Skulltag · the classic-FPS knowledge base — Doom · source ports
S SKULLTAGCLASSIC FPS HUB

Multiplayer Pulse

How alive is classic Doom multiplayer, right now and over the last month? This page answers with numbers we collect ourselves: every 20 minutes our census reads the Zandronum master list and stores how many people are actually in a game, on how many servers, in which modes and with which files. It keeps aggregates only. No player names are ever stored.

How to read it

  • Humans in game counts real players on servers at the last sample; bots and spectators are counted separately and excluded.
  • Daily peak is the highest sample of each day in the last 30 days. It shows the size of the community better than an average, because most servers sit empty most of the time.
  • When people play is the average per hour of the day, in UTC. Convert to your own time zone to find a full server.
  • Modes and IWADs are shares of server samples over the window, so a mode that runs on one server all month can outrank one that filled ten servers on a single evening.

What it does not cover yet

Only the Zandronum master list is polled for now. Odamex and ZDaemon have their own masters, and peer-to-peer games in GZDoom, UZDoom or Chocolate Doom never show up on any list, so these figures are a floor for classic-Doom multiplayer, not the whole picture. When a number is more than three hours old, the page hides it rather than show a stale one.

Who is playing right now

Humans in game
7
Servers with players
7 of 7
Bots
3
Sampled
Sep 9, 09:00 UTC

Modes on those servers: TLMS ×1, SURV ×3, COOP ×1, DM ×1 · IWADs: megagame.wad ×1, doom2.wad ×6.

Last 9 days — daily peak of human players

2026-09-01: peak 62, average 29.909-012026-09-02: peak 62, average 30.62026-09-03: peak 63, average 322026-09-04: peak 99, average 36.92026-09-05: peak 113, average 542026-09-06: peak 110, average 49.52026-09-07: peak 72, average 35.52026-09-08: peak 73, average 34.709-082026-09-09: peak 84, average 40.809-09peak 113

Highest sample in the window: 113 humans on 26 servers, Sep 5, 23:20 UTC.

When people play — average humans per hour (UTC)

0:00 UTC — average 66.30:001:00 UTC — average 63.82:00 UTC — average 58.33:00 UTC — average 57.14:00 UTC — average 475:00 UTC — average 356:00 UTC — average 20.36:007:00 UTC — average 16.58:00 UTC — average 15.39:00 UTC — average 14.510:00 UTC — average 14.311:00 UTC — average 14.412:00 UTC — average 16.912:0013:00 UTC — average 18.714:00 UTC — average 21.115:00 UTC — average 24.116:00 UTC — average 29.617:00 UTC — average 37.418:00 UTC — average 45.418:0019:00 UTC — average 53.220:00 UTC — average 61.921:00 UTC — average 59.322:00 UTC — average 61.223:00 UTC — average 65.3

Game modes over the window (share of server-samples): COOP 28.3%, SURV 26.7%, DM 19.7%, TLMS 13.8%, INVAS 5.7%, LMS 2.1%, DUEL 1%, CTF 0.7%.

IWADs over the window: doom2.wad 75.7%, megagame.wad 19.8%, doom.wad 1.8%, plutonia.wad 0.7%, tnt.wad 0.7%, tombfetus.wad 0.4%, freedoom2.wad 0.4%, fakeiwad.wad 0.2%.

Files loaded on servers right now: lexicon-beta-build-133.pk3 ×3, lexicon-miscdata-beta-build-133.pk3 ×3, complex-doom.v26a2.pk3 ×2, lca-v1.5.9.6.pk3 ×2, lca-djb-v5.0.pk3 ×2, nemesis_hellsmith003.pk3 ×2, complex-doom-nexus_v1.97.pk3 ×2, complex-nexus-data_v0.31.pk3 ×2.

Source: the Zandronum master list as published by doomlist.net, polled every 20 minutes by our own census; humans only (bots and spectators are counted separately), aggregates only — no player names are stored. Other ports’ masters (Odamex, ZDaemon) are not included yet, so this is a floor, not the whole picture. Samples in the window: 569.