemies. | |
| Shotgun Guy | 30 | Shotgun: 3–15 × 3 pellets | 93.3 u/s | 66.41% | E1M1 on UV/NM; E1M3 on lower skills | 109 · first E1M1 | Kill them quickly when they have a clear firing lane; their shotgun can deliver a surprisingly large burst at close range. | |
| Imp | 60 | Fireball: 3–24; melee: 3–24 | 93.3 u/s | 78.13% | E1M1: Hangar | 117 · first E1M1 | Use their predictable fireballs to bait shots, and exploit their high pain chance with rapid-fire weapons. | |
| Demon (Pinky) | 150 | Bite: 4–40 | 175 u/s | 70.31% | E1M3: Toxin Refinery | 95 · first E1M3 | Keep your distance; if trapped in close quarters, use the Chainsaw or sustained Chaingun fire to lock them in pain states. | |
| Spectre | 150 | Bite: 4–40 | 175 u/s | 70.31% | E1M3 on UV/NM; E1M9 on lower skills | 95 · first E1M3 | Treat it like a Pinky you cannot reliably see. Watch dark corners and use splash damage or rapid fire when visibility is poor. | |
| Lost Soul | 100 | Charge: 3–24 | 46.7 u/s; 700 u/s charging | 100% | E2M1 on lower skills; E2M2 on HMP+ | 68 · first E2M1 | Kill charging Lost Souls before they reach you; their high pain chance makes rapid fire particularly effective. | |
| Cacodemon | 400 | Fireball: 5–40; bite: 10–60 | 93.3 u/s | 50% | E2M1 on HMP+; E2M3 on lower skills | 86 · first E2M1 | Strafe around their fireballs and use the Super Shotgun, Plasma Gun or Rocket Launcher rather than wasting time with weak weapons. | |
| Baron of Hell | 1000 | Plasma ball: 8–64; melee: 10–80 | 93.3 u/s | 19.53% | E1M8: Phobos Anomaly | 77 · first E1M8 | Maintain distance and use high-damage weapons. Its low pain chance makes relying on stunlock unreliable. | |
| Cyberdemon | 4000 | Rocket: 20–160 direct + 0–128 splash | 186.7 u/s | 7.81% | E2M8: Tower of Babel | 24 · first E2M8 | Never stand still in its line of fire. Fight around cover or pillars and make its rockets hit terrain rather than trying to out-damage it. | |
| Spider Mastermind | 3000 | Super chaingun: 3–15 × 3 pellets | 140 u/s | 15.63% | E3M8: Dis | 14 · first E3M8 | Break its line of sight whenever possible; unlike rockets, its hitscan chaingun cannot simply be dodged after firing. | |
| Hell Knight | 500 | Plasma ball: 8–64; melee: 10–80 | 93.3 u/s | 19.53% | MAP05 on UV/NM; MAP06 on lower skills | 66 · first MAP05 | Essentially a weaker Baron. Save heavier ammunition for groups and exploit its predictable projectile attacks. | |
| Revenant | 300 | Homing rocket: 10–80; punch: 6–60 | 175 u/s | 39.06% | MAP06: The Crusher | 75 · first MAP06 | Prioritize them because their homing missiles remain dangerous while you fight other enemies; force rockets into walls and use rapid fire to stun them. | |
| Mancubus | 600 | Fireballs: 8–64 each | 70 u/s | 31.25% | MAP07: Dead Simple | 67 · first MAP07 | Slow but dangerous at range. Strafe between its paired fireballs and attack from a distance rather than getting cornered by its wide projectile spread. | |
