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Glossary

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Glossary

The vocabulary of classic FPS games and the Doom community. Each entry links to its canonical longer treatment when one exists.

Deathmatch

Doom's competitive PvP mode. Doom popularised it; the term still applies to the same mechanic in any FPS.

DECORATE

The older modding language used by ZDoom and early GZDoom for defining actors. Largely superseded by ZScript.

Freedoom

A free, open-source IWAD replacement compatible with Doom-engine source ports. Lets you play Doom mods legally without owning the original.

IWAD

Internal WAD — the original game data file from id Software (DOOM.WAD, DOOM2.WAD). You need to own this legally.

Megawad

A large PWAD that contains 32 maps — a full episode replacement for Doom or Doom II.

PWAD

Patch WAD — community-made content that loads on top of an IWAD.

Source Port

A modern engine that runs Doom on current hardware. GZDoom, Zandronum, Chocolate Doom, Crispy Doom.

WAD

Where's All the Data — Doom's file format for storing maps, sprites, sound and code.

Full entry →

ZDoom

An influential, now-discontinued Doom source port whose codebase lives on in GZDoom and Zandronum.

ZScript

GZDoom's modern modding scripting language. Replaces DECORATE for serious mods.