Commands

Listed on this page, is a list of CCMD "Console Commands". On this page, lists Skulltag's CCMD, and a small few of ZDoom's CCMD. If you are looking for a ZDoom CCMD, please refer to the ZDoom WIKI.


Command Use Description Example
addban Server Ban a player from the server by IP and can contain a reason why the player was banned. addban 127.0.0.1 "Reason why for kicking."
addbanexemption Server Add entries to the whitelist, which allows an exemption to a players IP that has been caught in a ban range from another player. addbanexeption 127.0.0.1
addbot Server/Client Add a bot ingame. Optional, you can declare what bot you want to use by, by entering the bot name along with the addbot command. addbot or addbot "Strife Guy"
addmap Server Adds a map to the server map rotation list. addmap map26
ban Server Ban player from the server by IP. ban 127.0.0.1
ban_idx Server Ban player from the Server, by the use of indexes from playerinfo. ban_idx 8
bind Client Binds a command to a key. If no arguments are passed in, all the key bindings will be displayed. If only the key is entered, this command will

display what is bound to that key.

bind h +fire
buckshot Server/Client Sets the game modifier to Buckshot either by the server, or by single player. bucksot true
Callvote Client If the server allows voting and it's properties; players can be able to call a vote; for either: changemap, duellimit, fraglimit, kick, map, pointlimit, timelimit, and winlimit. Callvote fraglimit 50
cancelvote Server/Client This can be used by the server or original vote caller to cancel the current vote. cancelvote
changemap Server/Client Change the map with the Intermission screen. changemap map17
changemus Server/Client Change the music to another music file. changemus D_ADRIAN
changeteam Client Changes a player's team in a team-based game. changeteam green
clear Client Clears the player's console. clear
clearbans Server Expunge all existing bans from the banlist. clearbans
clearmaplist Server Clears out the server map rotation list. clearmaplist
cmdlist Client Displays a list of commands that match a certain pattern. Supports wildcards. cmdlist *ban*
connect Client Connects to the specified server IP and port address. Only works in client mode. connect 127.0.0.1:10666
cooperative Server/Client Sets the game mode to Cooperative either by the server, or by single player. cooperative true
countactors Server/Client This counts the number of actors currently in the game, shows how many of them have a network id and how many actors are of which class. countactors
ctf Server/Client Set the game mode to Capture The Flag either by the server, or by single player. ctf true
cvarlist Client Displays a list of variables and their current values that match a certain pattern. Supports wildcards. cvarlist sv_*
cvarlistplain Client Displays all the cvars and what you have them set to. cvarlistplain
deathmatch Server/Client Sets the game mode to Deathmatch either by the server, or by single player deathmatch true
delban Server Remove entries from the banlist. delban 127.0.0.1
delbanexemption Server Remove entries from the whitelist. delbanexemption 127.0.0.1
demo_skiptonextmap Client When playing a client side demo, this command jumps the playback to the next map change. demo_skiptonextmap
disconnect Client Disconnect from the server. disconnect
Domination Server/Client Sets the game mode to Domination either by the server, or by single player. domination true
duel Server/Client Sets the game mode to Duel either by the server, or by single player. duel true
dumpstates Client Debugging dumpstates
endgame Client Puts the game back to the full console; if you are playing a server, you will be disconnected from this point. endgame
exit Client Terminates Skulltag. exit
gameversion Client Displays the version of the .exe you're using. gameversion
getIP Server This can be used by servers to get the IP address of a player. getIP Tiger
getIP_idx Server This is just like getIP except it uses indexes from playerinfo. getIP_idx 4
history Client Displays console command history. history
idchoppers Client Executes the "IDCHOPPERS" cheat (Original Doom II cheat). idchoppers
idclev Client Executes the "IDCLEVS" cheat (Original Doom II cheat). idclev
idfa Client Executes the "IDFA" cheat (Original Doom II cheat). idfa
iddqd Client Executes the "IDDQD" cheat (Original Doom II cheat). iddqd
idkfa Client Executes the "IDKFA" cheat (Original Doom II cheat). idkfa
idmus Client Executes the "IDMUS" cheat (Original Doom II cheat). idmus
instagib Server/Client Sets the game modifier to Instagib either by the server, or single player. instagib true
invasion Server/Client Sets the game mode to invasion either by the server, or by single player. invasion true
invquery Client Unknown invquery
ip Client Displays your IP address. ip
kick Server Kick player from the server. Kick Torr Samaho "Reason why for kicking."
kick_idx Server Kick player from the server by player index. kick_idx 8
kick_ip Server kick players based on their IP. kick_ip 127.0.0.1 "Reason why for kicking."
kickfromgame Server Instead of kicking the player from the game, this simply removes them from the game by forcing them to spectate. kickfromgame SuperGod
kickfromgame_idx Server works like kickfromgame but uses the player index instead of the name. kickfromgame_idx 2
kill Client Commit suicide. kill
lastmanstanding Server/Client Sets the game mode to Last Man Standing either by the server, or by single player. lastmanstanding true
listbots Client Lists current bots active in the game. listbots
logfile Client Creates a text file that everything printed in the console will be dumped to. logfile
map Server/Client Changes the map without the Intermission screen. map map18
maplist Server Displays the current maps in the server map rotation. maplist
multiplayer Client Enables a fake multiplayer mode (weapons stay, level doesn't reload upon respawn, etc.) multiplayer
netgame Client Enables a fake multiplayer mode (weapons stay, level doesn't reload upon respawn, etc.) netgame
netsate Client Displays the current network state. netstate
nextmap Server/Client This is similar to "changemap", except ST advances to the next map, instead of the map specified. The next map is determined by the order in MAPINFO or the map rotation. nextmap
oneflagctf Server/Client Sets the game mode to One Flag CTF either by the server, or by single player. oneflagctf true
pause Client Pauses the game. pause
pings Client Player can be able to view all of the other players pings. pings
playerinfo Server/Client Displays the names of all the players in a game. If by server/RCON, you can gain all of the players IP. playerinfo
playersounds Client Displays all the sound mappings on all of the skins. playersounds
possession Server/Client Sets the game mode to Possession either by the server, or by single player. possession true
quit Client Terminates Skulltag. quit
rcon Server/Client Sends a remote control command to the server. NOTE: You must send the