| Arachnotron | 500 | Plasma: 5–40 | 140 u/s | 50% | MAP07: Dead Simple | 51 · first MAP07 | Its rapid plasma fire makes open ground dangerous. Use cover and sustained fire; its relatively high pain chance makes the Plasma Gun especially useful. | |
| Pain Elemental | 400 | Spawns Lost Souls: 3–24 each | 93.3 u/s | 50% | MAP08: Tricks and Traps | 51 · first MAP08 | Priority target. Kill it before the Lost Souls multiply, but watch its death burst, which creates three additional Lost Souls. | |
| Arch-Vile | 700 | Flame attack: 20 direct + 0–70 blast | 262.5 u/s | 3.91% | MAP11: Circle of Death | 59 · first MAP11 | Highest-priority target. Break line of sight before its attack finishes, and kill it quickly because it can resurrect dead monsters. | |
| Chaingunner (Heavy Weapon Dude) | 70 | Chaingun: 3–15 per bullet | 93.3 u/s | 66.41% | MAP03/MAP04 depending on skill | 84 · first MAP03 | Kill or stun them immediately when exposed. Their hitscan weapon can inflict enormous damage before you have time to react. | |
| Wolfenstein SS | 50 | SMG: 3–15 | 93.3 u/s | 66.41% | MAP31: Wolfenstein | 2 · first MAP31 | Treat them like stronger Zombiemen with rapid-fire hitscan weapons; they're fragile, so almost any serious weapon dispatches them quickly. | |
| Commander Keen | 100 | None | 0 u/s (hanging) | 100% | MAP32: Grosse | 1 · first MAP32 | Not a conventional combat enemy: killing all four Keens opens the route to the exit switch. | |
| Icon of Sin | 250 ‡ | Monster spawn cubes (boss mechanic) | Stationary | 99.61% | MAP30: Icon of Sin | 3 · first MAP30 | Ignore the spawned monsters when possible and focus on the exposed brain; in vanilla Doom II, rockets must damage it through the intended blast-radius mechanic. |
Scroll sideways for more columns →
Pain chance = the nominal odds a single hit interrupts the monster into its pain state (painchance constant ÷ 256; Doom’s non-uniform random table skews the true odds slightly). Speed in map units per second. Stats are the PC/DOS engine constants, verified against the released Doom source code via doomwiki.org.
‡ Hit points of the exposed brain — the only part of the Icon of Sin that can take damage.
Shots to kill
// Every weapon against every monster: how many shots at best, typically and at worst, from the same engine constants as the tables above. Pick a weapon and a monster, or sort a column.
| Weapon | Enemy | Health | Min shots | Typical shots | Max shots | Ammo (typical) | Time (typical) | More |
|---|---|---|---|---|---|---|---|---|
| Fist | Zombieman | 20 | 1 | 2 | 10 | — | 0.5 s | |
| Fist (Berserk) | Zombieman | 20 | 1 | 1 | 1 | — | one shot | |
| Chainsaw | Zombieman | 20 | 1 | 2 | 10 | — | 0.1 s | |
| Pistol | Zombieman | 20 | 2 | 2 | 4 | 2 bullets | 0.4 s | |
| Shotgun | Zombieman | 20 | 1 | 1 | 1 | 1 shell | one shot | |
| Super Shotgun | Zombieman | 20 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Zombieman | 20 | 2 | 2 | 4 | 2 bullets | 0.1 s | |
