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Doom Enemies

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Doom Enemies

Reference table of every Doom and Doom II monster.

The cast of monsters that populate classic Doom (Doom and Doom II combined). Health values are the originals from the 1993/94 releases — modded difficulty levels and source-port options can change these.

Doom Enemies

NameDescriptionValueTag
ZombiemanReanimated UAC soldier. Pistol attack. The cannon fodder of Doom.20 HPDoom
Shotgun GuyFormer human soldier with a shotgun. Drops a usable shotgun on death.30 HPDoom
ImpBrown demon that throws fireballs. The face of Doom marketing.60 HPDoom
Demon / PinkyPink, fast melee. Sprints at you and bites.150 HPDoom
SpectreInvisible variant of the Pinky. Same stats, harder to see.150 HPDoom
Lost SoulFlying skull. Charges at the player, explodes on contact in some ports.100 HPDoom
CacodemonFloating red one-eyed demon. Spits electric balls.400 HPDoom
Baron of HellLarge pink-furred minotaur. Throws green plasma. Two of them are the original final boss.1000 HPDoom
CyberdemonTowering rocket-launcher minotaur. Boss of E2M8 and Doom II's MAP20.4000 HPDoom
Spider MastermindBrain on a chaingun spider chassis. Final boss of Doom Episode 3.3000 HPDoom
Hell KnightLighter, weaker Baron variant. Introduced in Doom II.500 HPDoom II
RevenantSkeletal soldier with homing rockets. Doom II's most-hated mid-tier.300 HPDoom II
MancubusFat demon with twin flame cannons. Doom II.600 HPDoom II
ArachnotronSmaller spider-brain with plasma. Doom II.500 HPDoom II
Pain ElementalFloats and spawns Lost Souls. Doom II.400 HPDoom II
Arch-VileSkinny necromancer. Resurrects fallen enemies. Doom II's hardest non-boss.700 HPDoom II
Chaingunner / Heavy Weapon DudeFormer human with a chaingun. Drops it on death.70 HPDoom II
Wolfenstein SSEaster-egg enemy in Doom II's secret levels. Replaced in Steam/console releases.50 HPDoom II (secret)