Doom
id Software’s 1993 first-person shooter and the engine it spawned. Doom defined the genre, and 30+ years later the community is still actively building for it.
Tools
- Port PickerThree questions, one recommendation — from assessed review data only.
- Compare every portEvery reviewed port side by side — scores, versions, platforms; capability columns fill in as they are assessed.
- Enemies databaseEvery Doom and Doom II monster with verified engine stats — sort, filter, link a row.
- Weapons databaseThe Doom arsenal read from the engine source, with shots-to-kill against every monster.
- Cheat codesEvery code with its effect, filterable; codes link by row.
- Items & powerupsEvery pickup with what it does in the engine — ammo economy, caps, durations.
- Level database132 classic maps with monsters, ammo budget, secrets and par — the report card per map.
- Games in orderRelease order and story order in one sortable table.
- TimelineThe history, year by year.
- Testing ledgerWhich review was hands-on, by whom, on which version.
- Server browserEvery Zandronum server with people on it: mode, map, WADs and who is playing — join from the list.
- Multiplayer PulseHumans on Zandronum servers now, the last 30 days and the busiest hours — from our own census.
- WAD X-rayDrop any .wad: identify the IWAD version, count monsters, ammo and secrets per map — in your browser, nothing uploaded.
- Release trackerVersion on file vs. latest upstream, checked nightly.
Arachnotron
A cybernetic spider-like monster from Doom II, wielding a plasma cannon from a four-legged mechanical chassis.
REFERENCEArch-vile
A demon from Doom II capable of fire attacks and resurrecting fallen monsters
REFERENCEBaron of Hell
The hulking pink-and-brown demon that guards the end of Doom's first episode, with 1000 hit points, a claw swipe and a green fireball.
COMPARISONBest Doom source ports for 2026
Which Doom source port to install — ranked by use-case.
BFG 9000
The signature super-weapon of the Doom franchise, a high-power energy gun iconic across the entire series.
MOD / WADBrutal Doom
The most famous gameplay mod for Doom — over-the-top gore and feedback.
Cacodemon
A large, spherical flying demon and one of the most recognizable recurring enemies in the Doom franchise.
REFERENCEChaingun
A rapid-firing, multi-barrelled automatic weapon occupying slot 4 in Doom's classic arsenal.
REFERENCEChaingunner
A human trooper turned into a zombie during Hell's invasion of Earth, armed with a chaingun.
REFERENCEChainsaw
An infinite-ammo melee weapon that shreds enemies at close range.
SOURCE PORTChocolate Doom
A vanilla-accurate Doom source port preserving the original DOS executable's behavior on modern systems.
Crispy Doom
A limit-removing, enhanced-resolution Doom source port forked from Chocolate Doom.
Cyberdemon
The rocket-armed, 4000-hit-point boss of Doom's second episode and the most formidable monster in classic Doom.
REFERENCEDoom Cheat Codes
Cheat code reference for classic Doom.
REFERENCEDoom Comic
A comic book produced for Marvel Comics and probably distributed at E3 1996, notorious for its over-the-top dialogue and lasting influence on modern Doom.
REFERENCEDoom Enemies
Reference table of every Doom and Doom II monster.
REFERENCEDoom games in order
Every mainline Doom game in release order.
REFERENCEDoom II Cheat Codes
Doom II's cheats are Doom's, with three differences: IDCLIP, two-digit map numbers for warps and music, and a MAP30 boss that god mode cannot stop.
REFERENCEDoom Items & Powerups
Every pickup in classic Doom and Doom II with what it does in the engine: health, armor, the ammo economy, powerup durations, keys and weapon pickups.
REFERENCEDoom Level Database
Every classic Doom map with a report card: monsters, hit points, ammo budget, keys and secrets, read from the level data.
SOURCE PORTDOOM Retro
The classic, refined DOOM source port for Windows PC.
Doom Timeline
A chronological record of major Doom franchise events, from id Software's founding through modern releases.
REFERENCEDoom Weapons
Every weapon in Doom and Doom II with its damage, rate of fire and ammo, read from the released source code.
REFERENCEDoomguy
The unnamed space marine protagonist of Doom (1993).
SOURCE PORTDoomsday Engine
A hardware-accelerated source port for Doom, Heretic, and Hexen with an OpenGL renderer and integrated launcher.
DSDA-Doom
A speedrunning-focused descendant of PrBoom+ with extended Boom/MBF compatibility and demo-accurate playback.
Eternity Engine
An advanced Boom/MBF-lineage Doom source port with extended mapping features and demo compatibility.
Freedoom
A free and open-source replacement IWAD project providing complete libre content for the Doom engine.
SOURCE PORTGZDoom
Among the most popular modern source ports for Doom — the engine most mods are built for.
Hell Knight
A humanoid demon from Doom II, closely matching the baron of hell's appearance but recolored tan and given exactly half its hit points.
GUIDEHow to Play Classic Doom on Mac
A step-by-step terminal and package manager walkthrough for setting up classic Doom engine ports on modern macOS.
How to play Doom co-op online in 2026
Set up Doom co-op online in 15 minutes.
Icon of Sin
The demonic final boss of Doom II and Doom Eternal, a colossal entity associated with monster-spawning and apocalyptic threat.
REFERENCEIDDQD
Doom's god mode cheat code, granting near-total invulnerability to the player.
REFERENCEIDDT
A Doom automap cheat code named after programmer Dave Taylor that progressively reveals the full map and all thing positions.
REFERENCEIDKFA
Doom cheat code that grants all weapons, full ammo, full megaarmor, and all keys in a single input.
REFERENCEIDSPISPOPD
The no-clipping cheat code for Doom and The Ultimate Doom, allowing the player to pass through walls, monsters, and obstacles.
REFERENCEImp
The imp is a human-sized, fireball-throwing monster and the most common opponent in Doom and Doom II.
REFERENCELost Soul
A flaming, floating skull enemy from the classic Doom series that charges at its target at high speed.
REFERENCEMancubus
A large, cannon-armed demon from Doom II, firing spreading volleys of incendiary projectiles.
SOURCE PORTOdamex
An open-source, cross-platform multiplayer source port for classic Doom with a client–server networking model.
Plasma Rifle
Doom's rapid-fire energy weapon, which fires blue-white plasma bursts and shares energy cells with the BFG9000.
SOURCE PORTPrBoom+
A Boom-lineage, demo-compatible Doom source port with OpenGL and software rendering.
Shotgun
The pump-action single-barrel shotgun weapon from the Doom franchise, occupying weapon slot 3.
REFERENCESkulltag
The discontinued multiplayer source port (2000–2012) that once lived at this domain — carried forward by Zandronum.
REFERENCESpectre
A partially invisible variant of the demon enemy in Doom, distinguished by its fuzzy, blurred appearance.
REFERENCESpider Mastermind
The spider-chassis boss demon and final boss of Doom (1993), described in the game's end text as the mastermind of Hell's invasion of the moon bases.
REFERENCESuper Shotgun
The double-barreled sawed-off shotgun introduced in Doom II, widely abbreviated as the SSG.
REFERENCEThe Ultimate Doom
The 1995 expanded retail release of Doom, adding the fourth episode Thy Flesh Consumed to the original three.
SOURCE PORTUZDoom
The ZDoom organisation's continuation of GZDoom, now listed as the current port on zdoom.org: same mods, new team, 5.x releases.
Woof!
A continuation of the Boom/MBF source port lineage for Doom.
Zandronum
The leading multiplayer-oriented Doom source port, descended from Skulltag.
Zombieman
The weakest enemy in Doom — a rifle-armed former human soldier transformed into a zombie by the forces of Hell.