| Rocket Launcher | Zombieman | 20 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Zombieman | 20 | 1 | 1 | 4 | 1 cell | one shot | |
| BFG 9000 | Zombieman | 20 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Shotgun Guy | 30 | 2 | 3 | 15 | — | 1.0 s | |
| Fist (Berserk) | Shotgun Guy | 30 | 1 | 1 | 2 | — | one shot | |
| Chainsaw | Shotgun Guy | 30 | 2 | 3 | 15 | — | 0.2 s | |
| Pistol | Shotgun Guy | 30 | 2 | 3 | 6 | 3 bullets | 0.8 s | |
| Shotgun | Shotgun Guy | 30 | 1 | 1 | 1 | 1 shell | one shot | |
| Super Shotgun | Shotgun Guy | 30 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Shotgun Guy | 30 | 2 | 3 | 6 | 3 bullets | 0.2 s | |
| Rocket Launcher | Shotgun Guy | 30 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Shotgun Guy | 30 | 1 | 2 | 6 | 2 cells | 0.1 s | |
| BFG 9000 | Shotgun Guy | 30 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Imp | 60 | 3 | 6 | 30 | — | 2.4 s | |
| Fist (Berserk) | Imp | 60 | 1 | 1 | 3 | — | one shot | |
| Chainsaw | Imp | 60 | 3 | 6 | 30 | — | 0.6 s | |
| Pistol | Imp | 60 | 4 | 6 | 12 | 6 bullets | 2.0 s | |
| Shotgun | Imp | 60 | 1 | 1 | 2 | 1 shell | one shot | |
| Super Shotgun | Imp | 60 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Imp | 60 | 4 | 6 | 12 | 6 bullets | 0.6 s | |
| Rocket Launcher | Imp | 60 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Imp | 60 | 2 | 3 | 12 | 3 cells | 0.2 s | |
| BFG 9000 | Imp | 60 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Demon (Pinky) | 150 | 8 | 14 | 75 | — | 6.3 s | |
| Fist (Berserk) | Demon (Pinky) | 150 | 1 | 2 | 8 | — | 0.5 s | |
| Chainsaw | Demon (Pinky) | 150 | 8 | 14 | 75 | — | 1.5 s | |
| Pistol | Demon (Pinky) | 150 | 10 | 15 | 30 | 15 bullets | 5.6 s | |
| Shotgun | Demon (Pinky) | 150 | 2 | 3 | 5 | 3 shells | 2.1 s | |
| Super Shotgun | Demon (Pinky) | 150 | 1 | 1 | 2 | 2 shells | one shot | |
| Chaingun | Demon (Pinky) | 150 | 10 | 15 | 30 | 15 bullets | 1.6 s | |
| Rocket Launcher | Demon (Pinky) | 150 | 1 | 1 | 2 | 1 rocket | one shot | |
| Plasma Rifle | Demon (Pinky) | 150 | 4 | 7 | 30 | 7 cells | 0.5 s | |
| BFG 9000 | Demon (Pinky) | 150 | 1 | 1 | 2 | 40 cells | one shot | |
| Fist | Spectre | 150 | 8 | 14 | 75 | — | 6.3 s | |
| Fist (Berserk) | Spectre | 150 | 1 | 2 | 8 | — | 0.5 s | |
| Chainsaw | Spectre | 150 | 8 | 14 | 75 | — | 1.5 s | |
| Pistol | Spectre | 150 | 10 | 15 | 30 | 15 bullets | 5.6 s | |
| Shotgun | Spectre | 150 | 2 | 3 | 5 | 3 shells | 2.1 s | |
| Super Shotgun | Spectre | 150 | 1 | 1 | 2 | 2 shells | one shot | |
| Chaingun | Spectre | 150 | 10 | 15 | 30 | 15 bullets | 1.6 s | |
| Rocket Launcher | Spectre | 150 | 1 | 1 | 2 | 1 rocket | one shot | |
| Plasma Rifle | Spectre | 150 | 4 | 7 | 30 | 7 cells | 0.5 s | |
| BFG 9000 | Spectre | 150 | 1 | 1 | 2 | 40 cells | one shot | |
| Fist | Lost Soul | 100 | 5 | 10 | 50 | — | 4.4 s | |
| Fist (Berserk) | Lost Soul | 100 | 1 | 1 | 5 | — | one shot | |
| Chainsaw | Lost Soul | 100 | 5 | 10 | 50 | — | 1.0 s | |