correct rcon password before this has an effect.

rcon set fraglimit 75
reconnect Client Reconnect back to the previous server. reconnect
removebot Server/Client Remove a bot from game, or remove a bot that was declared by bot name. removebot or removebot "Chubbs"
removebots Server/Client Remove all bots from game. removebots
say Server/Client Talk with other players on the server. say "Hey everyone!"
say_team Client Talk with your team only. say_team "Our red skull is under the water!"
screenshot Client Takes a screenshot of the players screen. screenshot
send_password Server/Client Sends a remote control password to the sever. send_password "My RCON Password"
skulltag Server/Client Sets the game mode to Skulltag either by the server, or by single player. skulltag true
stat Client Displays all available statistics for: lightstats, renderstats, rendertimes, sectorhacks, missingtextures, sound, music, skyboxes, interpolations, blit, sight, spawns, think, gc, scancycles, wallcycles, fps, nettraffic, bots, and pathing. stat sound
spectate Client Command to make the console player spectate on the current game. Hit space to be prompted to rejoin the game. spectate
survival Server/Client Sets the game mode to Survival either by the server, or by single player. survival true
taunt Client Makes the player taunt. taunt
teamplay Server/Client Sets the game mode to Team Deathmatch either by the server, or by single player. teamplay true
teamgame Server/Client Sets the game mode to Team Game either by the server, or by single player. teamgame true
teamlms Server/Client Sets the game mode to Team Last Man Standing either by the server, or by single player. teamlms true
teampossession Server/Client Sets the game mode to Team Possession either by the server, or by single player. teampossession true
terminator Server/Client Sets the game mode to Terminator either by the server, or by single player. terminator true
vid_fps Client Shows your VGA's FPS framerate vid_fps 1
viewbanlist Server View the banlist from the server. viewbanlist
viewbanexemptionlist Server Print the whole whitelist. viewbanexemptionlist
wads Client Displays PWADs currently being used. wads
weapdrop Client Player can drop the current weapon in use. weapdrop


  • Updated to: Skulltag 97e 2238
This page was last modified on 29 October 2009, at 06:26.
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