| Pistol | Lost Soul | 100 | 7 | 10 | 20 | 10 bullets | 3.6 s | |
| Shotgun | Lost Soul | 100 | 1 | 2 | 3 | 2 shells | 1.1 s | |
| Super Shotgun | Lost Soul | 100 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Lost Soul | 100 | 7 | 10 | 20 | 10 bullets | 1.0 s | |
| Rocket Launcher | Lost Soul | 100 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Lost Soul | 100 | 3 | 5 | 20 | 5 cells | 0.3 s | |
| BFG 9000 | Lost Soul | 100 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Cacodemon | 400 | 20 | 38 | 200 | — | 18.0 s | |
| Fist (Berserk) | Cacodemon | 400 | 2 | 4 | 20 | — | 1.5 s | |
| Chainsaw | Cacodemon | 400 | 20 | 38 | 200 | — | 4.2 s | |
| Pistol | Cacodemon | 400 | 27 | 39 | 80 | 39 bullets | 15.2 s | |
| Shotgun | Cacodemon | 400 | 4 | 6 | 12 | 6 shells | 5.3 s | |
| Super Shotgun | Cacodemon | 400 | 2 | 2 | 4 | 4 shells | 1.5 s | |
| Chaingun | Cacodemon | 400 | 27 | 39 | 80 | 39 bullets | 4.3 s | |
| Rocket Launcher | Cacodemon | 400 | 2 | 3 | 4 | 3 rockets | 1.1 s | |
| Plasma Rifle | Cacodemon | 400 | 10 | 18 | 80 | 18 cells | 1.5 s | |
| BFG 9000 | Cacodemon | 400 | 1 | 1 | 4 | 40 cells | one shot | |
| Fist | Baron of Hell | 1000 | 50 | 93 | 500 | — | 44.7 s | |
| Fist (Berserk) | Baron of Hell | 1000 | 5 | 10 | 50 | — | 4.4 s | |
| Chainsaw | Baron of Hell | 1000 | 50 | 93 | 500 | — | 10.5 s | |
| Pistol | Baron of Hell | 1000 | 67 | 97 | 200 | 97 bullets | 38.4 s | |
| Shotgun | Baron of Hell | 1000 | 10 | 14 | 29 | 14 shells | 13.7 s | |
| Super Shotgun | Baron of Hell | 1000 | 4 | 5 | 10 | 10 shells | 5.8 s | |
| Chaingun | Baron of Hell | 1000 | 67 | 97 | 200 | 97 bullets | 11.0 s | |
| Rocket Launcher | Baron of Hell | 1000 | 4 | 6 | 9 | 6 rockets | 2.9 s | |
| Plasma Rifle | Baron of Hell | 1000 | 25 | 45 | 200 | 45 cells | 3.8 s | |
| BFG 9000 | Baron of Hell | 1000 | 2 | 3 | 10 | 120 cells | 2.3 s | |
| Fist | Cyberdemon | 4000 | 200 | 371 | 2000 | — | 179.7 s | |
| Fist (Berserk) | Cyberdemon | 4000 | 20 | 38 | 200 | — | 18.0 s | |
| Chainsaw | Cyberdemon | 4000 | 200 | 371 | 2000 | — | 42.3 s | |
| Pistol | Cyberdemon | 4000 | 267 | 387 | 800 | 387 bullets | 154.4 s | |
| Shotgun | Cyberdemon | 4000 | 39 | 56 | 115 | 56 shells | 58.1 s | |
| Super Shotgun | Cyberdemon | 4000 | 14 | 20 | 40 | 40 shells | 27.7 s | |
| Chaingun | Cyberdemon | 4000 | 267 | 387 | 800 | 387 bullets | 44.1 s | |
| Rocket Launcher | Cyberdemon | 4000 | 25 | 45 | 200 | 45 rockets | 25.1 s | |
| Plasma Rifle | Cyberdemon | 4000 | 100 | 179 | 800 | 179 cells | 15.3 s | |
| BFG 9000 | Cyberdemon | 4000 | 5 | 9 | 40 | 360 cells | 9.1 s | |
| Fist | Spider Mastermind | 3000 | 150 | 278 | 1500 | — | 134.5 s | |
| Fist (Berserk) | Spider Mastermind | 3000 | 15 | 28 | 150 | — | 13.1 s | |
| Chainsaw | Spider Mastermind | 3000 | 150 | 278 | 1500 | — | 31.7 s | |
| Pistol | Spider Mastermind | 3000 | 200 | 290 | 600 | 290 bullets | 115.6 s | |
| Shotgun | Spider Mastermind | 3000 | 29 | 42 | 86 | 42 shells | 43.3 s | |
| Super Shotgun | Spider Mastermind | 3000 | 10 | 15 | 30 | 30 shells | 20.4 s | |
| Chaingun | Spider Mastermind | 3000 | 200 | 290 | 600 | 290 bullets | 33.0 s | |
| Rocket Launcher | Spider Mastermind | 3000 | 19 | 34 | 150 | 34 rockets | 18.9 s | |
| Plasma Rifle | Spider Mastermind | 3000 | 75 | 135 | 600 | 135 cells | 11.5 s | |
| BFG 9000 | Spider Mastermind | 3000 | 4 | 7 | 30 | 280 cells | 6.9 s | |
| Fist | Hell Knight | 500 | 25 | 47 | 250 | — | 22.3 s | |
| Fist (Berserk) | Hell Knight | 500 | 3 | 5 | 25 | — | 1.9 s | |
| Chainsaw | Hell Knight | 500 | 25 | 47 | 250 | — | 5.3 s | |
| Pistol | Hell Knight | 500 | 34 | 49 | 100 | 49 bullets | 19.2 s | |
| Shotgun | Hell Knight | 500 | 5 | 7 | 15 | 7 shells | 6.3 s | |
| Super Shotgun | Hell Knight | 500 | 2 | 3 | 5 | 6 shells | 2.9 s | |
| Chaingun | Hell Knight | 500 | 34 | 49 | 100 | 49 bullets | 5.5 s | |
| Rocket Launcher | Hell Knight | 500 | 2 | 3 | 5 | 3 rockets | 1.1 s | |
| Plasma Rifle | Hell Knight | 500 | 13 | 23 | 100 | 23 cells | 1.9 s | |
| BFG 9000 | Hell Knight | 500 | 1 | 2 | 5 | 80 cells | 1.1 s | |
| Fist | Revenant | 300 | 15 | 28 | 150 | — | 13.1 s | |
| Fist (Berserk) | Revenant | 300 | 2 | 3 | 15 | — | 1.0 s | |
| Chainsaw | Revenant | 300 | 15 | 28 | 150 | — | 3.1 s | |
| Pistol | Revenant | 300 | 20 | 29 | 60 | 29 bullets | 11.2 s | |
| Shotgun | Revenant | 300 | 3 | 5 | 9 | 5 shells | 4.2 s | |
| Super Shotgun | Revenant | 300 | 1 | 2 | 3 | 4 shells | 1.5 s | |
| Chaingun | Revenant | 300 | 20 | 29 | 60 | 29 bullets | 3.2 s | |
| Rocket Launcher | Revenant | 300 | 2 | 2 | 3 | 2 rockets | 0.6 s | |
| Plasma Rifle | Revenant | 300 | 8 | 14 | 60 | 14 cells | 1.1 s | |
| BFG 9000 | Revenant | 300 | 1 | 1 | 3 | 40 cells | one shot | |
| Fist | Mancubus | 600 | 30 | 56 | 300 | — | 26.7 s | |
| Fist (Berserk) | Mancubus | 600 | 3 | 6 | 30 | — | 2.4 s | |
| Chainsaw | Mancubus | 600 | 30 | 56 | 300 | — | 6.3 s | |
| Pistol | Mancubus | 600 | 40 | 58 | 120 | 58 bullets | 22.8 s | |
| Shotgun | Mancubus | 600 | 6 | 9 | 18 | 9 shells | 8.5 s | |
| Super Shotgun | Mancubus | 600 | 2 | 3 | 6 | 6 shells | 2.9 s | |
| Chaingun | Mancubus | 600 | 40 | 58 | 120 | 58 bullets | 6.5 s | |
| Rocket Launcher | Mancubus | 600 | 3 | 4 | 5 | 4 rockets | 1.7 s | |
| Plasma Rifle | Mancubus | 600 | 15 | 27 | 120 | 27 cells | 2.2 s | |
| BFG 9000 | Mancubus | 600 | 1 | 2 | 6 | 80 cells | 1.1 s | |
| Fist | Arachnotron | 500 | 25 | 47 | 250 | — | 22.3 s | |
| Fist (Berserk) | Arachnotron | 500 | 3 | 5 | 25 | — | 1.9 s | |
| Chainsaw | Arachnotron | 500 | 25 | 47 | 250 | — | 5.3 s | |
| Pistol | Arachnotron | 500 | 34 | 49 | 100 | 49 bullets | 19.2 s | |
| Shotgun | Arachnotron | 500 | 5 | 7 | 15 | 7 shells | 6.3 s | |
| Super Shotgun | Arachnotron | 500 | 2 | 3 | 5 | 6 shells | 2.9 s | |
| Chaingun | Arachnotron | 500 | 34 | 49 | 100 | 49 bullets | 5.5 s | |
| Rocket Launcher | Arachnotron | 500 | 2 | 3 | 5 | 3 rockets | 1.1 s | |
| Plasma Rifle | Arachnotron | 500 | 13 | 23 | 100 | 23 cells | 1.9 s | |
| BFG 9000 | Arachnotron | 500 | 1 | 2 | 5 | 80 cells | 1.1 s | |
| Fist | Pain Elemental | 400 | 20 | 38 | 200 | — | 18.0 s | |
| Fist (Berserk) | Pain Elemental | 400 | 2 | 4 | 20 | — | 1.5 s | |
| Chainsaw | Pain Elemental | 400 | 20 | 38 | 200 | — | 4.2 s | |
| Pistol | Pain Elemental | 400 | 27 | 39 | 80 | 39 bullets | 15.2 s | |
| Shotgun | Pain Elemental | 400 | 4 | 6 | 12 | 6 shells | 5.3 s | |
| Super Shotgun | Pain Elemental | 400 | 2 | 2 | 4 | 4 shells | 1.5 s | |
| Chaingun | Pain Elemental | 400 | 27 | 39 | 80 | 39 bullets | 4.3 s | |
| Rocket Launcher | Pain Elemental | 400 | 2 | 3 | 4 | 3 rockets | 1.1 s | |
| Plasma Rifle | Pain Elemental | 400 | 10 | 18 | 80 | 18 cells | 1.5 s | |
| BFG 9000 | Pain Elemental | 400 | 1 | 1 | 4 | 40 cells | one shot | |
| Fist | Arch-Vile | 700 | 35 | 65 | 350 | — | 31.1 s | |
| Fist (Berserk) | Arch-Vile | 700 | 4 | 7 | 35 | — | 2.9 s | |
| Chainsaw | Arch-Vile | 700 | 35 | 65 | 350 | — | 7.3 s | |
| Pistol | Arch-Vile | 700 | 47 | 68 | 140 | 68 bullets | 26.8 s | |
| Shotgun | Arch-Vile | 700 | 7 | 10 | 20 | 10 shells | 9.5 s | |
| Super Shotgun | Arch-Vile | 700 | 3 | 4 | 7 | 8 shells | 4.4 s | |
| Chaingun | Arch-Vile | 700 | 47 | 68 | 140 | 68 bullets | 7.7 s | |
| Rocket Launcher | Arch-Vile | 700 | 3 | 4 | 6 | 4 rockets | 1.7 s | |
| Plasma Rifle | Arch-Vile | 700 | 18 | 32 | 140 | 32 cells | 2.7 s | |
| BFG 9000 | Arch-Vile | 700 | 1 | 2 | 7 | 80 cells | 1.1 s | |
| Fist | Chaingunner (Heavy Weapon Dude) | 70 | 4 | 7 | 35 | — | 2.9 s | |
| Fist (Berserk) | Chaingunner (Heavy Weapon Dude) | 70 | 1 | 1 | 4 | — | one shot | |
| Chainsaw | Chaingunner (Heavy Weapon Dude) | 70 | 4 | 7 | 35 | — | 0.7 s | |
| Pistol | Chaingunner (Heavy Weapon Dude) | 70 | 5 | 7 | 14 | 7 bullets | 2.4 s | |
| Shotgun | Chaingunner (Heavy Weapon Dude) | 70 | 1 | 1 | 2 | 1 shell | one shot | |
| Super Shotgun | Chaingunner (Heavy Weapon Dude) | 70 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Chaingunner (Heavy Weapon Dude) | 70 | 5 | 7 | 14 | 7 bullets | 0.7 s | |
| Rocket Launcher | Chaingunner (Heavy Weapon Dude) | 70 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Chaingunner (Heavy Weapon Dude) | 70 | 2 | 4 | 14 | 4 cells | 0.3 s | |
| BFG 9000 | Chaingunner (Heavy Weapon Dude) | 70 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Wolfenstein SS | 50 | 3 | 5 | 25 | — | 1.9 s | |
| Fist (Berserk) | Wolfenstein SS | 50 | 1 | 1 | 3 | — | one shot | |
| Chainsaw | Wolfenstein SS | 50 | 3 | 5 | 25 | — | 0.5 s | |
| Pistol | Wolfenstein SS | 50 | 4 | 5 | 10 | 5 bullets | 1.6 s | |
| Shotgun | Wolfenstein SS | 50 | 1 | 1 | 2 | 1 shell | one shot | |
| Super Shotgun | Wolfenstein SS | 50 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Wolfenstein SS | 50 | 4 | 5 | 10 | 5 bullets | 0.5 s | |
| Rocket Launcher | Wolfenstein SS | 50 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Wolfenstein SS | 50 | 2 | 3 | 10 | 3 cells | 0.2 s | |
| BFG 9000 | Wolfenstein SS | 50 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Commander Keen | 100 | 5 | 10 | 50 | — | 4.4 s | |
| Fist (Berserk) | Commander Keen | 100 | 1 | 1 | 5 | — | one shot | |
| Chainsaw | Commander Keen | 100 | 5 | 10 | 50 | — | 1.0 s | |
| Pistol | Commander Keen | 100 | 7 | 10 | 20 | 10 bullets | 3.6 s | |
| Shotgun | Commander Keen | 100 | 1 | 2 | 3 | 2 shells | 1.1 s | |
| Super Shotgun | Commander Keen | 100 | 1 | 1 | 1 | 2 shells | one shot | |
| Chaingun | Commander Keen | 100 | 7 | 10 | 20 | 10 bullets | 1.0 s | |
| Rocket Launcher | Commander Keen | 100 | 1 | 1 | 1 | 1 rocket | one shot | |
| Plasma Rifle | Commander Keen | 100 | 3 | 5 | 20 | 5 cells | 0.3 s | |
| BFG 9000 | Commander Keen | 100 | 1 | 1 | 1 | 40 cells | one shot | |
| Fist | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Fist (Berserk) | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Chainsaw | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Pistol | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Shotgun | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Super Shotgun | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Chaingun | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| Rocket Launcher | Icon of Sin | 250 ‡ | 2 | 3 | 3 | 3 rockets | 1.1 s | |
| Plasma Rifle | Icon of Sin § | 250 ‡ | — | — | — | — | — | |
| BFG 9000 | Icon of Sin § | 250 ‡ | — | — | — | — | — |
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Every pellet and every hit lands; no infighting. Min = every damage roll at its maximum, Max = every roll at its minimum, Typical = at the average damage of Doom’s fixed random table (the true expected count can differ by a shot). Time = first hit to last at full fire rate, typical shots, projectile travel not included. For the two shotguns Min and Max are formula bounds the fixed table cannot fully reach: a super shotgun blast with every pellet on one monster lands about 170–245, never 100 or 300.
Rocket = direct hit + 103–117 blast (a rocket detonates one step short of its target; the Cyberdemon and Spider Mastermind take no blast). BFG 9000 = ball impact only (100–800); each of its 40 tracers adds 49–87 to whatever it hits, so against a big monster at close range the real count is lower. Fist (Berserk) = ×10. Chaingun and Chainsaw count single bullets and teeth; the chaingun always fires in pairs, so an odd count spends one bullet more.
‡ Hit points of the exposed brain — the only part of the Icon of Sin that can take damage. § In its intended MAP30 placement the brain sits in a pit that only the rocket launcher’s blast reaches, so the rocket row counts blast alone (128 at most, with the explosion touching the head; 2 rockets at that maximum, usually 3) and every other weapon shows —: reaching the brain with them takes an exploit or a freelook port (Doom Wiki: Romero’s head).